In the end of the day, these companies need to pool their resources together (no more stupid Nintendo Europe/US/Japan bullcrap for example), and think globally.
Thats one of the reasons why I love GOG. They are globally competative.
They realise that the games industry is a GLOBAL market, and they sell their products with no descrimination.
The "gaming" culture is more important demographic to serve.
Geographical barriers have no place whatsoever on the internet.
If you have internet access, you can be connected to anyone, anywhere.
It doesn't matter about what people can or can't afford in X country, because if people want a game, and its reasonably priced, then there is a good chance they will buy it.
(Hence why Steam, Indie Bundles, and GOG sales draw in crazy money)
If they can afford to be on the internet, there is a good chance that they can afford to buy a game of it.
(and if not, then they are irrelevant to your business. So tech savvy kids who pirate because they have no/limited pocket money, or Chinese Knockoffs are at this moment in time, are not customers. There is no way that you can sell your product to them, you're best hope is that if they like the game, they will spread the good word to someone who CAN afford it, and they might buy it, (depending on their tech savvyness and local culture,economy ect.).
Hell, if you can inspire brand loyalty, then in the long run, that is infinitely more valuable than any short-term profit.)
Its pretty much why DRM is just useless. All that does is diminish the quality of the product for your customers, and what reasonable company would ever want to sabotage their own product?
People can, and will vote with their wallets.
I haven't bought any game with UbiDRM, and I don't want to buy Street Fighter X Tekken since most of the DLC is already on the disc in a locked space.
(I'd buy if they weren't on the disc, as I would be paying to DOWNLOAD that data. Something with substance. Thats important, but lets not go off the track here)
EDIT: Just a little side note here:
Why can't game companies release a game Internationally with English and Japanese, (possibly digitally), then release localised version later (patching that language into a digital copy)?
A lot of people know English as a first or second language so it seems illogical to me to delay the product from areas that have loads of English speaking people becuause its not an official language or is near another country that doesn't have it as an official language.
Of course, being from the UK, I naturally get a lot of butthurt over the fact we have to wait aaages for a version of the game the Americans get earlier thats virtually the same, but I'm certain us UK people aren't alone in this.. :/
EDIT: I mean, thats if we get it at all!
How do these companies know that X product will fail in X country?
If they can release digitally, then there is no excuse.
If a publisher didn't want to release an American Xbox 360 game in the UK retail market, then I don't see why they couldn't release that game on say, they Xbox Live On Demand service.
The costs are mitigated, reducing risk, and if reasonably priced, I'm sure people all over the globe would bite at it.
Sure it might not sell nowhere near as well as a retail copy, but it doesn't HAVE to, thats the point.
Tales of Vesperia. A hard to find 360 game, is very nicely priced On Demand at about £15.
I bought that the moment it landed on the service.
Considering retail copies go for like £40+ USED, and its a freakin' RPG, its excellent value for money.
(Whereas Mortal Kombat, which on Demand is £45 is just ridiculously priced. Even moreso considering a retail version WITH ALL THE DLC is coming out soon for A LOT CHEAPER)
Post edited March 09, 2012 by RetroVortex