If you think something isn't worth the asking price, don't buy it.
If you don't like the terms of an agreement, don't "sign it".
We are talking about entertainment here: not air, not food, not water, not a roof over your head. There are no "rights" involved, there isn't even any "need" just desire. You have a choice.
I agree with most of what you said, but there are in between groups as well.
In the early days, the net wasn't available in a www flavor for the masses, and software producers used shareware/demos to market their software electronically to potential consumers, via local bulletin board systems.
I used to be a system operator of one, and had all kinds of stuff in shareware, demo, and freeware flavors that people used to call in to get, as well as message boards and 'door' games they could mess around with when they weren't downloading/uploading.
This worked quite well, but then there would be things without a demo/trial, and a few users would go to their local stores and blindly buy it; needless to say, that did not always end well. Things would be of crap quality, not work on their machines, or just might not be what they wanted after taking it home. Items one and two struck a chord with me, and soon hidden directories and message areas were incorporated, where a group could 'try before they buy' and discuss their experiences.
Pirating without the intent to steal, in the hopes of not taking one up the rear by expending capital on a greatly marketed, but shoddy product.
My usage of the stuff was limited to opening them up, making sure the archive was intact without viruses or trojans, and popping them up for a select group of users. If something caught my interest, I'd check it out and buy/recommend buying the thing. Pirating, yes, but without the intent of making a buck or depriving a worthy product of its rightful revenue.
What others do is up to them, but there were a good number of us who were product creators/programmers ourselves, and even had MY flagship product uploaded to me as something I ought to check out :-) I guess some fortune 100 companies have some adherents of the 'try before you buy' philosophy too (I only had my product in one corporation at the time, at multiple sites.)
In any event, pirating will always go on, the reasons as diverse as people are, and you must build that potentiality into your pricing schemes, just as with any other product.
Edit to add: Thieves will always be thieves, and you're never going to sell them anything anyway. As for pricing, it depends on what your model is. For a large corporation, it may be every cent that you can extract from a product, at the lowest expenditure. For me, it was a bit below the fair market value, as I just had to live, not satisfy a litany of investors.