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Fenixp: Basically, I think that by pirating, you're acting like an ass. You don't actually NEED to play those games. If you have no issue with being an entitled, disrespectful bastard, well by all means.
That's fine with me.

Anyway, I'm not a game dev, but as an owner I lend plenty of my console games to my friends when I was younger and still occasionally do it. I have no problem with it. If a dev really has a problem with a 15 year old pirating his game, then this is more his problem then mine.
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Aver: But then piracy have to be treated as lost sales.
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grviper: If someone downloads $500 worth of games in a month, should all of those be counted as lost sales, even if their realistic monthly spending budget for gaming with no piracy involved is $50?
I'm not saying if it should be counted or not. Just saying that pirates should decide if their downloaded games should be counted as lost sales or not.
Every time when there is news about amount of pirated games there is hundred of comments "pirated games are not lost sales", but next day pirates make an open later how publishers don't listen to them.
Why they should? Jimmy download games for 500$ and he have only 50$ for games. Why publishers should listen to him? He won't start buying games for 500$.
Post edited March 09, 2012 by Aver
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grviper: If someone downloads $500 worth of games in a month, should all of those be counted as lost sales, even if their realistic monthly spending budget for gaming with no piracy involved is $50?
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Aver: I'm not saying if it should be counted or not. Just saying that pirates should decide if their downloaded games should be counted as lost sales or not.
Every time when there is news about amount of pirated games there is hundred of comments "pirated games are not lost sales", but next day pirates make an open later how publishers don't listen to them.
Why they should? Jimmy download games for 500$ and he have only 50$ for games. Why publishers should listen to him? He won't start buying games for 500$.
No, pirates don't get to decide how much the lost sales are. They lie, cheat, and steal.

Determination of the lost sales due to piracy is a proper matter for the legislature and the courts.

And if "Jimmy has only $50 for games", why should the selfish little git think he is entitled to $500 worth of games? Because that's all he is, somebody who thinks he's entitled to something he hasn't earned. And nobody has any reason at all to listen to him, except when he becomes entitled to his day in court as a defendant.
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SimonG: Anyway, I'm not a game dev, but as an owner I lend plenty of my console games to my friends when I was younger and still occasionally do it. I have no problem with it. If a dev really has a problem with a 15 year old pirating his game, then this is more his problem then mine.
15 year old should learn he can't have what he can't afford. That's one of the most important lessons you can ever get in life, and something that got entire nations into deep shit.
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Aver: But then piracy have to be treated as lost sales. Because if it is like you said then pirated copies are lost sales and publishers have 100% rights to count pirated copies as lost sales.

It's like you would say that customers that don't eat in McDonald's because they don't want to eat unhealthy food aren't lost sales.
Uhm, I don't quite follow you. I see no logic in any of those statements.
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Wishbone: Uhm, I don't quite follow you. I see no logic in any of those statements.
Since when is logic welcome in video game economics?
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grviper: Since when is logic welcome in video game economics?
Well, it never has been on the publisher side of things, that's for sure.
Content consumption in the digital age has become a tacit agreement between producers and comsumers that deserving producers will be compensated.

It's a complete reversal. Merit is rewarded by the customer, as opposed to blimd faith being abused by the producer.

Explains me very well. GIVE me a reason to support ypu.
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Aver: But then piracy have to be treated as lost sales. Because if it is like you said then pirated copies are lost sales and publishers have 100% rights to count pirated copies as lost sales.

It's like you would say that customers that don't eat in McDonald's because they don't want to eat unhealthy food aren't lost sales.
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Wishbone: Uhm, I don't quite follow you. I see no logic in any of those statements.
If customer don't buy your stuff because of your customer support or because you have awful cover art(or anything else) then it's avoidable lost sale. I don't know where you see lack of logic, but I won't argue with you.
Post edited March 09, 2012 by Aver
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cjrgreen: And if "Jimmy has only $50 for games", why should the selfish little git think he is entitled to $500 worth of games? Because that's all he is, somebody who thinks he's entitled to something he hasn't earned. And nobody has any reason at all to listen to him, except when he becomes entitled to his day in court as a defendant.
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Fenixp: 15 year old should learn he can't have what he can't afford. That's one of the most important lessons you can ever get in life, and something that got entire nations into deep shit.
It's that simple.
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cjrgreen: No, pirates don't get to decide how much the lost sales are. They lie, cheat, and steal.

Determination of the lost sales due to piracy is a proper matter for the legislature and the courts.

And if "Jimmy has only $50 for games", why should the selfish little git think he is entitled to $500 worth of games? Because that's all he is, somebody who thinks he's entitled to something he hasn't earned. And nobody has any reason at all to listen to him, except when he becomes entitled to his day in court as a defendant.
Actually, consumers who choose to use the internet as a distribution method (your "pirates") *DO* get to decide a lot of things regarding media consumption. If not, we wouldn't be talking about it. It would be a non issue.

What you people don't understand, and is not getting nearly enough talk regarding this issue is the plain old "What Is and Never Should Be" of the matter. Peer to peer distribution exists, and is never going away. Control over distribution of digital media is 100% in the hands of the consumer, and *ANY* attempt to revert this back to the dark ages of content being completely controlled by wholesale/retail will be both a thermodynamic and economical failure.

Many of you keep talking about the individual, the consumer, as if they should modify their behavior to allow a market to flourish as intended. Individuals *ARE* the market. Serving the market is an economic ventures sole duty. Those that serve the market the best get rich, those that don't are a footnote.

This reminds me of Japan and the Samurai in the 15th century, outlawing guns because it upset their social structure too much, as it wrested control away from the samurai, and gave it to the people. You can keep your moral/legal opinions to yourself. The fact remains that there will NEVER come a time in the digital age where content consumtion is not done primarily via peer to peer downloading. Many politicians and business leaders have failed trying to shape the market. The market is a largely autonomous creature. It consists of autonomous consumers acting in their own self interest.

"Piracy" is in the consumers self interest. Even if the fine for copyright infringement was $1,000,000 or even death, the market would still function as it does now. There would be an increased focus on anonymity via proxies, etc, but the basic function would be the same.

So, let's stop demonizing the user. It's inefficient, delusional, and irrelevant. Pandoras box is open.

The increased cost of media consumption is troubling. Never before has there been so many blockbuster games being pumped out yearly, and of course a fan is going to have a desire to keep up. At $60 a pop, with DRM, day one DLC, ridiculously priced DLC, etc, I am suprised "piracy" isn't more rampant than it is.

The only legitimate focus to take in an attempt to synchronize the market/producer relationship is to focus on the business model of the producers. Any sort of fear or honor system based demand put on the market will simply fail.

The producers need to tell a story to the consumer, to show them the merits of continued support. Great examples are the Stalker series, Humble Bundle, and even Disney. The stalker series are cheaper on Steam for each other Stalker game you have. This is a great idea. The humble Bundle's choose your own pricing has been very successful, and Disney's Bluray/DVD/Digital copy combopacks are a great deal.

The market will not be controlled. It must be catered to. A producer can cease production, or they can change. A failure to realize this leads to a major strain on the bottom line, and industry in general.

PS, I have not "pirated" a single computer game since I created a Steam account 7 years ago.
Post edited March 09, 2012 by anjohl
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anjohl: snip
Holy crap, I just wanted to write something similar. My post would have had a slightly different direction, but in essence I agree.
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anjohl: snip
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SimonG: Holy crap, I just wanted to write something similar. My post would have had a slightly different direction, but in essence I agree.
:)
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Aver: If customer don't buy your stuff because of your customer support or because you have awful cover art(or anything else) then it's avoidable lost sale. I don't know where you see lack of logic, but I won't argue with you.
So if a publisher makes products that people don't want to buy, this is somehow the people's fault?
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anjohl: ...
Essentially, I agree. However, I also believe that it's the creator of the work that should get to decide how and for much it is distributed and that people are not in a state where they would be able to handle such a solution. The day piracy becomes ok with everyone and no one demonizes pirates, games are going to lose a crazy ammount of sales, because they have better things to stick their money to than stuff they can get for free legally and with no moral obligations. The only way this could work is if entire worldwide market switched to a similar concept, and that is not going to happen.