2) Now that's interesting because when a developer like Simbin or Codemasters want to create a racing game, they have to pay Ferrari to somehow acquire rights to use Testarossa (or any other model) in their game. So how cannot they be under copyright?
Because they want to call it a "Ferrari" and that is under trademark.
I think the creativity you'll see if we throw them out will far outweigh what we'll see by merely improving the laws.
Well, in Soviet Union it was like you saying. There was no copyrights and all innovations was common good. Then Alexey Pajitnov invented Tetris, one of the most popular game of all time. And as his innovation was a common good, some companies took his idea and started selling game earning nice amount of money. But they didn't have to pay anything to Alexey, so they didn't. Not to much time later there was moment in his life that he was so poor that he didn't have enough money to buy food. Then he said "screw this", and came to US, where there was no such things like common good, and guess what? Now he gets money for his ideas and innovations, so he can live and he won't die out of starvation.
If we will remove copyrights then I bet history will repeat itself.
That's funny, let me introduce you to the father of FM radio in the US, that held a patent on said technology and died penniless and depressed: http://en.wikipedia.org/wiki/Edwin_Howard_Armstrong
Copyright and patent law does not protect the little guy.
1) Yes, I am also proud when I create something on my own. But printing (copying) someone's project in 3D can hardly be called creating something. Are we really talking about the same thing here?
Sure, you print, machine, and assemble the parts. That's "you" building it as much as someone using a Heath Kit built their radio.
I think the creativity you'll see if we throw them out will far outweigh what we'll see by merely improving the laws. If you're merely trying to make sure creators get fed and can afford an XBox and decent car, there's other ways to go about that (that help more than just content creators, btw, so we should be looking strongly into them).
How? How do you want to ensure that what creators create is actually secure? And how would the possibility of anyone being able to use and abuse what you create help creativity in any way? People are money-hungry bastards. Not being able to protect what you create would only lead to paranoia of original content creators and even greater ammount of crazy protection.
You don't need to secure it. Merely make sure their income is not based on it that every citizen has ample free time. As Bertrand Russel pointed out decades ago (1932, iirc) in his essay, In Praise of Idleness, we could support every living person in any given first world country in a very adequate lifestyle with about 4 hours of work per week from each person.
Yes, that's it exactly. The whole point of this discussion (and the letter which started it) is that the right or wrong of piracy is irrelevant. The fact of the matter is that it exists, and flat-out cannot be stopped.
Piracy of movies, music and etc. cannot be stopped. But I bet that piracy of games in future will be stopped. Technology that can stop it already exist but it waits for broadband Internet connections to be more popular.
If that was true I'm not sure how pirate servers for every MMO keep popping up. How are they getting the server side code? That's how they'll get the server side game code from your next-gen Onlive service.