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I'm to tired to make any substantial contribution (that will come tomorrow), but by the holy lawyer in the sky, can we please stop comparing piracy to theft. It has nothing to do with thievery in any legal sense.

The "freeriding the train" example by Fenix is probably the best we have until now.

If you need any "bad legal word" for piracy, then at least use "fraud" because that is at least somewhat connectable to piracy. Heck, even "terrorism" has more similarities with "piracy" then "theft".
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Dischord: If you believe in your product, transparency is not a bad thing.

If you are playing sleight of hand games, I can understand avoiding the scrutiny, just look at all of the 'broken' stuff that is released now. A model where broken product is brought to market, then fix it up to what it should be, on consumer revenues. A smart tactic, but pisses people off too.
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jefequeso: I'm not really thinking of it from a "how things should be" point of view... more like a "how things WILL be" point of view. As an indie developer, I'm perfectly fine with trusting my players to pay me if they think my stuff is good (although that hasn't exactly worked out well so far). I think most indie developers will be fine with it. But publishers don't think that way. And with good reason, since they're dealing in potentially millions of dollars lost or gained. They'll see the increase in consumer power as a bad thing. And when publishers get scared, they stop funding things. And sure, I'm as happy as anyone to see a decrease in multi million dollar blockbusters like Call of Duty flooding the market. But any developer that isn't inde will be harmed. Not just the big ones. In fact, arguably it could result in an INCREASE of generic "play it safe" games.

And then, after a few years have passed, people will get jaded and they'll stop giving money to the remaining indie developers as well. As a whole, people do not do very well at this sort of thing. You get enough consumers saying "oh, well it's only $5. They won't miss it," or "I really can't afford to pay for this, so I won't," and pretty soon nobody is getting money for their work. In other words, complete industry collapse.

This is a pretty extreme case, granted, but I think that it's worth thinking about.
The big guys will choke themselves, eventually, and it will be in deciding not to fund areas that are profitable, but to shift resources to those areas that are more profitable.

This bodes well for indies, as you're right in place to pick up the slack. Seems like I've heard something to the effect of '...the meek, shall inherit the earth..' :-)
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SimonG: The "freeriding the train" example by Fenix is probably the best we have until now.
Actually it was Bazilisk who came up with it around the boards (for the first time I saw it.) Just putting credit where credit's due.
You know, I decided I just don't give a fuck, I don't want to argue this anymore. People who disagree with me can just go watch In Time again, they just might be the rich guy in that show, but most likely they're Cillian Murphy's character, some person fighting for the "system" because they pre-suppose it's superior based on basically nothing other than "I've always done it this way!" which just begs the question, "Why?"

His character name was Raymond.

So to anyone who disagrees with me, "Shut up, Raymond!"

Yep, grouchy, getting a beer.
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orcishgamer: You know, I decided I just don't give a fuck, I don't want to argue this anymore. People who disagree with me can just go watch In Time again, they just might be the rich guy in that show, but most likely they're Cillian Murphy's character, some person fighting for the "system" because they pre-suppose it's superior based on basically nothing other than "I've always done it this way!" which just begs the question, "Why?"

His character name was Raymond.

So to anyone who disagrees with me, "Shut up, Raymond!"

Yep, grouchy, getting a beer.
Whenever someone pegs content producers as the Galactic Empire of Copyright, the phrase "first world problems" pops into mind.
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orcishgamer: Yep, grouchy, getting a beer.
Sounds good.

If nearby, will trade some cognac, bourbon, sherry, rum, or vodka for a few (drank mine the other day and forgot to pick some up) and even throw in a pizza.

We can bitch about the world, bitch about women, bitch about each other, then when we mellow out, get along with the same :-)
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orcishgamer: You know, I decided I just don't give a fuck, I don't want to argue this anymore. People who disagree with me can just go watch In Time again, they just might be the rich guy in that show, but most likely they're Cillian Murphy's character, some person fighting for the "system" because they pre-suppose it's superior based on basically nothing other than "I've always done it this way!" which just begs the question, "Why?"

His character name was Raymond.

So to anyone who disagrees with me, "Shut up, Raymond!"

Yep, grouchy, getting a beer.
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stoicsentry: Whenever someone pegs content producers as the Galactic Empire of Copyright, the phrase "first world problems" pops into mind.
Most of our problems are "first world problems." But they're fun to talk about, aren't they?

EDIT: Well clearly orcish needs a "first world massage," I guess it's not all fun and games...
Post edited March 09, 2012 by PhoenixWright
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orcishgamer: You know, I decided I just don't give a fuck, I don't want to argue this anymore. People who disagree with me can just go watch In Time again, they just might be the rich guy in that show, but most likely they're Cillian Murphy's character, some person fighting for the "system" because they pre-suppose it's superior based on basically nothing other than "I've always done it this way!" which just begs the question, "Why?"

His character name was Raymond.

So to anyone who disagrees with me, "Shut up, Raymond!"

Yep, grouchy, getting a beer.
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stoicsentry: Whenever someone pegs content producers as the Galactic Empire of Copyright, the phrase "first world problems" pops into mind.
Who says publishers are the entire problem? The problem is the attitude and the system. The publishers are merely a part of the system, it's the system that's the problem.
There's only a problem if you are a content provider relying on selling laser-read media discs as a sole income stream.
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anjohl: There's only a problem if you are a content provider relying on selling laser-read media discs as a sole income stream.
Well, as pointed out in the letter, that's "their problem" and there's a whole lot of people having a hard time caring about their problems.
I think piracy has more bad effects than good. It depends on lack of understanding or respect for an agreement. Under the sometimes long legal formal stuff, what they ask from you isn't so complicated. I used to pirate and it is possible to be not very aware of your thoughts and reasons for making decisions and what consequences they might be having as they become habit. It's possible to be angry at one company for cheating you in a sense, but it doesn't help things overall to cheat other ones who weren't involved, as a sort of retaliation. It helps put a weird perspective or maybe lack of one, into spending on entertainment when I think of that some people spend 130 dollars on restaurant food, and that's entirely valuable to them. But they might not spend 60 USD on a game. Others would. Others would do neither even if they had the money.
I think honest shareware demos from developers help. The Doom demo was a good example of this to me. Lots of flash game makers are generous and honest about what they offer too. I think it helps to say so when companies are being dishonest, hyping games/etc. But it doesn't help to say so when it is likely that they aren't being dishonest. I wish more developers would use plain descriptions of their games. I think it can be done but some people even inside groups making games may not agree on how to do things. I don't think it helps to pirate games because it could lead to more companies making games with the expectation of selling them mostly to people who can be easily persuaded by dishonest language, for instance new gamers or teen\preteen\kids. It is easier for them to have a sense of wonder but not know what is really being sold to them. I think it helps also that there are good alternatives to paying 60+ dollars for games. GOG, steam and gamersgate are doing that now with very low cost games. There are lots of games to choose from between them.

For more , Here's what Koroush Ghazi has to say about piracy :

http://www.tweakguides.com/Piracy_1.html
Post edited March 09, 2012 by localhosed
high rated
Many people in this thread seem to be completely missing the pragmatism at the center of the linked open letter. Discussions about whether piracy is "justified", whether various groups are too entitled, whether piracy is harmful, etc, are all academic. These discussions are ultimately a refusal to acknowledge reality, and instead just complain that the world isn't as some people think it should be. This accomplishes nothing.

The reality is that the balance of power has undergone a large shift from content producers to content consumers. When people want a piece of content these days they will be able to get it in the format they want. They will be able to get it when the want. They will be able to get it with a level of convenience they find reasonable. They will be able to get it at a price that they find reasonable. Pretty much every one of these things is a given. The only thing up in the air is whether the content producer gets paid as a result of the person acquiring the content under these conditions, and the answer to that question is largely dependent on how the content producer decides to try to profit off their content.

The reality is that people can get just about any content they want for free, whenever they want, in a fairly convenient manner. That so many people still pay for content is a testament to the fact that most people believe that content producers should receive some kind of compensation for their work, and that there's a desire to provide compensation in exchange for content that people find valuable. However, it should be noted that this desire is not without limits. Ask for too much compensation, introduce too much inconvenience or too many restrictions, and that desire quickly disappears in many people.

This is the reality that content producers need to recognize and deal with, and if they do recognize and adapt to it there's actually lots of money to be made. However, refusing to acknowledge and adapt to reality, and instead trying to roll back the clock to before the balance of power shifted from content producers to content consumers, is utterly unproductive, and in many cases counterproductive.
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irawesome: Pirating would be scarce if we had economic boom everywhere if the governments would elect the right people.
Hey, that's a great idea, the governments should elect their people, not vice versa. And publishers should choose their customers and decide what these customers want all by themselves. All problems solved! :)
Post edited March 09, 2012 by Leroux
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DarrkPhoenix: Many people in this thread seem to be completely missing the pragmatism at the center of the linked open letter. Discussions about whether piracy is "justified", whether various groups are too entitled, whether piracy is harmful, etc, are all academic. These discussions are ultimately a refusal to acknowledge reality, and instead just complain that the world isn't as some people think it should be. This accomplishes nothing.

The reality is that the balance of power has undergone a large shift from content producers to content consumers. When people want a piece of content these days they will be able to get it in the format they want. They will be able to get it when the want. They will be able to get it with a level of convenience they find reasonable. They will be able to get it at a price that they find reasonable. Pretty much every one of these things is a given. The only thing up in the air is whether the content producer gets paid as a result of the person acquiring the content under these conditions, and the answer to that question is largely dependent on how the content producer decides to try to profit off their content.

The reality is that people can get just about any content they want for free, whenever they want, in a fairly convenient manner. That so many people still pay for content is a testament to the fact that most people believe that content producers should receive some kind of compensation for their work, and that there's a desire to provide compensation in exchange for content that people find valuable. However, it should be noted that this desire is not without limits. Ask for too much compensation, introduce too much inconvenience or too many restrictions, and that desire quickly disappears in many people.

This is the reality that content producers need to recognize and deal with, and if they do recognize and adapt to it there's actually lots of money to be made. However, refusing to acknowledge and adapt to reality, and instead trying to roll back the clock to before the balance of power shifted from content producers to content consumers, is utterly unproductive, and in many cases counterproductive.
Precisely.

I have games in my cabinet here unopened, as I don't want their intrusive shit; I play cracked alternatives. I don't pay for inconvenience, and clowns requiring a client can be cracked, but honestly aren't worth the damned trouble.

All do as they like, but as long as you feed the beast, it will live.
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DarrkPhoenix: snip
Excellent post. You are exactly right, the existence of piracy is simply a reality that needs to be be dealt with in a pragmatic manner. Whatever one thinks about piracy morally or philosophically is ultimately irrelevant.