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Sabin_Stargem: How does it compare with Dead State? I found that game very disappointing.
It doesn't particularly.

It uses the same engine and a similar(ish) Fallout 1(ish) RPG system, and shares a couple of people doing area implementation and engine coding. But, if you take something like Fallout 1 as a baseline AoD is a lot closer to that than Dead State is.

Apart from Early Access there's also a demo available, including a non steam version, so you can check if it suits you if you want.
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Coelocanth: I've been following this one for years. Literally. Very much looking forward to an actual release for it.
Yep, the May update looked back on the 11 years the game has been in the making. I think I followed that for 8 years (even before gog was a thing). Yet I managed to not spoil myself that much (just played through the first zones as a lowlife thief some time ago) .
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Sabin_Stargem: How does it compare with Dead State? I found that game very disappointing.
Why? I am thinking about buying the game.
Played the demo last year. Or maybe it was two years ago, perhaps even three – Age of Decadence has been in development for a very long time. Very much looking forward to the final product and exploring this post-apocalyptic fantasy world. It’s one of the few RPGs that can boast of having so many avoidable combat encounters depending on your character’s background and skills.
From the demo, i didn't really like the combat but i love how there seems to be multiple pacifist routes through the content. Only problem is like a lot of rpgs of this sort it is hard to tell which stats are needed to avoid combat.

One time through the demo i got through a lot if without combat but one skill wasn't leveled up enough so after a conversation an area later i was in a combat situation I couldn't avoid and my character couldn't get past that point. The game seems really repayable so maybe fun just to find all the ways you can die like in the old Sierra games.
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Phasmid: Apart from Early Access there's also a demo available, including a non steam version, so you can check if it suits you if you want.
Demo huh? May have to pull this and check it out at some point.



EDIT!

Just to be clear, the demo is that link to atomicgamer (I think was the name of the website?) found in the forum linked to from the "Public Beta" on the media page. Man that was a long and convoluted "sentence."

Is it a browser download or would I need 3rd party software? The forum posts mention "seeding" but it also seems like that may have been a throwback to when the file was hosted somewhere else.
Post edited June 22, 2015 by Ixamyakxim
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misteryo: Still in early access, but 20/21 areas complete now.

Who has played and has an opinion?

Worth getting? Pretentious turd? Boring? Best thing since sliced bread?

Let's hear it.
I just saw the 20/21 in your post at a glance and thought "so, they stopped pushing the release forward one year at a time and just set 2021 as a release date".

Which, if you've been following them, is not so strange a thought :)

Personally, I've stopped following them a few years back thinking if they finally release great, if not whatever. Especially after companies like inXile, Larian and Obsidian started making old school RPGs again.
I've tried the demo several years ago.

The combatant type of characters have difficult, unforgiving plays while the diplomats have it easy. Gameplay is composed with trigger events so you cannot go grind combatants to prepare for fights.

The demo made my old hd4850 squeal and overheated several times though.
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Sabin_Stargem: How does it compare with Dead State? I found that game very disappointing.
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monkeydelarge: Why? I am thinking about buying the game.
Various stuff. The gameplay itself was a bit dull for me, but technical issues abound that aggravated me.

For example, there is an area in the game where using the stairwell is problematic, since your party can spawn in a way where you can't ascend or descend. Fortunately, saving and reloading in those locations would allow you to continue moving. That shouldn't be necessary in the first place, and increases the amount of loading that you have to wait for.

Another bug is that places which have lower and upper sections can really confuse the camera - it can start constantly switching between layers, or become focused on the wrong one. That makes it harder to navigate, and is irritating during battle.

You can't send parties out to explore and scavenge. That is all on you, the player - and there is only so many useful functions that you can put your excess survivors towards. They pretty much end up eating a ton of resources, without much gain. Heck, extra survivors are a liability due to the morale system: Happy and content survivors apply a malus to global morale, and unhappy survivors are apt to run off. Even if you got tons of global morale, individual characters become unhappy anyways.

An number of GUI elements are not implemented well, which makes it more annoying to play. A bunch of little things that add up: You can't see how much weight capacity characters in the field can carry, without going to their character sheet. The leader commands are hidden behind a button, so you can't see their current status. There are no tool-tips for status effects, leader commands, ect. You can't easily find and speak to survivors in the shelter, and so on.

There is the biggest killer for me: There are many, many items to scavenge - so I have two choices: Ignore them for the sake of my patience, or go mad from making several trips to pick up everything. Wearing armor doesn't help here either, since I have to leave it behind or drop it in a container in order to free up weight capacity for moving stuff. Being able to send minions to do the busywork would have been very helpful for me.

There isn't much music to the game, and the graphics do not impress. Worse, turn times in places with a lot of NPCs can take an age to be completed - the times that I have pitted NPC humans vs zombies could end up taking 3 or 5 hours on a pretty powerful rig. On the plus side, it gave me an opportunity to listen to a couple of audio dramas to pass the time.

To say the least, Dead State left me bitter and angry.
I first learned about this game 6-7 years ago but didn't think much about it then. Only after Teron demo had been released the game got my attention. My first impression was bad - ugly looking (or so I thought at the time, I immediately forgot about aesthetics and presentation, the game was so absorbing that I forgot I have to eat or work ;P) game that only has one town. Oh, boy was I wrong. This game has soul that most contemporary games lack. The setting is one of the best if not the best ones ever created, the characters feel alive and are brutally realistic and the quests are exquisite.

There are no fillers here, no copy-pasting and no bloat. You can't grind here either because every fight is meaningful and there are no trash mobs. In fact, quite often it's more advantageous to skip a fight and skill points because the price is too big to pay, e.g. by making enemies of a powerful faction your options are limited and in the end you get less skill points. Now that's truly unique way of making cRPGs. Usually you're a leader of a fearless party that fears nothing - and I mean nothing, be it a dragon or Jewish condominium. Who in his right mind would flee from a fight right? You're after all destined to become a demi-god that can destroy a whole town if you wish so even though a while earlier you had problems with rats or goblins. Well, not in in Age of Decadence.

Oh, and I said at the beginning that this game looks ugly - it's anything but. Locations are varied and some of them look amazing while the rest is decent at least. In fact I've never had immersion breaking, contrary to Fallout new Vegas for example (characters there look terrible and their mimics can give a headache, not to mention bugs and copy-pasted locations).
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Phasmid: Apart from Early Access there's also a demo available, including a non steam version, so you can check if it suits you if you want.
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Ixamyakxim: Just to be clear, the demo is that link to atomicgamer (I think was the name of the website?) found in the forum linked to from the "Public Beta" on the media page. Man that was a long and convoluted "sentence."

Is it a browser download or would I need 3rd party software? The forum posts mention "seeding" but it also seems like that may have been a throwback to when the file was hosted somewhere else.
There have been various versions of the demo and it has been out for a fair while, so I'm not 100% on the exact details, but it was a standard browser download, they had a torrent link up at one point which was replaced by the direct download link, hence the talk of seeding. There are a few additional mirrors around as well, but atomicgamer should be fine.