Okay, let's talk about gameplay for a few moments. The above formentioned changelog is another example of why players are bitching, will continue to bitch and eventually shat themselves. In a word = Nerf. They will nerf certain classes so the majority of whiners will be happy, so typical of Blizzard to cave in. One other thing i would like to mention high ping = certain death for Hard-core toons. This wouldn't be an issue if the game didn't require a persistant online connection. Bottom line, the game is fun, but due the game being so short, having to be online just to play single player, i don't see this game staying very popular for years like it's predescessor. Again, i'm just giving my honest opinion.
Those changes were made not because players were whining but because some classes were CLEARLY overpowered. It is pretty much the consensus of the player base that the classes are currently pretty balanced, with the exception of the Monk being slightly underpowered. But do fling more dirt.
Oh and last time that I bite the bait (please, for the love of god, use the other thread for this stuff), here's an extract from wikipedia:
"Copies of Diablo: Battle Chest continue to be sold in retail stores, appearing on the NPD Group's top 10 PC games sales list as recently as 2010. Even more remarkably, the Diablo: Battle Chest was the 19th best selling PC game of 2008 – a full seven years after the game's initial release – and 11 million users still play Diablo II and StarCraft over Battle.net."
You can draw your own conclusions from that.
In the beginning all spells are effective and fun (they are not so balanced later, only a few combinations work which suck, all should work given the situation) and you have the story and fast leveling to keep you occupied.
It might seem so in the beginning, but the WD is actually a very diverse class that can sustain a number of different builds. Probably the class with the most viable builds.
There's Vision Quest builds (Dire Bats build, Zombie Bears build, etc).
There's regular vanilla Fire Bomb (Flash Fire) / Splinters builds. Especially this one lets you pick your skills to your own preference really.
Currently I'm running a fairly defensive Splinters build for farming Act I Inferno / Act IV Hell until I deck myself out with some AH gear. Will probably switch to a Zombie Bears build for A2 Inferno once my gear gets better. I do switch the skillset around a lot, especially for boss encounters, etc. Obviously the goal is to find a build to allow good boss damage with good rare farming capabilities to take advantage of the Nephelem stacks.
Currently summons are a bit underpowered. Fire Dogs become useless after Normal and Gargantuan becomes obsolete in Inferno.
Make sure you get yourself a sweet weapon for Hell, the damage requirements will rise a lot! I went through most of Hell with a 2hander and switched to 1H + Mojo for Inferno.