BOH is one of the most niche titles i've ever had the pleasure to play.
It's a top-down shooter that sometimes resembples Alien Breed, sometimes feels like a 2d DooM and other ones like a sort of action-filled Diablo.
It not only looks like a classic from the Amiga 500 times, it play like a classic from that era.
It's a difficult game that always ask you to come back for more, because every time you play you'll made it a little further, almost to the end of that damned dungeon.
The author started to code this game on Amiga, then he ported it on Windows, Mac and Linux.
At this point, he had a dream. He wanted to see his game boxed, sold in a physical format, with a 25 pages long manual with delicious pixel art printed on almost every page.
So he started to self produce physical copies with the help of a little publisher that never published videogames before.
Basically this dude made a game for Amiga (and PC\Mac of course), out in 2009, and he's selling it in physical copies as long as digital download form.
This is the indiest thing I ever saw, I mean it in the way of doing something without thinking too much about what people wants or they think to want, and basically everything, from the game to the packaging, is a pure act of love.
Let's talk about the game dammit!
Now speaking about the game itself, this game is very very good, but not for everyone. Even if it can be played and enjoyed by everyone with a bit of patience this game is a love letter to retrogamers like me and possibly you.
You move a tiny character inside biggers and biggers space dungeons (or even fantasy ones, but i'll talk about that later) and your mission is to make it to the end.
The game uses a tile based dynamic lighting system, and a very fancy stuff that makes all the world around your little space marine rotate when you navigate the rooms.
You can collect different light sources and gadgets, like a short\long range enemies detectors or automappers that complete for you the minimap of the current floor.
Even with gadgets like that the game feels claustrophobic, and you'll be better to play it running over the corridors instead of blasting everything until you're trapped in a room with dozens of critters and bigger evil creatures.
The fact that the game spawn infinite monsters at you, triggered by certain events, makes the game itself looks like a cursed trial to your sanity, you will feel the anger of the game levels against you. It's like running inside pixelated places in the hands of a supernatural presence: The Evil Master.
Each mission has an Evil Master you need to evocate and then defeat, his ghostly presence will appear and disappear as you try to hunt him down, while all the screen flashes.
Finishing a mission in hard mode after beating one of them and all his minions is very rewarding, and maybe it's only because i have a fetish about dungeon crawlers but I'm in love with this game.
Now Saimo (SImone Bevilacqua, author of the game) lets you buy it in digital download form: unluckly the shipping outside Italy is costly so he needed to try this solution as well, keep in mind that if you'll like the game you'll be able to buy the boxed version only paying the difference later on, and if you take that one from the start you will have immediate access to the download too, so you can order it and wait for the package arrive while already playing the game.
I really suggest you all to play the Demo, that runs on PC, Mac, Linux and even Amiga OS.
I'm sure even the only Tougher and Tougher mission on the demo will keep you busy for a while, I haven't still managed to complete all the floors (each phase is harder than the previous one). The full game offers a lot of different missions ranging from very easy to very hard, and it's really a blast.
Finally, the game also offers to you to make your own levels with a smart system of text files. You really don't need any fancy level editor even to do very complex stuff.
You can also mod all the graphics and sounds, and both the demo and the complete version ships with different themes, i enjoyed a lot the C64 one, that changes the game palette to look like a Commodore 64 game, and the Castle one, that makes the game a fantasy dungeon crawler, changing both graphics and sounds.
This is surely a game i'll play in pills, for a long time.
this is the default "scifi" theme, notice how the rotation is not your fake average GM rotation that rotates also the pixels, the game uses the CPU for everything
and this is how the game looks like with the Castle theme, i love it
PS even if the game went out in 2009 it's still being supported and another update with even more levels is in the way.
As I speak, there are already 11 updates, a lot of missions (even some secret ones!) and a lot of different themes ( Vectors, C-64, Underground, Castle and so on...)