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Breja: Oh, and Star Trek TNG: A Final Unity.
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GR00T: This never came up, oddly... :P
Told you there was a reason they didn't invite me.
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GR00T: This never came up, oddly... :P
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Breja: Told you there was a reason they didn't invite me.
LOL - I actually wondered if you lived in the Warsaw area when I was over there. Would love to have had a couple beers with you.
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MarkoH01: Maybe you should read some posts of us "pro-GOG" people we posted in the past before you say things like this. If you mean pro GOG in "we like GOG" and to keep GOG the way we like it we told them our worries and our problems we are having at the moment .... then yes, then I am pro-GOG. If you are saying that we are the ones that approve everything GOG is doing or has done before, then no - that's not the case and if you like I can link you to some proof of that. They wanted sincere and honest (unblunt) feedback.
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_ChaosFox_: The problem is that, to people like Smannesman, anyone who tries to establish some kind of compromise between the old "only standalone installers, no regional pricing, no regional locks" and the recent developments must automatically be "pro-GOG". There are a number of other people who take this "no compromises" attitude and resolutely refuse to believe that many of the games that have come here in recent years would not have been possible without regional pricing and Galaxy.

I guess there are just plenty of people who simply don't have a clue how a business is run and how the gaming industry works.
Thank you for this.

To be honest - of course I was wondering myself if this whole thing could be a pure marketing stunt at the beginning and of course I really wanted to tell them what I think (because as I said before I really like GOG in general otherwise I would not care at all so why even bother?) so I was actually surprised that it never felt like marketing and that they also made it quite clear - several times - that they wanted to have our honest (!) opinion. It was never about "why do you like GOG so much" the focus was a lot more on "what was not so good and what would be an better option". There never was a list of things we were allowed to ask or things we weren't. It was just us asking them questions, telling them about our worries and the worries we noticed in the community. We discussed a lot and they also made a lot of notes. It felt quite constructive. Of course (like it was also said) there is no guarantee that this will really change much but if you ask me I think it will (of course that is just my feeling here but I really hope that it is right).
Thanks for letting us know about this. I think it almost would have been better to do another survey, to be honest. I feel like my opinion doesn't matter around here, after reading this thread, and I'm not sure why.

GOG is losing a lot of money in recent times, not so much from Galaxy, though that is a part of it, but because games are being "forgotten" about by their developers/publishers and the GOG is not getting equivalent patches in a timely manner. I can find examples of this going back to 2014/2015, if you look in the various game forums. One of the earlier examples is Evoland.

I don't know why, but I'm a little salty that you guys got invited and I didn't. Not that I could have afforded to go anyway, but the gesture would have been nice.
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Breja: All I want is DRM-free games and offline "classic" installers.
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GR00T: They assured us that this is set in stone going forward.

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Breja:
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GR00T:
I may be naive but I believe them on this point.
Really.
There is a lot I could sit in here and bitch and moan about, and god knows I am not a fan of Galaxy, but I read that and it was a nice pick-me-up because I think they are legit and serious about that, and my hats off to them for this.

And on a more serious note, you won't tell us who was in the group but who are you kidding? What is Wakkalo like in person? And was it really Swatkat or did he pay someone to pretend to be him?
Post edited October 06, 2017 by tinyE
In my opinion, this visit was a good thing.

However, I have a concern that isn't mentioned here. What about access to mods? While I have heard about workarounds, gog users' access to mods is severely limited for games that use the steam workshop. What is gog's stance on that?
Post edited October 06, 2017 by Sdfghj
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Breja: Told you there was a reason they didn't invite me.
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GR00T: LOL - I actually wondered if you lived in the Warsaw area when I was over there. Would love to have had a couple beers with you.
Well, not terribly far but not exactly close enough to pop over for a beer. Even if I liked beer, which I don't. It tastes like The Walking Dead - nasty, bitter and everyone else loves it :D
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Leucius: Thanks for letting us know about this. I think it almost would have been better to do another survey, to be honest. I feel like my opinion doesn't matter around here, after reading this thread, and I'm not sure why.

GOG is losing a lot of money in recent times, not so much from Galaxy, though that is a part of it, but because games are being "forgotten" about by their developers/publishers and the GOG is not getting equivalent patches in a timely manner. I can find examples of this going back to 2014/2015, if you look in the various game forums. One of the earlier examples is Evoland.

I don't know why, but I'm a little salty that you guys got invited and I didn't. Not that I could have afforded to go anyway, but the gesture would have been nice.
I'd be more worried about GOG's income being dwarfed by a game like Gwent. That's a far more worrying trend.

Not that I think GOG is going anywhere. GOG doesn't need to be successful, it just needs to be the space where CDP can sell it's games without losing a 30% cut. That alone will ensure it's survival.
Post edited October 06, 2017 by Pheace
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GR00T: They assured us that this is set in stone going forward.
That...doesn't surprise me to be honest. GOG may have been founded on four pillars - DRM-free, no regional pricing, no regional locks and old games - but ultimately it's really only the first one that attracted the vast majority of users. The fact that it was "classic games" was more derived from the fact that it was easier to convince publishers to release games that were already DRM-free.

It's a fair assumption that GOG is acutely aware that as soon as they abandon the DRM-free principle, they have almost nothing differentiating them from Steam. Playing that close to Steam's market segment is a wise choice, given that Steam's feature set is "in demand" right now, but it should only ever be "close" and never a carbon copy.

Except perhaps, a somewhat more curated store that requires less sifting through crap. And SSI's back catalogue.
Post edited October 06, 2017 by _ChaosFox_
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Sdfghj: What is gog's stance on that?
Not sure I understand this question.
Is it "Do Steam Workshop mods work with non-Steam versions of the game" or "Will GOG implement a system similar to Steam Workshop for GOG games"?
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Sdfghj: In my opinion, this visit was a good thing.

However, I have concern that isn't mentioned here. What about access to mods? While I have heard about workarounds, gog users' access to mods is severely limited for games that use the steam workshop. What is gog's stance on that?
I don't think anyone thought to ask about this. I doubt there's much that can be done if a mod is only available through the Steam workshop, as that's the modder's choice. I've personally not had any issue with modding my GOG games, as I grab all the mods I want from Nexus. Are there specific games where you've run into this issue? Or am I misunderstanding your concern?
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Leucius: I don't know why, but I'm a little salty that you guys got invited and I didn't.
We all understand this. It was on our mind from the time we got the email. "Why was I invited? Who else was? Damn, who else wasn't invited, and why?".
The method by which we were chosen was something we weren't told, and we did try to find out. We even thought of getting a vodka tower and trying to get the people drunk to divulge their secret selection method, but since they were driving, we thought we'd better not.
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JMich: The method by which we were chosen was something we weren't told, and we did try to find out. We even thought of getting a vodka tower and trying to get the people drunk to divulge their secret selection method, but since they were driving, we thought we'd better not.
Yeah, the beer tower wasn't enough. Must have been magical beer though, my english got much more fluid after I drank some glasses.
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_ChaosFox_: It's a fair assumption that GOG is acutely aware that as soon as they abandon the DRM-free principle, they have almost nothing differentiating them from Steam. Playing that close to Steam's market segment is a wise choice, given that Steam's feature set is "in demand" right now, but it should only ever be "close" and never a carbon copy.
Nothing specific was said about this, but this is the sense I got as well - and this is something several people on the forums have mentioned many times. GOG's firmness about remaining DRM-free would seem to indicate that they're aware of it, though.
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PaterAlf: ..., my english got much more fluid after I drank some glasses.
That's what you think! :P
Post edited October 06, 2017 by GR00T
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GR00T: That's what you think! :P
Don't be mean or I'll post the evil pics. ;)