It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
DarrkPhoenix: That article makes a massive, glaring error that completely overshadows any other problems with it: things are not priced based on what they cost to produce, they are priced based on what people are willing to pay. Any decrease in production or distribution costs will not be passed on to consumers, it will be used to increase the margins of everyone involved with the selling of the product. If you want to see direct proof of this simply look at the costs of any new release- are the digitally distributed versions less expensive than the retail versions to reflect the lower distribution costs? QED.

The system doesn't work.
Onlive can suck my big fat ice cream cone I have here, but it will cost them.
avatar
trusteft: Onlive can suck my big fat ice cream cone I have here, but it will cost them.

Lol that caught me off guard.
avatar
Aliasalpha: Consider that the source is someone involved with onlive, have you seen their descriptive diagram of how their service works?
avatar
chautemoc: ...

Yeah its about how much information it provides. I've drawn up a slightly more detailed diagram
Attachments:
avatar
chautemoc: ...
avatar
Aliasalpha: Yeah its about how much information it provides. I've drawn up a slightly more detailed diagram

God that's good. You should send it to them.
avatar
Aliasalpha: Yeah its about how much information it provides. I've drawn up a slightly more detailed diagram
avatar
chautemoc: God that's good. You should send it to them.

Well I AM doing a masters in IT, I have to produce work of that quality in order to graduate
To be fair, the vague OnLive descriptions are slightly better than Unlimited Detail's "it's just like using Search in a Word document!!!1!!"
OnLive and its epigones are just a giant waste of poo poo....
Won't someone think of the children!?
avatar
KingofGnG: OnLive and its epigones are just a giant waste of poo poo....

A giant waste of biological waste?
avatar
KingofGnG: OnLive and its epigones are just a giant waste of poo poo....
avatar
Miaghstir: A giant waste of biological waste?

Waste of potential fertilizers should be punishable by needles to the armpits!
avatar
KingofGnG: OnLive and its epigones are just a giant waste of poo poo....
avatar
Miaghstir: A giant waste of biological waste?

Nope, just a giant piece of shit XD
That's why I still buy physical versions.
Not just because I have this "attachment" to the physical form, but also mainly because the prices we can see on digital distribution websites (except GOG of course) are just unfair.
If you take out those 50% of the price that's used for physical creation (and I really doubt that costs so much), and you also take out platform royalties, explain me why Steam sells new games like Bioshock 2 at 50 bucks?!?
Post edited March 19, 2010 by DarthKaal
avatar
DarthKaal: That's why I still buy physical versions.
Not just because I have this "attachment" to the physical form, but also mainly because the prices we can see on digital distribution websites (except GOG of course) are just unfair.
If you take out those 50% of the price that's used for physical creation (and I really doubt that costs so much), and you also take out platform royalties, explain me why Steam sells new games like Bioshock 2 at 50 bucks?!?

That is actually the fault of retailers, believe it or not.
Places like Gamestop HATE digital distribution. Why? Because it is more convenient. As it stands, if people can wait for a game they just order it from Amazon (or whatever). Usually cheaper, and you don't need to drive anywhere. If people are in a hurry, they can either drive down to the store, or open Steam (or Impulse, or whatever).
Now, imagine that things were actually noticeably cheaper with digital distribution. Nobody would bother going to Gamestop and the like (excluding those who want the retail version).
Don't believe me? Look at all the hullabaloo about the PSP-Go. Many retailers refuse to stock that, because it functions purely on digital distribution.
Now, there ARE ways around this. Like limited editions and good manuals. But let's be honest here: Most users don't care about how nice the manual they will never read is. And for the games where the manual is vital, we'll be lucky to even see a retail release.
Now, all that being said, the cost of printing discs and putting the covers in the dvd-boxes is really negligible (for a publisher and a mainstream game). So we were never really paying for that. It has always been about giving the distributor their cut, and then making back losses on development/making profits.
avatar
TheMadSpin: Alien vs. Predator (both awful titles)
avatar
Delixe: Bad example. AvP sold well because the game is actually good. Once people stop listening to biased games journalists and get away from the "WAAAAH this isn't AvP2 made pretty!!!!" they find it's an enjoyable game in it's own right.

I didn't listen to journalists, I rented it from Blockbuster and hated it.