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Do all bombs bypass shields? Or only the bombs that mention it in their description?

Is there a manual for this game somewhere?
This question / problem has been solved by AdamRimage
Bombs teleport, so they can bypass normal shields, but not super/zoltan shields. I'm ~83% certain of this, there could be exceptions to the rule I am not aware of.
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alcaray: Do all bombs bypass shields? Or only the bombs that mention it in their description?

Is there a manual for this game somewhere?
Yes, all bombs and missiles bypass regular shields.
And no, there is no manual.
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Sufyan: Bombs teleport, so they can bypass normal shields, but not super/zoltan shields. I'm ~83% certain of this, there could be exceptions to the rule I am not aware of.
There is an exception - the Zoltan Shield Bypass augmentation in Advanced Edition. It allows bombs (but not missiles) to teleport through super shields.
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alcaray: Do all bombs bypass shields? Or only the bombs that mention it in their description?

Is there a manual for this game somewhere?
Yes, but the enemy can still dodge them the same way they dodge shots.

No, but threads exist with excellent pointers.
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alcaray: Do all bombs bypass shields? Or only the bombs that mention it in their description?

Is there a manual for this game somewhere?
Bombs bypass regular shields, not the green supershields. The tutorial is the closest the game has to a manual.
1) Looks like many had basically the same answer, so forgive me for not choosing yours (whichever one you are) as the solution.

2) I guess that it's just one of those maddening inconsistencies that some bombs, in their description, state that they teleport and some bombs do not.

3) It is also strange that missiles all say they have shield evasion (I think that's the wording, without going back to the game to recheck) of 5, but that bombs are said to teleport. Does this mean that missiles sometimes are stopped by shields but bombs are never stopped by shields? Or is there some other difference in their behavior? I think it would be pretty silly if the only difference was the animation, where the description would lead you to believe that there is some functional difference.

-anyway, thanks guys.
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alcaray: It is also strange that missiles all say they have shield evasion (I think that's the wording, without going back to the game to recheck) of 5, but that bombs are said to teleport. Does this mean that missiles sometimes are stopped by shields but bombs are never stopped by shields? Or is there some other difference in their behavior? I think it would be pretty silly if the only difference was the animation, where the description would lead you to believe that there is some functional difference.
It is kind of weird that missiles all have a "Shield Piercing" stat. It seems a bit pointless.
Missiles will never be stopped by regular shields. However, missiles can be intercepted by defense drones. Bombs cannot be intercepted.
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alcaray: 1) Looks like many had basically the same answer, so forgive me for not choosing yours (whichever one you are) as the solution.

2) I guess that it's just one of those maddening inconsistencies that some bombs, in their description, state that they teleport and some bombs do not.

3) It is also strange that missiles all say they have shield evasion (I think that's the wording, without going back to the game to recheck) of 5, but that bombs are said to teleport. Does this mean that missiles sometimes are stopped by shields but bombs are never stopped by shields? Or is there some other difference in their behavior? I think it would be pretty silly if the only difference was the animation, where the description would lead you to believe that there is some functional difference.

-anyway, thanks guys.
1.) No problem, just glad to help.

2.) I never noticed that some bombs failed to say that they teleport. But yeah, bombs teleport, missiles ignore standard shields, but green shields will deflect them both, and drones can shoot down missiles.

3.) The missiles probably have that property because they have to physically move through the shields, whereas bombs are teleported. See, the maximum shields one can have is 4, so "shield penetration 5" is basically the game's way of saying "this ignores shields".
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alcaray: Or is there some other difference in their behavior? I think it would be pretty silly if the only difference was the animation, where the description would lead you to believe that there is some functional difference.
Bombs damage systems/crew, but does not directly damage the ships hull. Unless, you are just asking in regards to shields?
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Jonesy89: See, the maximum shields one can have is 4, so "shield penetration 5" is basically the game's way of saying "this ignores shields".
Actually, the AI can have level 5 shields.
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Gydion: Actually, the AI can have level 5 shields.
Um, are you sure? I seem to remember that they can only have 4 levels of blue shields and a Zoltan shield on top of that.
Post edited June 16, 2014 by Jonesy89
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Gydion: Actually, the AI can have level 5 shields.
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Jonesy89: Um, are you sure? I seem to remember that they can only have 4 levels of blue shields and a Zoltan shield on top of that.
Automated rebel ships can have 5 shields.
I think they only appear in the final sector, but I'm not positive about that. [*I am wrong about this - see my edit below.]

Source - FTL Wiki

*edit - I'm looking at other FTL message boards. On the official website's forums, someone claimed that they ran into a level 5 shield in Sector 6 in Normal mode.
Post edited June 16, 2014 by AdamR
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Jonesy89: Um, are you sure? I seem to remember that they can only have 4 levels of blue shields and a Zoltan shield on top of that.
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AdamR: Automated rebel ships can have 5 shields.
I think they only appear in the final sector, but I'm not positive about that. [*I am wrong about this - see my edit below.]

Source - FTL Wiki

*edit - I'm looking at other FTL message boards. On the official website's forums, someone claimed that they ran into a level 5 shield in Sector 6 in Normal mode.
Eesh, hope that isn't true. Ah well, if that is the case, then sounds like another challenge to overcome :)
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AdamR: *edit - I'm looking at other FTL message boards. On the official website's forums, someone claimed that they ran into a level 5 shield in Sector 6 in Normal mode.
Earliest I've personally run into them is Sector 7.
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AdamR: *edit - I'm looking at other FTL message boards. On the official website's forums, someone claimed that they ran into a level 5 shield in Sector 6 in Normal mode.
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Gydion: Earliest I've personally run into them is Sector 7.
I think I've had this happen to me once in all the times I've played it, but I can't remember which sector it was in. I think it happened prior to Advanced Edition too.

There are other weapons that have shield penetration, but they typically penetrate just one shield - this keeps the missile descriptions consistent with other weapons that physically fly at the ship (as opposed to just teleporting through).

Some mods may have enemies with more shields and/or missiles with less shield penetration.

I've always wondered how bombs can miss while teleporting, since your crew teleporter never misses. Apart from the obvious answers of "balance" and "because if the crew missed teleporting they'd die and you'd smash your monitor in frustration", of course. ;)
Post edited June 17, 2014 by squid830
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squid830: [...] I've always wondered how bombs can miss while teleporting, since your crew teleporter never misses. Apart from the obvious answers of "balance" and "because if the crew missed teleporting they'd die and you'd smash your monitor in frustration", of course. ;)
If one must have an answer, imagine the bomb teleporter is of a cheaper and less reliable design than the personal teleporter. Safety first!