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I've tried to play this on several occasions but I find myself unable to get very far. I wonder if I'm doing something wrong. Are there some important tactics I should take into consideration here?
Be sure to use the stuff around your environment. For the stronger characters, pick up heavy objects to throw at enemies or grab lampposts to swing as a big club.

You can find healing items scattered sparsely around several of the maps, but they can be tricky to find. Use various camera angles to search for them.

Haven't played in a good while so those are a couple that come to mind without tossing up spoilers.
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AkiMatti: I've tried to play this on several occasions but I find myself unable to get very far. I wonder if I'm doing something wrong. Are there some important tactics I should take into consideration here?
I'm having the same problem with the original Freedom Force. Especially when controlling multiple characters. But, now that I'm more used to the style of combat (as it seems similar to Baldur's Gate or Neverwinter Nights), I'm having an easier time of it. =)

Flynn
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Post edited March 26, 2015 by catwhowalks
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AkiMatti: I've tried to play this on several occasions but I find myself unable to get very far. I wonder if I'm doing something wrong. Are there some important tactics I should take into consideration here?
1) Minute Man does truckloads of damage with Smash, and will often deflect bullets even without his active defence, but he can get worn down by multiple hits from range. If you're facing a bunch of foes, fall back into an alley and wait for them to come around a corner, or pick up an object and crush them from a distance. Don't waste time with the Minute Missile against multiple weaker foes- save it for enemies like Pinstripe who are mostly immune to Crushing damage. You can also always jump on top of a building to escape bad situations.
2) Mentor is slow, vulnerable and has one of the slowest close combat attacks in the game. Luckily, Instinct Dominance doesn't need line-of-sight and has a huge range. Hide him behind something and target groups to get them fighting each-other, sending in Minute Man to mop up when they're distracted. Don't bring Mentor into fights against robots unless you've gained his Electron Beam.
3) Although it's tempting to fly into battle, El Diablo is a big target in the sky, and takes longer to get his power back. Fly him where you need him, land, then take off to close with his next target. Also his Tongues of Flame is much more accurate if you move a little closer to your target. Although his fire attacks are great against Nuclear Winter's cold minions, he is far more vulnerable to cold damage, so let Minute Man take point and snipe with El Diablo. Inferno is a great power that can wipe out whole groups of weaker foes, but try to use it in the air. A downwards arcing Inferno is easier to aim and won't prematurely detonate near you.
4) Man-Bot is tough but so, so slow. SO SLOW. He is only effective up close too (Focus is not that accurate) so you have to charge him in. I usually concentrate on getting him Flying just so he can keep up with the rest of the team. Watch out for Pan's electrical minions and just hammer away at everything else.
5) Alchemiss is quite powerful, more because of Repulsion and Alteration than her inaccurate Arcane Bolt and wimpy Smite the Wicked. She is great at flinging away or messing up targets with these powers, allowing your hitters to smash them. Keep her back from the front line, Repulse anyone who closes with her and use Alteration on the main threat. The results are amusing.
6) The Ant is a powerhouse. He is great at a lot of things. Up close he can out-fight almost anyone and Shove tougher targets. Team him with Bullet and Shove a target, then run in Bullet and hit them three times before they can even stand up. Acid bomb is great on groups- aim halfway between you and the target to get them with the bounce. Ultrasonic Squeal is also great for groups if they get too close.
7) Liberty Lad and Sea Urchin are fun, but not that tough. LL's grenades make him a decent range support character, but he doesn't have the toughness for long-term close combat. Sea Urchin's weird ranged attacks are unpredictable-you'll hit allies or civilians half the time with her Bubble Swarm, and Sonic Shriek is pretty weak.
8) Bullet is amazing. Just keeping your distance and making a whirlwind, then running in to punch your stunned targets can beat most foes. His Fist Fury and Fist Fusillade often stun targets. Prioritise targets who have good ranged attacks.
9) Man O' War is another powerhouse. He is very good at crushing and electrical attacks, making him a great pick for most match-ups and necessary against Mr. Mechanical.
10) Law & Order are still fun characters, they're slow and I feel slightly less useful than the rest. Law can sort of heal your people but is a mediocre melee fighter while Order is a slow-moving expert on dealing Crushing damage and not much else. It's neat that you get both by taking one, but even so, they're not so great.
11) Microwave can deal a lot of damage but again, so slow! Radiation is his main attack and it's very dangerous to certain enemies, and he is very resistant to most damage except electricity.
Post edited January 26, 2017 by AegerHant
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AegerHant: 3) Although it's tempting to fly into battle, El Diablo is a big target in the sky, and takes longer to get his power back. Fly him where you need him, land, then take off to close with his next target. Also his Tongues of Flame is much more accurate if you move a little closer to your target. Although his fire attacks are great against Nuclear Winter's cold minions, he is far more vulnerable to cold damage, so let Minute Man take point and snipe with El Diablo. Inferno is a great power that can wipe out whole groups of weaker foes.
And flying characters take extra damage and can be stunned when an attack knocks him or her out of the sky. Fight is great, but one has to be careful using it.

Nice summary of each character!
You do know there are difficulty levels,don't you.? Go to options in the start screen (not the one in game) and you have a number of difficulty levels, going from Very Easy on up.
And the pause function is your best friend. You can pause in the middle of a fight to figure out your tactics.
It's really like a wargame:you have t olearn to use each of your weapons to it's best advantage,and find out your opponents weaknesses.
Post edited April 04, 2016 by dudalb
The combat interface actually shows you which attacks work especially well against a selected enemy and which not (which she/he has resistance against).
Just checked the Freedom Force manual and it does not mention that the game does have difficulty levels.pretty big omission.
Just hit the option/game setting button on the loading screen,and there you are.Five different levels of difficultry. But it's only in the options in the loading screen. The difficulty levels are not available the game itself.
AegerHant: Based on your list, I'm curious as to whether you've ever used Blackbird? She takes a little while to power up, but she is amazing once some of her powers come into play. In a recent late-stage mission I cleaned out the entire level (save for a boss encounter at the end) using her alone.

Alchemiss is my #1 must-pick for every mission (and definitely more useful from the outset); but Blackbird has been #2 in a couple of my play-throughs, and is worth hiring and using as soon as she's available, just for being so effective later on.

It's a shame there isn't a secret origin video for her (and the other characters who lack them).
My original CD ROM of Freedom Force didn't even have a skin for Blackbird, so I discovered her much later. She has a cool design (and amazing sound effects!) but she was never really part of my early experience with the game, so I tended to avoid her in later play-throughs, or concentrate on imported heroes like Batman, Spider-man or Plastic Man. You're probably much more familiar with how to make her work than I am.
She isn't actually good at dealing damage directly. Her melee attack is awful, and her freeze damage ray, while much better than the melee, still isn't anything special (and is too inaccurate to depend on). However...

She has a blinding "scratch" (which even affects robots :) which makes her useful support even early on, or when you're waiting for her energy to recharge. Then she has a projectile attack with a combination 'blank' and 'repulse'-like knockback area-effect, which can cause chaos. And things really start to get fun when you add area-effect hypnosis and high-speed flight.

It takes a long time to get all of that, but it's awesome once you do (and you certainly don't need all of it to be effective).

From your listing, it seems to me that Bullet is the character I've failed to appreciate the most. I think it's because it takes so long to afford him that I've always felt more invested in other characters, and wanted to take them along instead of him. I've hired him a couple of times, but I've just never used him much.

I've also never played the game with custom characters. I know that's one of the big things about Freedom Force, but I always just enjoyed using the built-in characters.

What I'd really like at this point (having completed the game several times) is a cheat save-game with all characters available and at maximum power prior to the end-game missions, so that I can play around with characters and teams I've never used before (or at least not at that level of ability) and have some fun with the powers I've never seen. Hopefully that's a thing one can get online...
Post edited May 08, 2016 by Shadowcat
Back in the day I discovered that in the missions with the bank robbery where you have your team split into three groups that in the Man-Bot mission unlimited thugs will spawn from the bank as long as you don't smash the armoured car. So I would take out about fifty or so with Man-Bot and earn enough Prestige to take Bullet right away. This way I convinced myself I wasn't cheating.
Custom characters are fun, though it's a little weird to see them standing there silently during the campaign, not contributing to the conversation. Also the game is balanced for the provided characters, so taking Firestorm or Superman and just destroying everyone with them can be unsatisfying. Some of the meshes are a lot of fun to play with, though- Punisher with a chaingun and Tommyboy's Mr. Fantastic are a hoot. You can get a Beast Boy that changes into all different animals as his attacks too. I played through a whole game with a Dalek and Dr. Who on my team. Obviously next play-through I'll concentrate on Blackbird!
That man-bot trick is hilarious! I'd noticed the infinite spawning bad guys (after not initially noticing the entirely illogical objective to destroy the armoured car), but it simply never occurred to me that one could take advantage of it that way. Nicely played, I say :)

Those custom characters do sound like fun... I really must try playing with some one of these days.
I love this game because of its style and the multiple approaches you can take using the heroes! But I think, too, that it is very hard and punishing to play sometimens, because the interface is so glitchy and the game doesn't allow much for mistakes, so that it usually ends up in a reload-and-try-again session for me.
Post edited May 12, 2016 by Sdfghj