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So I've been going through Menzoberranzan for a bit, and noticed some things the manual doesn't mention. Whenever I fight in cavernous areas (Leucrottas caves and descending into the Underdark so far) the weapons of certain companions are blacked out and are unable to be used. I thought it was an issue with Rangers, since it only happened to the Centaur and Drizzt (the Kenku can fight), but when I got this crazed Dwarf Cleric in descent lvl 2 to replace Drizzt, the dwarf doesn't seem to want to fight either. What is going on?

I also noticed a few weird things, like how I get a message on how the Centaur can't fire because of an empty quiver (despite the quiver being completely full and never seemed to deplete arrows). Is this a glitch?
Post edited September 12, 2020 by cjspencer1
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From memory, the middle two characters are considered to be in the front row, which means that only they are able to use melee attacks in enclosed spaces. Ranged attacks from the back row should still work.

It's possible to move the characters around as well (I think clicking or right-clicking on their name will do it?)
It is as rmeakins said, the middle characters are in the front row, and the two side ones are in the back.
In the first few maps, e.g. the outside maps, the side characters can basically use all that open space to flank and have a jab, but as soon as you're in a cave/underground it's no longer an option.

However, if I recall correctly, you can still use long/two-handed weapons to attack from the back row.

You can move the characters around by going into your inventory screen and clicking their names.


Not sure what's going on with the Centaur, I never had this issue myself, but that's not surprising since I never use arrows in old dungeon crawlers because I get tired of picking them up.
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Gotcha: However, if I recall correctly, you can still use long/two-handed weapons to attack from the back row.
Yes, give them a halberd or a quarterstaff and you're set.
I had the same problem, Drizzt won't use any melee weapons in caves or dungeons (which is the majority of the game). He can use bows or throwing weapons, but not melee weapons. Considering how tedious it is to pick up the arrows or throwing weapons used, I really don't want to use them except in special cases.
So there are two options: Either move Drizzt in the front line, or keep him in the back line and give him a halberd. I don't particularly like any of those options, but I ended up having him in the back line with a halberd. His special scimitars go to the two front-line characters.
Post edited March 22, 2021 by Archimidis
Are you positively sure Drizzt is in the front row, Archimidis? If not, he'll need a long weapon to be able to fight in-doors: Aside from throwable stuff and bows, quarter staves, two-handed swords, and halberds can be used from the back row.

Note that if you previously played Ravenloft: Strahd's possession, the front row characters are now in the middle of the screen, and not the first two on the left.
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Gotcha: Are you positively sure Drizzt is in the front row, Archimidis? If not, he'll need a long weapon to be able to fight in-doors: Aside from throwable stuff and bows, quarter staves, two-handed swords, and halberds can be used from the back row.

Note that if you previously played Ravenloft: Strahd's possession, the front row characters are now in the middle of the screen, and not the first two on the left.
Yes, that was my fault, I assumed front line was as in Reavenloft. I modified my previous post accordingly. Thank you Gotcha.
Take note where your starting characters are positioned in the beginning of the game. That is the front row.