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Fallout was important to the industry whe he as first released? In what way he was important? He was innovator in some way?
My first instinct is simply to say that any commercially successful game which is also a work of art is a boon to the industry, as it demonstrates that something can be meaningful and still have a place in business. As video games are a new medium, this is doubly important to this industry.
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MackieStingray: My first instinct is simply to say that any commercially successful game which is also a work of art is a boon to the industry, as it demonstrates that something can be meaningful and still have a place in business. As video games are a new medium, this is doubly important to this industry.
Fallout was one of the few post-apocalyptic RPGs at the time, 99% were fantasy-based.
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MackieStingray: QUOTE!
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H2IWclassic: Fallout was one of the few post-apocalyptic RPGs at the time, 99% were fantasy-based.
But what about the system of the game? It was something that people have never seen? I mean, i don't think it was common having games that you made choices that are morally ambiguous.
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Kowagaru: But what about the system of the game? It was something that people have never seen? I mean, i don't think it was common having games that you made choices that are morally ambiguous.
I'm sure that was a factor too.
I think the introduction of the new S.P.E.C.I.A.L system probably contributed.
Unless I'm mixing up dates & forgetting important stuff, Fallout really brought CRPG's to a new age.

Before, there was Ultima series for C-64, (later parts also/only for PC) and AD&D Gold box adventures for C-64.

Fallout and later Baldur's Gate were the first major CRPG milestones made specifically for PC (and Mac). Not crippled by the need to also run on weaker systems (like older PC's). These arrived on CD, containing humongous amounts of data. Full music tracks, megabytes upon megabytes of graphics, something totally impossible with floppy systems! Also, PC's and Macs were still considered systems for grown ups, unlike Amiga and Nintendo, so the games could contain adult themes, complex plots, graphic violence.

And of course, Fallout was amazingly good! Plot, character creation, combat, everything rivaled or surpassed anything that had come before.

Retro-futuric setting, as pioneered by fallout, is one of the very few existing acceptable CRPG settings for a game wishing for any success. The first being standard Tolkienic fantasy (with variations or twists as in Oblivion or Dragon Age), and the second being Star Wars (as in KotOR). Other Sci-Fi has been mostly nonexistent until Mass Effect.
Post edited August 10, 2011 by Jarmo
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Jarmo: Quote
Can i use what you said? It's a perfect description of the importance of Fallout in the industry.
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Jarmo: Quote
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Kowagaru: Can i use what you said? It's a perfect description of the importance of Fallout in the industry.
Sure, but you might want to double check the facts. I'm a notoriously unreliable source that way...
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Kowagaru: Can i use what you said? It's a perfect description of the importance of Fallout in the industry.
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Jarmo: Sure, but you might want to double check the facts. I'm a notoriously unreliable source that way...
Makes a lot more sense than Wikipedia and matchs other kind of informations i have found.
Brian Fargo developed a post apocalyptic turn based role playing game called Wasteland, The game was a success for his company in 1988. The Fallout series would probably been the Wasteland series except that EA held the rights, not Interplay. The game character system should seem similar to Fallout players as well as some aspects of gameplay. The story is so good that the game is still playable today.
I finished F1 and F2...both amazing games btw....all the pixelated violence is just hilarious as heck...

Then I'm moving onto Fallout New Vegas...and let me tell you, NV is an amazing game

I put about 80 hours into NV and now I'm back to Fallout 3....just to do a comparison.....they are all great games if you ask me
no one has mentioned "Bad Blood" by Origin? was one of the first post apocalyptic RPG games alongside "Wasteland".
http://www.mobygames.com/game/bad-blood
one of the earlier games produced by Warren Spector BTW
I think what made Fallout so important is the unprecedented level of choice that it allowed players. From character creation to how you deal with the people that you meet. In dealing with the Master alone, you can talk him into self destructing, you can beat him down, or you can just activate the nuke in the basement and never actually learn who was behind it all. Fallout was probably the game that got me into non Final Fantasy RPGs, because your choices actaully made a difference in the plot and in the ending.

Funny how Fallout promised nothing in the realm of choice and then delivered in spades, nowadays games like Dragon Age 2 promise the moon as far as consequences for your choices, but deliver very little.
Now I'd have to go back to my old issue of Computer Gaming World to be sure, but if I remember correctly the time immediately before the release of Fallout had been relatively bleak for RPGs. Fallout easily won RPG of the year for two reasons:
1. It was a great game.
2. It had essentially no competition

Fallout was a breath of fresh air because the post-apocalyptic setting was unique, the story was dark, complex, and well-told, and the character creation and stat decisions directly affected decisions in the game at every turn. It other words, it was an excellent RPG which helped to revitalize a lilting genre.