Posted May 10, 2014
Hi there,
after reading some heated debate discussions on whether Navarro runs are considered to be "game breaking" or "cheating", and while I would say it's more "exploiting" than "cheating", since the developers did give you the option to go there right from the get-go, I was simply curious for all the FO2 players out there -- when is the ideal time in the game where you go loot Navarro for that wonderful Advanced Power Armor, nice energy weapons, bonus xp, and a even a cyberdog ally, if desired?
When I first played FO2 I was curious enough to try a Navarro run, just to see how difficult it would be to get to there from game start, and oh my it was quite a pain in the arse. I had to make a stop to the NCR just to pick pocket a Bozar from a guard (I always do this when I eventually get there anyway), and use that to go kill Chris at the Navarro outpost. Imagine all the saves/reloads I had to endure due to random encounters along the way! I'll admit that the game became incredibly easy after acquiring the advanced PA and weapons from the armory in the base. The rat den quest became such a joke that I rushed to the rat god and killed him while only focusing on the mole rats who swarmed me and not much else (they can't even do any damage to you in that godly armor- you're completely invincible), and after doing more of the early quests I just felt way too over powered and I didn't feel any satisfaction from the game anymore.
So I started a new game and played it normally, and didn't end up reaching Navarro until I had already had a car (which makes getting there waaay easier), cleared out the Military base and acquired hardened power armor on my own, so I didn't feel nearly as much of a cheater by the time I upgraded to the Advanced PA. Honestly the only reason why I did it then and not later on was because with Adv. PA you can carry more weight than with the T-51b variant, and because I was doing a solo run and thus couldn't use anyone to camelback my gear, I had to make every square inch of room in my inventory count so the Adv. PA definitely came in handy by that point. But keeping in mind this was after visiting (and mostly doing every quest) in Arroyo, Klamath, The Den, Modoc, Vault City, NCR outpost, Vault, 13, Vault 15, and Military Base. I was definitely well equipped by that point and didn't even really need to visit Navarro, I just wanted to for kicks mostly and since I had already reached San Fran I figured why not.
I'm just curious, regardless on your stance whether you think it's considered cheating to do Navarro runs early in the game or anywhere up until the end, when do you ideally decide to go and loot their base for all of the goodies and XP? I'd just like to get a sense of the overall demographic of people who do it earlier as opposed to those who do it later on and where their justification comes into play (but lets please try to keep it cordial and not be jerks to those who have conflicting opinions please).
after reading some heated debate discussions on whether Navarro runs are considered to be "game breaking" or "cheating", and while I would say it's more "exploiting" than "cheating", since the developers did give you the option to go there right from the get-go, I was simply curious for all the FO2 players out there -- when is the ideal time in the game where you go loot Navarro for that wonderful Advanced Power Armor, nice energy weapons, bonus xp, and a even a cyberdog ally, if desired?
When I first played FO2 I was curious enough to try a Navarro run, just to see how difficult it would be to get to there from game start, and oh my it was quite a pain in the arse. I had to make a stop to the NCR just to pick pocket a Bozar from a guard (I always do this when I eventually get there anyway), and use that to go kill Chris at the Navarro outpost. Imagine all the saves/reloads I had to endure due to random encounters along the way! I'll admit that the game became incredibly easy after acquiring the advanced PA and weapons from the armory in the base. The rat den quest became such a joke that I rushed to the rat god and killed him while only focusing on the mole rats who swarmed me and not much else (they can't even do any damage to you in that godly armor- you're completely invincible), and after doing more of the early quests I just felt way too over powered and I didn't feel any satisfaction from the game anymore.
So I started a new game and played it normally, and didn't end up reaching Navarro until I had already had a car (which makes getting there waaay easier), cleared out the Military base and acquired hardened power armor on my own, so I didn't feel nearly as much of a cheater by the time I upgraded to the Advanced PA. Honestly the only reason why I did it then and not later on was because with Adv. PA you can carry more weight than with the T-51b variant, and because I was doing a solo run and thus couldn't use anyone to camelback my gear, I had to make every square inch of room in my inventory count so the Adv. PA definitely came in handy by that point. But keeping in mind this was after visiting (and mostly doing every quest) in Arroyo, Klamath, The Den, Modoc, Vault City, NCR outpost, Vault, 13, Vault 15, and Military Base. I was definitely well equipped by that point and didn't even really need to visit Navarro, I just wanted to for kicks mostly and since I had already reached San Fran I figured why not.
I'm just curious, regardless on your stance whether you think it's considered cheating to do Navarro runs early in the game or anywhere up until the end, when do you ideally decide to go and loot their base for all of the goodies and XP? I'd just like to get a sense of the overall demographic of people who do it earlier as opposed to those who do it later on and where their justification comes into play (but lets please try to keep it cordial and not be jerks to those who have conflicting opinions please).