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mimsi: After revisiting Fallout 1 for the umpteenth time, I decided to just be a major asshole and do a low karma run. Well guess what I found out after hours of wasting my time during this playthrough? You actually can't get power armor without taking on the Brotherhood of Steel and stealing one of their suits... While Power armorless.

Let me elaborate, and newcomers to this game I hope you pay attention so that you don't make the same fatal error that I just did. I started off the game like usual- Doing the temporarily available quests (err, quest should I say) of eradicating scorpions in Shady Sands, but then I thought it'd be worthwhile to "help" Killian get rid of Gizmo (fear not, I will refrain from spoilers incase newbies are reading) but then backstab Killian as well so the entire town hated me. I basically did every evil outcome of every quest in Junktown to ensure my stench filled low karma level reeked of... Low levelness, or what was left of it, to ensure that everyone else in the game from this point on would... Hate me essentially. It's just a given that when given the choice of being good or bad in a video game you should always do a pure run-through for each scenario... Right?

Then I go to the Hub, do the quest to obtain the electric lockpick device so that I can "sneak" into the Brotherhood early on in the game (ensuring that my lockpick and repair skill was high, since I knew it was pointless to save the initiate in hopes of receiving power armor from Talus since I already knew he doesn't give that out as a reward to characters with bad karma and thus repairing the broken power armor would be my only option). So I go up to Michael, after talking to Kyle about needing to obtain the Systematic Motivator, then I retrieve that from him and go back to Kyle, but when I speak to him he simple says "Leave me alone, I'm busy" without even giving me the option to give him the part first so that I can repair it... God dammit why???? Was it a bug? Or is this just a lame punishment for being evil?

So that only leaves me with one hopeless option, and that is to take on the entire Brotherhood so that I can steal a suit from one of the locker rooms. I really do not want to do this considering they all have superior armor and you have to get REALLY lucky opening the damn storage room since it won't let you lockpick when in combat (there are Brotherhood Paladins on the other side of the locked room which always engages combat mode when you go near the door). So yeah I feel like the game just gave me a huge slap in the face. Power Armor isn't required to beat the game, I get that. But I tried going through the military base without it before and you literally die if you get hit with a single rocket from a super mutant or get critically injured from one of their plasma rifles. So WTF game??? You mean to tell me I can't even be purely evil without having to deal with this nonsense, making it almost virtually impossible to beat all of a sudden?

/rant

EDIT: Okay so I just read another topic with the exact same thing that happened to someone else and apparently you CAN use the electronic lockpick to open the door containing the storage room lockers with Power Armor while in combat. I guess it won't be too difficult of a fight once I acquire the turbo plasma rifle anyway and I guess I was just venting steam because I couldn't come up with any solutions and was afraid that my evil character runthrough was doomed to fail. Hopefully this advice helps anyone who is attempting to have bad karma throughout the game!

Cheers
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Ardal: Since I hadn't played this game in a while, I don't know if my memory plays some tricks on me, but as far as I know you don't need that guy to repair the Power Armor. Just having the spare part in you inventory is enough to get it. You just have to use the "repair skill" on the table(?) with the faulty Power Armor and a fully repaired and functional Power Armor should spawn next to the table.
Yep. I managed to complete the quest by repairing it myself. All you have to do is either use the Repair skill on it or equip the spare parts you need and use them on the armour- I don't remember which.
fallout1 can be done without shooting and killing an entire army apart alone :-) bad or good carma matter not

all u need is 100+ speech & a purpil robe from L.A.boneyard :-D

companions like dogmeat and Ian usualy deals with anything unless u get raided pretty badly tho u can always run away mostly :p //or massive saving & reload//

other than that u can also complete the side quests as well nice 'n easy without a powerarmor & rocket-launcher
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Arthandas: There are various random encounters between military base and BoS where super mutants fight Brotherhood paladins. I believe you can loot power armor from dead ones.
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squid830: I'm pretty sure you can't loot any armour from dead enemies in any of the first two Fallouts, at least not anyone you kill yourself.
Well that isn't true, two examples off the top of my head
Fallout 1 every Khan raider in the Raider Camp drops their armor
Fallout 2 The Salvatore guards drop their metal armor.
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squid830: I'm pretty sure you can't loot any armour from dead enemies in any of the first two Fallouts, at least not anyone you kill yourself.
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Sephis: Well that isn't true, two examples off the top of my head
Fallout 1 every Khan raider in the Raider Camp drops their armor
Fallout 2 The Salvatore guards drop their metal armor.
Oh yeah, you're totally right - I'd forgotten all about those! Although now that I'm really wracking my brains, I can't think of any other places where this happens, so you may have covered all of the exceptions...
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Sephis: Well that isn't true, two examples off the top of my head
Fallout 1 every Khan raider in the Raider Camp drops their armor
Fallout 2 The Salvatore guards drop their metal armor.
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squid830: Oh yeah, you're totally right - I'd forgotten all about those! Although now that I'm really wracking my brains, I can't think of any other places where this happens, so you may have covered all of the exceptions...
hmm I can't think of any others either.
Post edited December 15, 2013 by Sephis
I'm not in a position to test the matter, but surely the Regulators in the Boneyard drop armor?
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MackieStingray: I'm not in a position to test the matter, but surely the Regulators in the Boneyard drop armor?
Hey you're right I just made a character and ran right down to shoot one in the eye and he dropped his metal armor.
Edit: Only seem to be metal armor, not the one in combat.
Post edited December 16, 2013 by Sephis
I suppose when I was young (and my heart was an open book), I'd justify the loss of most armor by imagining that defeating its AC usually meant putting serious holes in it. Now I know it is not necessary to justify these matters, because, well, see attached image.
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MackieStingray: I'm not in a position to test the matter, but surely the Regulators in the Boneyard drop armor?
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Sephis: Hey you're right I just made a character and ran right down to shoot one in the eye and he dropped his metal armor.
Edit: Only seem to be metal armor, not the one in combat.
OK but now I'm sure that's the last one. Oh wait, I now seem to remember finding leather armor from some corpses in at least one of the games - unless that's my imagination? Did either the slavers or the raiders drop any armor? Or did it ever happen in random encounters at all? It's been too long since I last played this I think...

Although if anyone finds anymore it would be interesting to note, seeing as how only very specific enemies seem to drop armour in the Fallout games.

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MackieStingray: I suppose when I was young (and my heart was an open book), I'd justify the loss of most armor by imagining that defeating its AC usually meant putting serious holes in it. Now I know it is not necessary to justify these matters, because, well, see attached image.
I'm in the same boat - I feel the need for justification somewhere too. What you said makes a lot of sense though - if you've killed the guy and shot him through it, it would be trashed. Besides, if it was done purely for balance purposes, then surely they would have restricted the weapon drops too? In both games it doesn't take long to have a MASSIVE supply of guns, ammo and cash (from all the stuff sold).

Guess they could have allowed armor drops if you kill them with a head-shot though.

Although with power armor the other reason could be that it would surely have to be fitted for your dimensions? If you're too tall/short/fat/skinny it surely wouldn't fit, as I don't think it can "adjust" like that.
Post edited December 16, 2013 by squid830
That, and powered armor is a full environmental suit which provides benefits accordingly. If it's compromised, it'll need extensive repairs, as opposed to a metal breastplate which can just be patched and hammered back into shape.
Here's a curious little something. I just found full leather armor on a raider I encountered in the desert, one of a mere pair. He visibly was wearing a leather jacket, but was carrying intact leather armor which I looted from his corpse after filling him with an assault rifle's burst of bullets. (I realize it's not a strictly optimal weapon, but I'm enjoying it.)
What's your usual Luck?
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MackieStingray: Here's a curious little something. I just found full leather armor on a raider I encountered in the desert, one of a mere pair. He visibly was wearing a leather jacket, but was carrying intact leather armor which I looted from his corpse after filling him with an assault rifle's burst of bullets. (I realize it's not a strictly optimal weapon, but I'm enjoying it.)
What's your usual Luck?
I too got into the assault rifle for a while. I originally figured it would be better though, considering you can mod it.

I actually didn't mind the FN-FAL either (in Fallout 2 anyway). I think that's what it was - fires a 10-round burst - and it has a variant that empties the entire magazine, like 20 rounds in one shot which is fun.

I normally play with luck at 5 or less, so that could have something to do with it I guess.

I'm assuming here you haven't activated the "lootable armor" mod? :)

Of course if you had then you'd probably find lootable armor every time, and not just every now and then...
Post edited December 18, 2013 by squid830
I've had some trouble getting a few mods to function under Wine, and I've seen enough loot get left behind due to inability to carry it that I don't really need to litter the landscape with random metal plating more than I already do. :)
I was more talking about the assault rifle in Fallout 1. It's functionally the same as the basic assault rifle in Fallout 2, but with less promise. Still, it's sufficient for taking on a super mutant here or there, and it's oddly pleasant to use against random raiders.