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eyeball226: Thanks for the info... do you have any recommendations though?
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Petrell: Well, I'd advice to use at least both semi-official patch and unofficial patch. Rest is pretty much optional. Unless you're up for hardcore gameplay I wouldn't recomment restoration project as it makes game truck loads harder. Note that fallout 1 sfall is archaid version and pretty much only provides mouse wheel and middle mouse button functionality.
Thanks very much! I'll have a look at them tomorrow.
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eyeball226: Thanks very much! I'll have a look at them tomorrow.
Obviously if you want to use companions you may want to consider the npc mod and no armor mod and if you want to try other resolutions than default you'll need to use the high res patch.
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eyeball226: Thanks very much! I'll have a look at them tomorrow.
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Petrell: Obviously if you want to use companions you may want to consider the npc mod and no armor mod and if you want to try other resolutions than default you'll need to use the high res patch.
I don't quite understand... aren't there already companions in the game?
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eyeball226: I don't quite understand... aren't there already companions in the game?
The npc mod does not ADD npc's, it improves official ones. Here are the changes:

- Ian, Katja and Tycho can gain up a levels (1 per players 4), change armour and
combat tactics.
- Dogmeat can be ordered to wait.

Check here for more info about their leveling.

The no armor mod, as far as I understood, only makes it so that npc appearance does no change when wearing armour so it's up to personal preference.

All in all I never found NPC companions particularly usefull in either fallout and more often than not they tended to either get in the way or shoot you in the back by accident. I primarily used them as packmules.
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Petrell: The no armor mod, as far as I understood, only makes it so that npc appearance does no change when wearing armour so it's up to personal preference.
In Fallout 2, at least, I am certain that the NPC companions did NOT change appearance to indicate that they were wearing armor. You'd give one some Power Armor and he'd still look like a guy in a jacket. I thought the same was true in Fallout 1.
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Waltorious: In Fallout 2, at least, I am certain that the NPC companions did NOT change appearance to indicate that they were wearing armor. You'd give one some Power Armor and he'd still look like a guy in a jacket. I thought the same was true in Fallout 1.
Han, shows how long it's been when I played either fallout unmodded :-p. Apparently you're right. Appearance changing is part of a mod that is an optional component in Killap's Restoration project. Maybe FO1 NPC mod incorporates similar ability? It at least makes it possible for them to wear armor, ability that NPC's in FO2 had by defalt.