Posted September 22, 2009
I have a very strange problem. The Fallout wiki, as well as people I have talked to who played the original Fallout, tells me that Fallout had diminishing returns for skills past 100, that is: if I have a skill at 101% and wish to increase it, I have to spend double the amount of skill points per skill rank gained.
In the version of Fallout I purchased from Gog, this does not happen. I just leveled up from level 3 to level 4, and with the 25 skill points I got I was able to increase my "small guns" skill from 115% to 165% (it's a tagged skill).
By "skills" I mean the numbers displayed on the character page under "skills" - I have not tested whether my high-skill characters actually get the benefits of their illegally high skill ranks.
I do not have any mods or cheats installed. CTRL-V tells me this is Fallout 1.2, dated Mar 10 1998, 18:01:49.
Am I right that there were diminishing returns on skills in the original version of Fallout? Do other people get them in the Gog version of Fallout? If not, is there any way to fix this bug?
Thanks.
In the version of Fallout I purchased from Gog, this does not happen. I just leveled up from level 3 to level 4, and with the 25 skill points I got I was able to increase my "small guns" skill from 115% to 165% (it's a tagged skill).
By "skills" I mean the numbers displayed on the character page under "skills" - I have not tested whether my high-skill characters actually get the benefits of their illegally high skill ranks.
I do not have any mods or cheats installed. CTRL-V tells me this is Fallout 1.2, dated Mar 10 1998, 18:01:49.
Am I right that there were diminishing returns on skills in the original version of Fallout? Do other people get them in the Gog version of Fallout? If not, is there any way to fix this bug?
Thanks.
This question / problem has been solved by Flashdrive