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I just went into an outhouse and my faithful idiot chose to stop right in the door way. He won't move.

Is there ANYTHING you can do to force a NPC teammate to move? I tried messing with his distance options, nothing. He will not move. I'm helplessly stuck, gonna have to go back to an earlier save. Luckily it won't be that much earlier, but still, this is so painfully irritating I may take a break from the game for a while.

Why in the hell would they not fix this for Fallout 2? It was one of the biggest, most annoying, infuritating problems in the first Fallout. I thought surely they'd do SOMETHING to fix it, but nope, it's just as awful in the sequel. It's mindblowing they let it go.
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JackBurton85: I just went into an outhouse and my faithful idiot chose to stop right in the door way. He won't move.

Is there ANYTHING you can do to force a NPC teammate to move? I tried messing with his distance options, nothing. He will not move. I'm helplessly stuck, gonna have to go back to an earlier save. Luckily it won't be that much earlier, but still, this is so painfully irritating I may take a break from the game for a while.

Why in the hell would they not fix this for Fallout 2? It was one of the biggest, most annoying, infuritating problems in the first Fallout. I thought surely they'd do SOMETHING to fix it, but nope, it's just as awful in the sequel. It's mindblowing they let it go.
You can push him out of the way. Use the mouse click menu. Second icon (push).
avatar
JackBurton85: I just went into an outhouse and my faithful idiot chose to stop right in the door way. He won't move.

Is there ANYTHING you can do to force a NPC teammate to move? I tried messing with his distance options, nothing. He will not move. I'm helplessly stuck, gonna have to go back to an earlier save. Luckily it won't be that much earlier, but still, this is so painfully irritating I may take a break from the game for a while.

Why in the hell would they not fix this for Fallout 2? It was one of the biggest, most annoying, infuritating problems in the first Fallout. I thought surely they'd do SOMETHING to fix it, but nope, it's just as awful in the sequel. It's mindblowing they let it go.
avatar
Hickory: You can push him out of the way. Use the mouse click menu. Second icon (push).
It also works for other NPCs (unless they're deliberately blocking your path, e.g. guarding a door).