It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
low rated
avatar
Hickory: Go away.
avatar
Enneagon: Wonder what you do here, play a dog indeed?
Are you *still* here?
high rated
avatar
Enneagon: Wow, this is really weird.
I can't see who would benefit if he started a duplicate tread for problem he experienced.
Well, now this off topic ranting ensures next one should.
Oh well.
avatar
almabrds: I don't know what is worse, the guy which revived the thread, or you, which just did a totally useless bump to the ancient thread without adding anything interesting to the conversation.
But at least Gawdzilla informed us that the bug also happens in Fallout 2.
So his post wasn't a complete waste of time.
The same I can't say about yours, unfortunately.

If he had created a new topic (which would be the right thing to do), it would not really be a duplicate, since it's a bug in another game.
Fallout 2 is not Fallout 1, dude.

"Think twice before you speak, because your words and influence will plant the seed of either success or failure in the mind of another."
avatar
almabrds:
I can't believe you guys debated this for another page and a half.

Gotta make a few points --

1) Fallout 1 and Fallout 2 used the same engine. A bug in one game appearing in another is noteworthy, as one of you did point out -- players of both games have an interest in resolving the bug

2) Despite saying I contributed "NOTHING" to the thread, in fact I posted a detailed workaround for the problem in FO2. Apparently the only part of posts some of you guys read is the date/time signature

3) Necroing is bringing back a concluded post. This one is clearly marked at the very top with the following words: "No posts in this topic were marked as the solution yet. If you can help, add your reply."

4) For games that came out 15+ years ago, it shouldn't be a surprise many posts, bug discussions, support questions, etc. are "old." Honestly, GOG forums is the only place I've run across where anyone makes a stink about such a thing.

5) No one cares what some permarage user thinks are the "rules" for posting on the Internet. If an actual Admin here says I messed up I'll accept that.

Happy holidays, everyone :-D
I couldn't help myself from "necroing" this post after I saw how the people above reacted to the 2nd OP. I hope you all see this and get annoyed again.

On to the topic, on FO2 + Killap restoration, this issue is still present and UNSOLVED. I thought I have been managing it with doing things slightly differently every time I encounter it. But it finally caught up with me and now I have a "corrupted save". This is my probably around 10th play through of the game and first time losing significant amount of progress, I am not sure if it will happen again in this run so kinda considering ending this run here.

I tried the solution suggestions in this thread and some suggestions from steam forums: support.steampowered.com/kb_article.php?ref=1274-uohk-5653
steamcommunity.com/app/38410/discussions/0/154644349169323027/

There is no permanent fix to this, just some suggestions to try to avoid it. Any new suggestions are welcome, this game is not played much so I doubt this will ever be solved completely but I am willing to try anything new.
Oddly enough I'm getting this error in Fallout 2 but before actually getting the game running. My instance of it seems to be tied to graphical troubles.

Specifically I'm getting "Instruction at 00366fd1 referenced memory at 00000000", although I doubt the specific memory address matters.

Interestingly Fallout 2 isn't available for macOS on GOG at the time of writing. It's still available for me to download for macOS though (presumably I'm grandfathered in). The initial download runs although it's the unmodified, low resolution 1.02 version. It's packaged using Wineskin.

Install the Fallout 2 Restoration Project appears to break it. I've removed the registry entries that enforce compatibility mode to get past the "Fallout appears to be running in compatibility mode" issue and then used the resolution selection program from the bundled hi res patch to set an appropriate resolution. Launching after that gives the error.

I suspect this is an issue with the updated Wine bundle as I've had the game running happily before. However, there is also good news. I've managed to get the sneaky blighter to behave.

First off this involved going into the application (right-clicking to do "Show Package Contents") and opening up the contained Wineskin executable. From there I pressed the middle button on the bottom row, "Set Screen Options" and told it to run at my full resolution, in a 24 bit colour depth, full screen, with the Direct3D boost. I'm not sure how many of those are needed but you can always experiment.

Closing that particular menu I used another tool from the Wineskin executable - Task Manager. Browsing into the Fallout 2 directory I was able to run the high resolution patch (it'll let you launch any Windows executable really) and tinker with the settings there.

After a bit of testing it would also seem there's issues in the ddraw.ini file. At least for me if GPUBlt is set to 0 or 1 then the game will not launch. Setting it to 2 so that the CPU is used for palette conversion worked. I didn't notice any difference when it came to the Mode= parameter. Both 0 and 4 worked.

It seems like issues with graphics and Wine can cause this error in addition to other things. Yay!

Edit: It also seems that by downgrading the engine used by Wineskin to 1.7.x performance was much improved, although that did involve me creating a new instance of Wineskin and dumping the GOG files into it.

(Also reading a load of you moaning about forum etiquette was a real blast from the past. There's a time and a place for it and neither of those are in a thread dealing with complex errors in 20+ year old games. People are going to be playing these games for many years to come, they're classics. Having threads covering potential errors and solutions for them is super useful. I'm pretty much providing the info I am here so that future me can get some help from past me.)
Post edited November 02, 2019 by Flamekebab
@Flamekebab

You, my friend, are a goddamn saint. The GPUBlt thing worked out perfectly for me, and this is the only time I've seen this as a solution to this quite common problem. Thanks a lot.
Post edited November 20, 2019 by John_North
avatar
Hickory: It's four frikkin years out of relevance. Get a clue.
avatar
Sufyan: The original post has potentially useful information for future readers (no matter if it is in 2016 or 2020) and good conversation can still come of this old thread. You just want to categorically invalidate this potential future and get a few jabs in. Looking for moderator power or something? It isn't all it is cracked up to be.

GOG doesn't have a thread expiry policy, and certainly, most of the games they host do not as well.
Here I am in 2020, trying to solve this same issue. Hi, hi, hi.

I'm currently using Fallout Et Tu, which I think doesn't even use directdraw by default. I realize my use of what is essentially an engine port sort of invalidates any of my issues, compared to those experienced by the OP, but I still felt the need to express my appreciation for those who try to bring forward answers to still-unresolved problems. Look, because this thread got "necro'd" (such nonsense), at least one guy got the solution to his problem. Maybe this serve as a lesson to someone in the future...
...perhaps even in the *YYeeeEEARR Twwwwothousand FORRRTY...."
Post edited August 15, 2020 by MasterManiac
Did anyone ask if they backed up the save folders before messing with character stats?

Sometimes doing this causes all saved games to get corrupted, so you can no longer use them. This does, at least for me, result in fatal program errors and CTD. If I remember correctly, sometimes fixing this involves MORE than just deleting all the save files - I just restore the entire installation from a backup if it happens.
Post edited August 17, 2020 by urherpesvirus3518
avatar
Enneagon: Guess you missed the link under the word "against", so I have no choice but to think it is against some your private rules nobody should care for.
avatar
Hickory: You are a continuation of the original problem here. Bumping or necro'ing *are* against forum house rules. Now go check them, and let this thread die in peace.
You seem like an incredibly insufferable person.
avatar
Enneagon: Wow, this is really weird.
I can't see who would benefit if he started a duplicate tread for problem he experienced.
Well, now this off topic ranting ensures next one should.
Oh well.
avatar
almabrds: I don't know what is worse, the guy which revived the thread, or you, which just did a totally useless bump to the ancient thread without adding anything interesting to the conversation.
But at least Gawdzilla informed us that the bug also happens in Fallout 2.
So his post wasn't a complete waste of time.
The same I can't say about yours, unfortunately.

If he had created a new topic (which would be the right thing to do), it would not really be a duplicate, since it's a bug in another game.
Fallout 2 is not Fallout 1, dude.

"Think twice before you speak, because your words and influence will plant the seed of either success or failure in the mind of another."
avatar
almabrds:
bump
Post edited November 17, 2021 by dinklesprocket