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Guns dont belong in Rpgs-guns are for cowards.
This question / problem has been solved by Jlerpyimage
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valdaintheking: Guns dont belong in Rpgs-guns are for cowards.
Say it again when riders will be killing your family or super mutants will be storming your settlement... :>
The only way to stop bad RPs with guns is to make good RPGs with guns.
There's no reason to limit RPG's to situations with no guns. Why would limiting your role-play options make a better game? You could do it in a play-through as an extra challenge; I've done those kinds of limitations before, and they are a fun way of making a familiar game challenging again. But I like when the developers give options. Makes the experience richer, IMO.
Chrono Trigger had guns.
Im of the opinion that guns can be interesting in rpgs if done right. I happen to favor party based games with guns moreso than solo character ones. I dont really know why, but it can sometimes be fun. I still love my fantasy based rpgs more because Im medieval regarding that. The cool thing about guns in party based games is that you can really mix things up and make tactics fun (especially with turnbased games).

Whereas in usual party games, you still have roles in the game. Tank is still a tank, except instead of a heavy sword and strong armor, he's got high health and a shotgun. DPS is usually a rifleusing marksman or even a pistol user if you dual wield. Then there are smgs and uzis. Basically, it can be alot of fun playing games like that and yes rpgs can broaden to using guns.

Fallout is probably a good/best example where guns are present. I happen to think that if tactics was done with a sequel/more games it would be excellent. I really liked what they were doing with party combat in that game. Screw real time, I still played in turnbased.
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deathknight1728: Im of the opinion that guns can be interesting in rpgs if done right. I happen to favor party based games with guns moreso than solo character ones. I dont really know why, but it can sometimes be fun. I still love my fantasy based rpgs more because Im medieval regarding that. The cool thing about guns in party based games is that you can really mix things up and make tactics fun (especially with turnbased games).

Whereas in usual party games, you still have roles in the game. Tank is still a tank, except instead of a heavy sword and strong armor, he's got high health and a shotgun. DPS is usually a rifleusing marksman or even a pistol user if you dual wield. Then there are smgs and uzis. Basically, it can be alot of fun playing games like that and yes rpgs can broaden to using guns.

Fallout is probably a good/best example where guns are present. I happen to think that if tactics was done with a sequel/more games it would be excellent. I really liked what they were doing with party combat in that game. Screw real time, I still played in turnbased.
Guns are only for cowards when attacking people who don't have guns, or creatures that will just tear you apart (Radscorpion, anyone?).
Guns are for people who want to survive! I think guys with melee weapons are great. They're excellent target practice! I don't mind if you feel the need to brag about not being a coward. Die happy knowing that the money I loot off your corpse will be spent on ammunition and booze. :D
Also, I'm just messing around a little. :P
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valdaintheking: Guns dont belong in Rpgs-guns are for cowards.
And crossbows do?
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deathknight1728: Im of the opinion that guns can be interesting in rpgs if done right. I happen to favor party based games with guns moreso than solo character ones. I dont really know why, but it can sometimes be fun. I still love my fantasy based rpgs more because Im medieval regarding that. The cool thing about guns in party based games is that you can really mix things up and make tactics fun (especially with turnbased games).

Whereas in usual party games, you still have roles in the game. Tank is still a tank, except instead of a heavy sword and strong armor, he's got high health and a shotgun. DPS is usually a rifleusing marksman or even a pistol user if you dual wield. Then there are smgs and uzis. Basically, it can be alot of fun playing games like that and yes rpgs can broaden to using guns.

Fallout is probably a good/best example where guns are present. I happen to think that if tactics was done with a sequel/more games it would be excellent. I really liked what they were doing with party combat in that game. Screw real time, I still played in turnbased.
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Jlerpy: Guns are only for cowards when attacking people who don't have guns, or creatures that will just tear you apart (Radscorpion, anyone?).
Thank you so much Kris Kringle. I never would have guessed you'd be right. The only question now is where the hell is the toilet paper!