Well you may find them helpful early on as additional firepower and targets for you opponents especially if you are playing weak diplomat sort of character. If you're good at combat on other hand you may not need them at all beside carrying loot.
Thank you for all your help.
It's a sidequest as are all of the Restoration Project content. I've only played thru once with RP and that was with Sulik so I don't know if he's necessary. Other place you may need Sulik is primitive tribe village but again I don't know if he's absolutely necessary there either.
There's new Party Orders add-on mod that may ease the pain of handling NPC's somewhat but I wish they found a way to give player complete control over them in combat.
Here's what it does:
Party Orders add-on: Allows the use of hotkeys to give general orders to the party. It's a sfall mod which uses a global script as main file and one ini file. Some settings can be configured through this ini file. It does not work in combat mode, obviously. These are the orders currently implemented:
- Heal yourself: injured party members try to heal using first aid/doctor skill or stimpaks.
- Holster weapons: Armed party members will put their weapons away.
- Regroup: Party members will regroup near the PC if they are away from him/her more than 3 tile hexes.
- Loot dead bodies: This will make one party member to try and loot corpses around him/her and the PC.
It requires latest sfall (2.0 or higher) to work so make sure you move over the settings from RP sfall.ini to new sfall.ini before overwriting if you are going to use it as not doing so may break the game.