Posted March 13, 2022
*Spoilers
The original idea of Elex is that it stripped people of their emotions, which for some reason meant they also forgot any concept of compassion. The end of Elex illustrated this better than anything because it explained why merely lacking emotion caused the Albs to become so ruthless. It's because they knew something very powerful and deadly was coming from far off, and they were doing their best to prepare for it. That meant everyone not with them was in the way. Their no concept at all of compassion is why they became so ruthless about it.
But in Elex 2 here, the dialog choices that progress Jax towards what is supposed to be emotionless are full of passion and emotion, much stronger emotion than the choices that progress Jax towards the emotion and compassion direction. Some of the dialog choices that progress Jax into the emotional direction are actually very robotic, emotionless, and logical. Most of them seem to be centered around lightly compassionate and even downright stupidly compassionate, meaning if you choose the stupid gullible moron, but also compassionate, choices then Jax usually progresses to the emotion side. Good luck figuring out what makes the mother of his son happy though. That woman is all over the place with what she approves of and disapproves of. Maybe that was to make her more realistic.
The original idea of Elex is that it stripped people of their emotions, which for some reason meant they also forgot any concept of compassion. The end of Elex illustrated this better than anything because it explained why merely lacking emotion caused the Albs to become so ruthless. It's because they knew something very powerful and deadly was coming from far off, and they were doing their best to prepare for it. That meant everyone not with them was in the way. Their no concept at all of compassion is why they became so ruthless about it.
But in Elex 2 here, the dialog choices that progress Jax towards what is supposed to be emotionless are full of passion and emotion, much stronger emotion than the choices that progress Jax towards the emotion and compassion direction. Some of the dialog choices that progress Jax into the emotional direction are actually very robotic, emotionless, and logical. Most of them seem to be centered around lightly compassionate and even downright stupidly compassionate, meaning if you choose the stupid gullible moron, but also compassionate, choices then Jax usually progresses to the emotion side. Good luck figuring out what makes the mother of his son happy though. That woman is all over the place with what she approves of and disapproves of. Maybe that was to make her more realistic.