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rakenan: Probably a dumb question on my part, but when you say to change the values to, for example, EB -- -- --, what do the -- entries mean? I'm keeping a backup so I won't accidentally destroy my game - although I suppose I can always redownload it - but I'd rather do it right. The only values I can enter are hex numbers from 00 to FF. Do I leave those values unchanged, change them to 00, or delete the entries entirely, shrinking the file?

I know that hex editing is kind of (or entirely) off topic for discussion of AD&D Gold Box Krynn games, but the constant code checks are cramping my style.

Thanks for the help, never manually patched a binary file before.
Keeping a backup is a very good idea.
I *think* gammadragon means, by using the --, that you should leave that value unchanged.
Deleting the values entirely would probably not work, as doing so would mess up the destinations of absolute jump and call instructions, which would likely mess things up badly, possibly leading to game crashes or worse.
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rakenan: Probably a dumb question on my part, but when you say to change the values to, for example, EB -- -- --, what do the -- entries mean? I'm keeping a backup so I won't accidentally destroy my game - although I suppose I can always redownload it - but I'd rather do it right. The only values I can enter are hex numbers from 00 to FF. Do I leave those values unchanged, change them to 00, or delete the entries entirely, shrinking the file?

I know that hex editing is kind of (or entirely) off topic for discussion of AD&D Gold Box Krynn games, but the constant code checks are cramping my style.

Thanks for the help, never manually patched a binary file before.
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dtgreene: Keeping a backup is a very good idea.
I *think* gammadragon means, by using the --, that you should leave that value unchanged.
Deleting the values entirely would probably not work, as doing so would mess up the destinations of absolute jump and call instructions, which would likely mess things up badly, possibly leading to game crashes or worse.
OK, I'll give that a try. I know changing them to 00 didn't work, and the checks on save are infrequent enough that I was running the risk of losing significant game progress with my experimentation.
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rakenan: Probably a dumb question on my part, but when you say to change the values to, for example, EB -- -- --, what do the -- entries mean?
As noted above, the "--" means leave that value unchanged. At least the previous values are included above too, so you can easily change them back if you go to the offset address listed.

Hope the changes did the trick.