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Hey guys, I've tried looking around a bit but haven't found a straight answer to that.
The HRPack looks quite good, but as soon as I saw the enemies rendered in 3d I got nostalgic and wanted to restore them to their original 2d sprites.
Is there a way to do that while keeping the high res textures, resolution and effects?
Thanks in advance!
This question / problem has been solved by Daedolonimage
Make a directory called "highres" inside the Duke3D main directory, create a file called "sprites.def" in notepad and enter this inside it:
include highres/sprites/build.def
include highres/sprites/characters.def
include highres/sprites/decals.def
include highres/sprites/effects.def
include highres/sprites/firstperson.def
include highres/sprites/jibs.def
// include highres/sprites/monsters.def
include highres/sprites/pickups.def
include highres/sprites/projectiles.def
include highres/sprites/props.def
include highres/sprites/signs.def
include highres/sprites/switches.def
It's the same stuff the HRP includes by default, just the monster model definition file is quoted out so they show up as sprites.
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Daedolon: Make a directory called "highres" inside the Duke3D main directory, create a file called "sprites.def" in notepad and enter this inside it:
include highres/sprites/build.def
include highres/sprites/characters.def
include highres/sprites/decals.def
include highres/sprites/effects.def
include highres/sprites/firstperson.def
include highres/sprites/jibs.def
// include highres/sprites/monsters.def
include highres/sprites/pickups.def
include highres/sprites/projectiles.def
include highres/sprites/props.def
include highres/sprites/signs.def
include highres/sprites/switches.def
It's the same stuff the HRP includes by default, just the monster model definition file is quoted out so they show up as sprites.

I've found an easier way by pure accident :P
by going into video options>renderer you can switch off the "use models" option.
I don't know if that also kills any other object in the gameworld, but i'll go and check that right now
Edit: yes, it does :P
BTW, your solution worked perfectly. The sprites.def file goes in the highres folder (i thought it was meant to be located on the main D3d folder).
Post edited February 26, 2009 by McDondo
avatar
McDondo: I've found an easier way by pure accident :P
by going into video options>renderer you can switch off the "use models" option.
I don't know if that also kills any other object in the gameworld, but i'll go and check that right now

IIRC it does, I don't use it much since I use models for my own mods, but the way I posted just disables the enemy models.
avatar
Daedolon: Make a directory called "highres" inside the Duke3D main directory, create a file called "sprites.def" in notepad and enter this inside it:
......
It's the same stuff the HRP includes by default, just the monster model definition file is quoted out so they show up as sprites.

Fantastic! Thanks for the tip, I find it hard playing without the ol' 2D sprites for the monsters, it's like they lose their personality in 3D...