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When I try to load certain levels it crashes, most do. It only happens when I have both the polymer and high res textures enabled. Otherwise it works fine if I only have either polymer or high res enabled. How can I get both running at the same time?

This is the error from the log file:

E1L1: HOLLYWOOD HOLOCAUST
Load skin: p0-e0 "highres/sprites/characters/1405_duke.png"... 27 ms
Fatal Signal caught: SIGSEGV. Bailing out.
5 0 0 0
1972: 1067 state 166858020
1974: 1067 enda 20 0 0 0
1979: 1069 state 166858020
1981: 1069 enda 5 0 0 0
1986: 1071 state 166858020
1988: 1071 enda 5 0 0 0
1993: 1073 state 166858020
1995: 1073 enda 5 0 0 0
2000: 1075 state 166858020
2002: 1075 enda 5 0 0 0
2007: 1077 state
current actor: 181 (1060)
g_errorLineNum: 1071, g_tw: 4
Post edited September 01, 2012 by N0t4n0ther
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if i had to guess, turn models off under the video options and see if that helps

an eduke32 question should be asked at the duke4.net forum. you'll get a better answer there.
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Forge: if i had to guess, turn models off under the video options and see if that helps

an eduke32 question should be asked at the duke4.net forum. you'll get a better answer there.
It didn't work but thanks anyway, I'll try there at some point.
Post edited September 02, 2012 by N0t4n0ther
I can use both the high res textures and polymer thanks to Helixhorned's workaround. The command is entered in the console and it is R_PR_LIGHTING. I turned off the lighting at the starting screen then once the level had started I opened the console and turned it back on. So at least it kind of works now, hopefully one of the developers can patch this up somehow. I have to be careful though to turn it off every time a new level is about to start which includes after I die otherwise it crashes which kind of sucks...
Post edited September 18, 2012 by N0t4n0ther
The problem has been fixed, yay!