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Zaknadrix, the imp council member queststarting NPC is hostile.Don't even talk to me. Straight attacks me.
The game says despite it attacks on sight it is still neutral (0). But still marks it "red" on the minimap. My character has 53 reputation, and never attacked the imp.
Actualy the imp was already "red" when we first met at the succubus/Council Hall.. But there at least talked to me.

I need a fix to set his variables not hostile.
This question / problem has been solved by lordhoffimage
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twillight: Zaknadrix, the imp council member queststarting NPC is hostile.Don't even talk to me. Straight attacks me.
The game says despite it attacks on sight it is still neutral (0). But still marks it "red" on the minimap. My character has 53 reputation, and never attacked the imp.
Actualy the imp was already "red" when we first met at the succubus/Council Hall.. But there at least talked to me.

I need a fix to set his variables not hostile.
It's a known bug and happened to me too. I don't remember off hand what the woekaround was. Let me do a little checking.

EDIT: Just noticed that you found the thread.
Post edited February 03, 2018 by lordhoff
Found the solution here:

https://www.gog.com/forum/divinity_series/resistance_bug/page2

Highlighting here the solution (by @PitBrat):

Okay, here is more info on how to fix the Evil Imps Bug in Divine Divinity.
This fix will prevent Zaknadrix and Antx from becoming hostile and attacking instead of speaking with the hero.
A simple hex editor is required.
In the Divine Divinity 'savegames' folder, locate a save just before confronting Zaknadrix.
Use Hex Edit to open the data.000 file
Search for the text 'Zanadrix' (notice there is no 'k' in the name)
Ignore the first match and look for the second and third matches which look like this:
ASCII = "Zanadrix59.....Zanadrix.K"
HEX = "5A 61 6E 61 64 72 69 78 35 39 00 09 00 00 00 5A 61 6E 61 64 72 69 78 00 4B"
Overwrite the hex value for both Z's with 00 so the string now looks like:
ASCII = ".anadrix59......anadrix.K"
HEX = "00 61 6E 61 64 72 69 78 35 39 00 09 00 00 00 00 61 6E 61 64 72 69 78 00 4B" Now go back to the top of the document and start another search for "Antx47"
Ignore the first match and look for the second and third matches which look like this:
ASCII = "Antx47.....Antx.K"
HEX = "41 6E 74 78 34 37 00 05 00 00 00 41 6E 74 78 00 4B"
Overwrite the hex value for both A's with 00 so the string now looks like:
ASCII = ".ntx47......ntx.K"
HEX = "00 6E 74 78 34 37 00 05 00 00 00 00 6E 74 78 00 4B"
Save the data.000 file
Run Divine Divinity, load the modified save and play!
Now both Zaknadrix and Antx are friendly and will speak to the hero allowing for the completion of the Council of 7 quest for the Imp.
Enjoy!
-PitBrat