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So I'm currently at this quest with my main character, which is an air/water mage. Since one of the opponents is immune to physical damage while the other is immune to magic damage, does this mean I have no other option but going back to the Lady Vengeance and rebuild my champ as a hybrid character because the quest is impossible to do?

As a physical champ I could toss grenades or as a ranger, shoot elemental arrows to deal with the physical resistance opponent, but as a mage I seem to be royally screwed on this. Who thought this was good quest design and how drunk was the team when they implemented it into the game? So much for identifying with your game character when you are forced to rebuild it because of bad quest design...

edit: excuse the double post, GOG galaxy bugged out and it seems they did not implement something as fundamental as being able to delete own posts...
Post edited October 10, 2017 by Genewen
Yeah, I was having trouble with that playing as Lohse. Maybe that's why.
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Genewen: So I'm currently at this quest with my main character, which is an air/water mage. Since one of the opponents is immune to physical damage while the other is immune to magic damage, does this mean I have no other option but going back to the Lady Vengeance and rebuild my champ as a hybrid character because the quest is impossible to do?

As a physical champ I could toss grenades or as a ranger, shoot elemental arrows to deal with the physical resistance opponent, but as a mage I seem to be royally screwed on this. Who thought this was good quest design and how drunk was the team when they implemented it into the game? So much for identifying with your game character when you are forced to rebuild it because of bad quest design...

edit: excuse the double post, GOG galaxy bugged out and it seems they did not implement something as fundamental as being able to delete own posts...
Instead of respec, use grenades. You can use them without restrictions even playing a mage.
Post edited October 10, 2017 by Sten_MkIIs
It's probably a good idea to have a point or two into summoning just to keep it around as a meatshield, why not use that to deal physical damage for you?
@Sten_Mklls:
Are there pure physical grenades I somehow happened to miss all the time? Because that's what I lack: physical damage. I wrote that I could solve the issue the other way around using grenades or arrows myself already.

@Nuraihyon:
I have two frontliners, one a Necro/Hydromancer and one a Warfare/Geomancer. I have the tanky bone widow, I have the the condor on my main character (which does next to no physical damage thus is no help in this quest but can soak up a few a shots). And if need be my ranger has pin down and craploads of special arrows. I can hard-CC anything until the end of times once I break through the armour, which I can quite fast since my ranger and mage do absurd amounts of damage. I roflstomped the witch corpse, the harbinger of doom and the abomination. I was never lacking in backline protection and since everything but the mage is mostly physical damage I never saw the need to branch her stats to do anything physical at all.

Really, such poor quest design just pisses me off. "Oh, let's insert a solo quest in an otherwise pretty much completely team-oriented game (unless you play a lone wolf, but then you will have the stats to back it up thanks to the perk) which only fucks mages! That should be fun!"
One of the biggest selling points of the game to me and in advertisements was the freedom to solve situations in a variety of ways. This quest runs completely counter to that.
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Genewen: @Sten_Mklls:
Are there pure physical grenades I somehow happened to miss all the time? Because that's what I lack: physical damage. I wrote that I could solve the issue the other way around using grenades or arrows myself already.
Yep - "Nailbombs"

As for the rest - there is of plenty holes in many aspects of this game, from combat mechanic to plot and characters.
Post edited October 10, 2017 by Sten_MkIIs
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Genewen: @Sten_Mklls:
Are there pure physical grenades I somehow happened to miss all the time? Because that's what I lack: physical damage. I wrote that I could solve the issue the other way around using grenades or arrows myself already.
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Sten_MkIIs: Yep - "Nailbombs"

As for the rest - there is of plenty holes in many aspects of this game, from combat mechanic to plot and characters.
Ah yeah, that's the one grenade I don't have. I have the recipe laying around, though... now to find shitloads components somewhere, because I need at least 18 of those to have even a chance to bring the enemy down.... such a bad joke.

I'm not critisizing that the game doesn't offer alternatives in other parts of the game, I'm saying that a game that builds on player choices so much messes up a crucial main quest of the game by forcing people to bring a certain character build or certain items with them or be destined to fail. I'm not against having a diverse team, I'm not against having to sometimes reload and try different approaches. But this quest is too much shoehorning for my taste and requires the player to either make major changes to a character if one plays a mage or to bring bucketloads of certain items the player probably has not hoarded before and now has to somehow grind out by visiting every damn trader on the map repeatedly. This is just a major hassle and completely unneccessary both from a story as well as from a gameplay perspective.
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Sten_MkIIs: Yep - "Nailbombs"

As for the rest - there is of plenty holes in many aspects of this game, from combat mechanic to plot and characters.
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Genewen: Ah yeah, that's the one grenade I don't have. I have the recipe laying around, though... now to find shitloads components somewhere, because I need at least 18 of those to have even a chance to bring the enemy down.... such a bad joke.

I'm not critisizing that the game doesn't offer alternatives in other parts of the game, I'm saying that a game that builds on player choices so much messes up a crucial main quest of the game by forcing people to bring a certain character build or certain items with them or be destined to fail. I'm not against having a diverse team, I'm not against having to sometimes reload and try different approaches. But this quest is too much shoehorning for my taste and requires the player to either make major changes to a character if one plays a mage or to bring bucketloads of certain items the player probably has not hoarded before and now has to somehow grind out by visiting every damn trader on the map repeatedly. This is just a major hassle and completely unneccessary both from a story as well as from a gameplay perspective.
I recently discover that you can avoid that scene completely.
You can progress and move to next chapter without 3rd ritual.
Post edited October 11, 2017 by Sten_MkIIs
Your deity should melee, right? So you kill the one with phys resist and just keep teleporting/nether swapping the other one to keep it away from you while your deity stabs it to death. The deities can hurt the rift things, but it seems the rift things can't actually damage the deities.

Failing that, you're going to have a long kiting battle ahead of you, because you overspecialized. There's *so much* available for just one point investment that it makes almost no sense not to have some stuff from other branches. At the very least, you should have a point or two in Necromancy so you can call a Bone Widow, as a pure mage. You need something that can dish out the physical damage you're lacking.
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Genewen: @Sten_Mklls:
Are there pure physical grenades I somehow happened to miss all the time? Because that's what I lack: physical damage. I wrote that I could solve the issue the other way around using grenades or arrows myself already.
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Sten_MkIIs: Yep - "Nailbombs"

As for the rest - there is of plenty holes in many aspects of this game, from combat mechanic to plot and characters.
Chemical Warfare Grenade
Nailbomb Grenade
Armor-piercing Grenade

http://divinityoriginalsin2.wiki.fextralife.com/Grenades

Remember, not just nails, but you can break those beer and wine bottles with a hammer to get "broken glass". At least in D:OS1 it worked that way - not sure if I tried it in 2.

Also, the new skill schools (Polymorph, Necromancy, and Summoning) are good for every class to at least take a couple points in. Not every skill fits well with every build, but each (Polymorph in particular) has certain skills that fit very well. For instance, Polymorph's "Tentacle Lash" does huge damage for fighters (if you'e been putting most points in STR like you should), iirc it was 2.5x my fighters regular attack. For a mage, you need to look at the skills in these schools for physical damage options..... so, even if you have to respec, you won't have to much - you can still be that same type of mage you want, just with a couple physical damage spells in your back pocket.

Because of the new "1 point adds on" instead of the old way where you needed 4 points to increase a skill at 3, I'm pretty sure the game is encouraging builds that are at least slightly hybrid. I have a balanced team as well, but every member has some Polymorph points - the skills are varied enough in there to fit every build - its my favorite addition to the game.


*Not sure if all of those recipes are correct, but I know most of them are.
i don't recall that specific quest at all

anyway, i used an air /water mage in my first playthrough and it was mostly a support in those two schools of magic, plus full summoning, when i went this way, it was a real game changer for me, it can soak an absurd amount of dmg and you can make it do w/e dmg you need at the moment (need physical, summon on a blood pool), you can boost it to have range attack, ram, whrilwind, i bet the incarnate did more dmg than my main character in this playthrough
i added summoner because i lacked dmg with this companion, air/water is control-heavy but dmg-lacking compared to pyro/geo


i didn't use a ranger so i can't really imagine the diff, i used a rogue with some polymorph skills as a main dmger (the chicken thingy coupled with rupture tendons, will simply make anything vanish in 2 turns)

also, i suggest you to seek out the werespider in the underbelly of the reaper coast, her gift helps a lot (and you interract with her with every companion)

And to be honest, i think the game is both funnier and easier when you don't focus your characters on one skill-school.

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spoiler alert (yes i don't know how to hide the text :s)
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wait till you enter the consulate in Arx, you'll understand what true gamebreaking game design looks like ^^ (or was it fixed ?)
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MutanT_Cule: also, i suggest you to seek out the werespider in the underbelly of the reaper coast, her gift helps a lot (and you interract with her with every companion)

And to be honest, i think the game is both funnier and easier when you don't focus your characters on one skill-school.

________________________________________
spoiler alert (yes i don't know how to hide the text :s)
________________________________________

wait till you enter the consulate in Arx, you'll understand what true gamebreaking game design looks like ^^ (or was it fixed ?)
I already did get me the spider's kiss. The quest I talked about was the last one that was open on the coast.

I finally managed to solve it, mostly due to the game breaking.
My god (Zorl-Stissa) and the condor were pretty much a decoration, dealing ~120dmg together per round. What actually damaged the flayer the most was his own void buddy - I used the ring that grants the Charm skill and used that on it. He then dealt 400-600dmg in each of the two turns he was charmed up, which was enough to get the opponent low enough so that the summons and the god could finish the job. The void flayer was also dead-set on killing my goddess, but missed every single attack, letting me slowly grind away his remaining health without any trouble. I guess I broke him by teleporting him into a corner, since before that he also attacked other targets.

Right now I cannot advance the game though because it's broken. For me and, reading on the net, a lot of others as well, Tarquin refuses to go back to the Lady Vengeance after receiving both Anathema pieces, and I don't want to set sail without him. Thus I am waiting for the game to get fixed by the devs right now. So yeah, seeing how much trouble Arx is will have to wait until Larian get's their stuff sorted out.
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MutanT_Cule: also, i suggest you to seek out the werespider in the underbelly of the reaper coast, her gift helps a lot (and you interract with her with every companion)

And to be honest, i think the game is both funnier and easier when you don't focus your characters on one skill-school.

________________________________________
spoiler alert (yes i don't know how to hide the text :s)
________________________________________

wait till you enter the consulate in Arx, you'll understand what true gamebreaking game design looks like ^^ (or was it fixed ?)
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Genewen: I already did get me the spider's kiss. The quest I talked about was the last one that was open on the coast.

I finally managed to solve it, mostly due to the game breaking.
My god (Zorl-Stissa) and the condor were pretty much a decoration, dealing ~120dmg together per round. What actually damaged the flayer the most was his own void buddy - I used the ring that grants the Charm skill and used that on it. He then dealt 400-600dmg in each of the two turns he was charmed up, which was enough to get the opponent low enough so that the summons and the god could finish the job. The void flayer was also dead-set on killing my goddess, but missed every single attack, letting me slowly grind away his remaining health without any trouble. I guess I broke him by teleporting him into a corner, since before that he also attacked other targets.

Right now I cannot advance the game though because it's broken. For me and, reading on the net, a lot of others as well, Tarquin refuses to go back to the Lady Vengeance after receiving both Anathema pieces, and I don't want to set sail without him. Thus I am waiting for the game to get fixed by the devs right now. So yeah, seeing how much trouble Arx is will have to wait until Larian get's their stuff sorted out.
As i said preivously, you can just ignore 3rd ritual. Just don't go there and leave on ship.
I fail to understand why do you keep ramming wall with your head, wasting time and efforts...
Post edited October 14, 2017 by Sten_MkIIs
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Genewen: I already did get me the spider's kiss. The quest I talked about was the last one that was open on the coast.

I finally managed to solve it, mostly due to the game breaking.
My god (Zorl-Stissa) and the condor were pretty much a decoration, dealing ~120dmg together per round. What actually damaged the flayer the most was his own void buddy - I used the ring that grants the Charm skill and used that on it. He then dealt 400-600dmg in each of the two turns he was charmed up, which was enough to get the opponent low enough so that the summons and the god could finish the job. The void flayer was also dead-set on killing my goddess, but missed every single attack, letting me slowly grind away his remaining health without any trouble. I guess I broke him by teleporting him into a corner, since before that he also attacked other targets.

Right now I cannot advance the game though because it's broken. For me and, reading on the net, a lot of others as well, Tarquin refuses to go back to the Lady Vengeance after receiving both Anathema pieces, and I don't want to set sail without him. Thus I am waiting for the game to get fixed by the devs right now. So yeah, seeing how much trouble Arx is will have to wait until Larian get's their stuff sorted out.
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Sten_MkIIs: As i said preivously, you can just ignore 3rd ritual. Just don't go there and leave on ship.
I fail to understand why do you keep ramming wall with your head, wasting time and efforts...
It might be YOUR style to run away when things get hard instead of trying to find a way through the complications. But it ain't my style. I like cracking tough cookies.

Also, I already wrote and you quoted that the game is currently broken and won't let me advance unless I leave Tarquin behind. Which I won't.
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Sten_MkIIs: As i said preivously, you can just ignore 3rd ritual. Just don't go there and leave on ship.
I fail to understand why do you keep ramming wall with your head, wasting time and efforts...
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Genewen: It might be YOUR style to run away when things get hard instead of trying to find a way through the complications. But it ain't my style. I like cracking tough cookies.

Also, I already wrote and you quoted that the game is currently broken and won't let me advance unless I leave Tarquin behind. Which I won't.
Well i haven't encountered situations that i can't overcome. But i'm here not to discuss playstyles.
I saw a topic where man was in tough situation and tried to help get out of it.
I'm glad you found solution to your problem, though.
Have a nice day.
Post edited October 14, 2017 by Sten_MkIIs