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I read online that if you start a new game of Diablo, you can play with that existing character and gold and eq will carry over.

Someone else made it sound as, if you started a new game AFTER you've killed Diablo, everything carries over, except for spell effects from dungeons.

What I want to know is this: Can I start a new game of Diablo, and still have my level 16 character, do I lose my character altogether, or does my character reset back to level 1, but I keep all gold and keep all equipment?

Thank you so much if you can help me out, because I really am stressing over it :P


Also, I am playing as a warrior. Other than healing and town portal, are there any spell books I should also learn, or no?

Thank you again.
Post edited April 01, 2019 by DosMan007
Starting a new singleplayer game basically just resets the town and dungeons (and rolls new quests). Your character's level, exp, spells and inventory all carry over.
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squid_80: Starting a new singleplayer game basically just resets the town and dungeons (and rolls new quests). Your character's level, exp, spells and inventory all carry over.
Awesome!! Thank you sooo very much for your help, I really appreciate it :)
You should learn every spell that you can. You never know when they might come in handy.
The warrior will never be adept at them, but it sure helps having certain spells in certain situations.
Knights too tough? Hit them with fireballs/lightning.
Surrounded by enemies? Chain Lightning/Flame Wave will sort them out.
Running into Black Plagues and don't want risking permanent hitpoint loss? Unleash the Golem!
Want to get out of a tight spot or don't want to walk all the way back to the level exit? Teleport!

That's one thing I really like over Diablo 2: Everyone gets to cast every available spell.

Also, keep in mind that you keep all your items that are in your inventory when starting a new game; anything you dropped on the ground will be lost. So if you have dropped piles of gold and items in town, be sure to pick everything up before starting a new game.
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DosMan007: I read online that if you start a new game of Diablo, you can play with that existing character and gold and eq will carry over.

Someone else made it sound as, if you started a new game AFTER you've killed Diablo, everything carries over, except for spell effects from dungeons.

What I want to know is this: Can I start a new game of Diablo, and still have my level 16 character, do I lose my character altogether, or does my character reset back to level 1, but I keep all gold and keep all equipment?

Thank you so much if you can help me out, because I really am stressing over it :P

Also, I am playing as a warrior. Other than healing and town portal, are there any spell books I should also learn, or no?

Thank you again.
You can start a new game at ANY time, with an existing character, and you start the new game with that character, and all equipment he or she is carrying, coming with you into the new game.

This is great for players who've hit their "capabilities limit" in a game, keep getting killed, and want to continue playing. You can basically start over at the higher level. Granted, you won't gain much in terms of capabilities, but you can gain SOME... you get a lot less experience killing skeletons than killing Blood Knights, after all... but it can be enough to make a different the second time you get to wherever you were unable to get past the FIRST time through.

Note, ONLY what you have on your person... money, equipment, scrolls, etc... will carry over. Typically, for me, I have piles of gear and money and so forth scattered in places around town... I jokingly refer to my huge pile of gold coins as "the First Bank of Tristram." Unless you have all this in your inventory when you beat the game (or restart for any other reason).. it's simply lost to you.

As for any advice on how to play... there are lots of paths you can choose to follow.

Personally, I recommend reading every book you can get your hands on. If you find a book you're not able to read yet, set it aside on the ground near the fountain in Tristram... as you level up (or as you find magical gear to enhance your magic) you may become able to read these. NEVER sell a book. And read EVERY book you can. Buy them if you get the chance, as well, though not at the expense of health and mana potions or repair.

My own playing style involves swords, armor, shields, and relatively minimal magic. I use healing (only as an emergency backup if i run out of potions), guardian and flame wall (mainly to drop in a room where there's a hoard, hoping to wear them down a bit before I start engaging that hoard), holy bolt (useless later on in the game, though) to take out zombies and skeletons.

But the single most useful spell for me, as a hack-and-slash warrior, is "Stone Curse." Once you have this, enemies you can barely manage otherwise become easy. Cast this, freeze them in place, and hack away to your heart's content, until their stone form shatters.

Oh, and once you get the ability to use mana, rather than scrolls, for Town Portal... use it, and sell any town portal scrolls you find. Until then, NEVER leave Tristram without a town portal scroll, however.... even though you should be "slogging up" more often than teleporting. This is basically an emergency escape route until you can cheaply cast town portal, later in the game.
Post edited April 01, 2019 by CLBrown
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DosMan007: I read online that if you start a new game of Diablo, you can play with that existing character and gold and eq will carry over.

Someone else made it sound as, if you started a new game AFTER you've killed Diablo, everything carries over, except for spell effects from dungeons.

What I want to know is this: Can I start a new game of Diablo, and still have my level 16 character, do I lose my character altogether, or does my character reset back to level 1, but I keep all gold and keep all equipment?

Thank you so much if you can help me out, because I really am stressing over it :P

Also, I am playing as a warrior. Other than healing and town portal, are there any spell books I should also learn, or no?

Thank you again.
avatar
CLBrown: You can start a new game at ANY time, with an existing character, and you start the new game with that character, and all equipment he or she is carrying, coming with you into the new game.

This is great for players who've hit their "capabilities limit" in a game, keep getting killed, and want to continue playing. You can basically start over at the higher level. Granted, you won't gain much in terms of capabilities, but you can gain SOME... you get a lot less experience killing skeletons than killing Blood Knights, after all... but it can be enough to make a different the second time you get to wherever you were unable to get past the FIRST time through.

Note, ONLY what you have on your person... money, equipment, scrolls, etc... will carry over. Typically, for me, I have piles of gear and money and so forth scattered in places around town... I jokingly refer to my huge pile of gold coins as "the First Bank of Tristram." Unless you have all this in your inventory when you beat the game (or restart for any other reason).. it's simply lost to you.

As for any advice on how to play... there are lots of paths you can choose to follow.

Personally, I recommend reading every book you can get your hands on. If you find a book you're not able to read yet, set it aside on the ground near the fountain in Tristram... as you level up (or as you find magical gear to enhance your magic) you may become able to read these. NEVER sell a book. And read EVERY book you can. Buy them if you get the chance, as well, though not at the expense of health and mana potions or repair.

My own playing style involves swords, armor, shields, and relatively minimal magic. I use healing (only as an emergency backup if i run out of potions), guardian and flame wall (mainly to drop in a room where there's a hoard, hoping to wear them down a bit before I start engaging that hoard), holy bolt (useless later on in the game, though) to take out zombies and skeletons.

But the single most useful spell for me, as a hack-and-slash warrior, is "Stone Curse." Once you have this, enemies you can barely manage otherwise become easy. Cast this, freeze them in place, and hack away to your heart's content, until their stone form shatters.

Oh, and once you get the ability to use mana, rather than scrolls, for Town Portal... use it, and sell any town portal scrolls you find. Until then, NEVER leave Tristram without a town portal scroll, however.... even though you should be "slogging up" more often than teleporting. This is basically an emergency escape route until you can cheaply cast town portal, later in the game.
Oh wow, awesome! Thanks for all the info! I had no idea things were so in-depth.

And there are some books I have sold, but its like level one stuff, that I read those spells are real weak, like fire wall for instance. Or mana shield. I only have 20 magic, I'm putting points more into STR and DEX. But I guess on another playthrough with this char. I could put points into magic, and then yea I can see where it makes sense to read the books.

Well, thanks again :)
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CLBrown: Granted, you won't gain much in terms of capabilities, but you can gain SOME... you get a lot less experience killing skeletons than killing Blood Knights, after all... but it can be enough to make a different the second time you get to wherever you were unable to get past the FIRST time through.
To be precise, your experience is reduced as a function of your level versus the level of the monster. When your level is 10 or more levels above the monster, you receive 0 experience for the kill. You will never lose experience in Diablo, for any reason. Interested readers may find Jarulf's Guide section 2.6, pages 13-14 relevant.
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CLBrown: NEVER sell a book. And read EVERY book you can.
I agree, with one caveat that may not matter here. Spells can reach a maximum level of 15 through reading books. Reading more than that will give you the one-shot mana increase for reading, but is otherwise not helpful. However, for a single player character, and especially a non-sorceror character, it is unlikely the original poster will reach spell level 15 anyway.
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CLBrown: But the single most useful spell for me, as a hack-and-slash warrior, is "Stone Curse." Once you have this, enemies you can barely manage otherwise become easy. Cast this, freeze them in place, and hack away to your heart's content, until their stone form shatters.
This is particularly valuable when you consider that attacks against an enemy under the effect of Stone Curse cannot miss (except when the defender is immune to the attack). However, beware that low level Stone Curse has a short duration, so you must make the most of it. According to 4.1.3, page 70, Stone Curse has a duration of 4.8 + (0.8 * slvl) seconds, but never more than 12 seconds.

As for how to build your character:

Historically, warriors were advised to put every point toward dexterity until it maxed out, unless a compelling piece of equipment was easily reached with a few points diverted. Always equip a shield (which means no two handed swords, mauls, axes, or bows) for melee combat. When an enemy is in range to melee, try to stick to two character states: idle or attacking. Don't walk, unless you're doing it to disengage from a losing battle. If you must walk, walk to a tile that the enemy cannot hit without moving. Don't cast spells. Warriors cast too slowly (0.70 seconds), and if you get stunned while casting, the cast is wasted. You can interrupt an attack animation to block, but you cannot interrupt a hit recovery, a block animation, or a spell cast animation to block. If you block successfully, you take no character damage from the hit. (Your shield may lose durability, but this is far better than losing health.) Warriors have a 2 frame (0.10 second) block animation[1], so you can get back in the fight very quickly. Warriors have a 6 frame (0.30 second) hit recovery animation[1], which costs a lot of time. You perform a hit recovery if you take damage equal or greater to your character level.[1]

[1] Jarulf's Guide, section 2.2.1, page 9.
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CLBrown: Granted, you won't gain much in terms of capabilities, but you can gain SOME... you get a lot less experience killing skeletons than killing Blood Knights, after all... but it can be enough to make a different the second time you get to wherever you were unable to get past the FIRST time through.
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advowson: To be precise, your experience is reduced as a function of your level versus the level of the monster. When your level is 10 or more levels above the monster, you receive 0 experience for the kill. You will never lose experience in Diablo, for any reason. Interested readers may find Jarulf's Guide section 2.6, pages 13-14 relevant.
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CLBrown: NEVER sell a book. And read EVERY book you can.
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advowson: I agree, with one caveat that may not matter here. Spells can reach a maximum level of 15 through reading books. Reading more than that will give you the one-shot mana increase for reading, but is otherwise not helpful. However, for a single player character, and especially a non-sorceror character, it is unlikely the original poster will reach spell level 15 anyway.
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CLBrown: But the single most useful spell for me, as a hack-and-slash warrior, is "Stone Curse." Once you have this, enemies you can barely manage otherwise become easy. Cast this, freeze them in place, and hack away to your heart's content, until their stone form shatters.
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advowson: This is particularly valuable when you consider that attacks against an enemy under the effect of Stone Curse cannot miss (except when the defender is immune to the attack). However, beware that low level Stone Curse has a short duration, so you must make the most of it. According to 4.1.3, page 70, Stone Curse has a duration of 4.8 + (0.8 * slvl) seconds, but never more than 12 seconds.

As for how to build your character:

Historically, warriors were advised to put every point toward dexterity until it maxed out, unless a compelling piece of equipment was easily reached with a few points diverted. Always equip a shield (which means no two handed swords, mauls, axes, or bows) for melee combat. When an enemy is in range to melee, try to stick to two character states: idle or attacking. Don't walk, unless you're doing it to disengage from a losing battle. If you must walk, walk to a tile that the enemy cannot hit without moving. Don't cast spells. Warriors cast too slowly (0.70 seconds), and if you get stunned while casting, the cast is wasted. You can interrupt an attack animation to block, but you cannot interrupt a hit recovery, a block animation, or a spell cast animation to block. If you block successfully, you take no character damage from the hit. (Your shield may lose durability, but this is far better than losing health.) Warriors have a 2 frame (0.10 second) block animation[1], so you can get back in the fight very quickly. Warriors have a 6 frame (0.30 second) hit recovery animation[1], which costs a lot of time. You perform a hit recovery if you take damage equal or greater to your character level.[1]

[1] Jarulf's Guide, section 2.2.1, page 9.
Well, I started reading some books, but now after reading your post, yea I'm just gonna worry about warrior. However, I do want to note, that I have a level 5 Firebolt spell does 7-12 damage. So on level 10, I am getting bombarded to where I can't even move, and going through potions like water now. So on one of the monsters attacking me I spam casted the Firebolt spell, and was able to kill one of them, but being left with zero mana after only 8 or 9 casts.

Earlier in my game I had found an axe, but have found now that having the shield does better for protection against attacks.

Anyway, I'm not sure what to do now. On level 10, I have the horned beasts 3 behind me, and those little demon looking things using some kind of electric shot, and another mob all coming at me, and I get surrounded and can't move. And I'm not getting hardly any chances to attack them with melee combat. I just keep getting hit and blocked.

I'll left click to attack but then one of them hits me and interrupts it. And it's extreme. Any help is appreciated.
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DosMan007: Well, I started reading some books, but now after reading your post, yea I'm just gonna worry about warrior.
I think you should read whatever books present themselves, particularly for utility spells like Teleport or Town Portal. Just do not expect to use offensive magic extensively.
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DosMan007: However, I do want to note, that I have a level 5 Firebolt spell does 7-12 damage.
You can probably do at least that much with a melee hit, which you will deliver more quickly and you can do more times. Firebolt might be nice for wounding things before they reach melee range, but for that level of damage, it is a waste to use it in close combat.
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DosMan007: So on level 10, I am getting bombarded to where I can't even move, and going through potions like water now. So on one of the monsters attacking me I spam casted the Firebolt spell, and was able to kill one of them, but being left with zero mana after only 8 or 9 casts.
If you are using potions that quickly, you are already overwhelmed and are likely fighting a losing battle. Back up and figure out how you got overwhelmed. Did you wake up too many enemies at once? Are you making good use of terrain to limit the enemy's effectiveness? Why was it more effective to use magic to kill a monster than to use your weapon? If I had to guess, your chance-to-hit is too low, so you miss too many attacks and often deal zero damage.
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DosMan007: Earlier in my game I had found an axe, but have found now that having the shield does better for protection against attacks.
Agreed. Playing without a shield should be reserved for warriors that are overpowered relative to their enemies.
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DosMan007: Anyway, I'm not sure what to do now. On level 10, I have the horned beasts 3 behind me, and those little demon looking things using some kind of electric shot, and another mob all coming at me, and I get surrounded and can't move.
If you get surrounded, you are almost certainly doomed. Your priorities should be minimizing the number of melee attackers, which will cut down on how often you need to block, and secondarily, minimizing the number of ranged attackers that can fire on you. You may need to retreat to a location that lets you shape the battle. Can you fall back to a corner, forcing the enemies to engage you 3-at-a-time instead of 8-at-a-time? Are there any cleared enclosures, such that you could use the doorway to force them to fight you one-at-a-time?

What equipment do you have (including items in inventory, not just worn) that can modify your dexterity, armor class, chance-to-hit, damage, or relevant resistances? What are your character statistics? (A screenshot of your character page is fine.) What are the names of your enemies, so that I can look up their exact properties? From your description, they are of the Horned Demon and Lightning Demon families. Three of the four types of Horned Demon can appear on level 10 (Mud Runner, Frost Charger, Obsidian Lord). Three of the four types of Lightning Demon can appear on level 10 (Red Storm, Storm Rider, Storm Lord). What weapon are you using? Horned Demons are Animals, not Demons (don't ask me why...), so if you use a blunt weapon, they take half damage from your attack.
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DosMan007: Well, I started reading some books, but now after reading your post, yea I'm just gonna worry about warrior.
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advowson: I think you should read whatever books present themselves, particularly for utility spells like Teleport or Town Portal. Just do not expect to use offensive magic extensively.
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DosMan007: However, I do want to note, that I have a level 5 Firebolt spell does 7-12 damage.
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advowson: You can probably do at least that much with a melee hit, which you will deliver more quickly and you can do more times. Firebolt might be nice for wounding things before they reach melee range, but for that level of damage, it is a waste to use it in close combat.
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DosMan007: So on level 10, I am getting bombarded to where I can't even move, and going through potions like water now. So on one of the monsters attacking me I spam casted the Firebolt spell, and was able to kill one of them, but being left with zero mana after only 8 or 9 casts.
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advowson: If you are using potions that quickly, you are already overwhelmed and are likely fighting a losing battle. Back up and figure out how you got overwhelmed. Did you wake up too many enemies at once? Are you making good use of terrain to limit the enemy's effectiveness? Why was it more effective to use magic to kill a monster than to use your weapon? If I had to guess, your chance-to-hit is too low, so you miss too many attacks and often deal zero damage.
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DosMan007: Earlier in my game I had found an axe, but have found now that having the shield does better for protection against attacks.
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advowson: Agreed. Playing without a shield should be reserved for warriors that are overpowered relative to their enemies.
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DosMan007: Anyway, I'm not sure what to do now. On level 10, I have the horned beasts 3 behind me, and those little demon looking things using some kind of electric shot, and another mob all coming at me, and I get surrounded and can't move.
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advowson: If you get surrounded, you are almost certainly doomed. Your priorities should be minimizing the number of melee attackers, which will cut down on how often you need to block, and secondarily, minimizing the number of ranged attackers that can fire on you. You may need to retreat to a location that lets you shape the battle. Can you fall back to a corner, forcing the enemies to engage you 3-at-a-time instead of 8-at-a-time? Are there any cleared enclosures, such that you could use the doorway to force them to fight you one-at-a-time?

What equipment do you have (including items in inventory, not just worn) that can modify your dexterity, armor class, chance-to-hit, damage, or relevant resistances? What are your character statistics? (A screenshot of your character page is fine.) What are the names of your enemies, so that I can look up their exact properties? From your description, they are of the Horned Demon and Lightning Demon families. Three of the four types of Horned Demon can appear on level 10 (Mud Runner, Frost Charger, Obsidian Lord). Three of the four types of Lightning Demon can appear on level 10 (Red Storm, Storm Rider, Storm Lord). What weapon are you using? Horned Demons are Animals, not Demons (don't ask me why...), so if you use a blunt weapon, they take half damage from your attack.
I was able to get past that point I was stuck at on level 10. I was moving too quickly, and because I guess I was right on the edge of the monsters range, I would pull all these monsters in from different directions. So what I tried to do was, stay in one place, kill a bunch of monsters before moving on, and that was the trick to that.