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Just started playing and the first two encounters were pretty brutal. The first one my leader fell so I went back to the station and paid for recovery. The 2nd encounter was against 4 skink people and one of my guys is at 11 hp.

Question is, do you need to go back to the station after sustaining damage or is there some passive healing as you travel between nodes ?
Post edited December 29, 2018 by saladmode
Derelectics are not welcoming, I don't how some can breathe as they're supposed without working sustaining system.
No, you can almost not heal. Later (level4?) you may choose the doctor way, but it's even not so good.
Out from the station, you have to count on your shields.
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ERISS: Derelectics are not welcoming, I don't how some can breathe as they're supposed without working sustaining system.
No, you can almost not heal. Later (level4?) you may choose the doctor way, but it's even not so good.
Out from the station, you have to count on your shields.
Ahh damn I was afraid of that. Thanks for answering my question. I think it was my fault that I needed so much healing as I went to the wrong ship and it was much harder.
You may be having bad time with RNG. The game gave me a brutal welcome as well, almost immediately pitching my lv1 team against two humanoids (maybe robots, I don't quite remember) who were apparently the strongest enemy on that derelict. After I managed to beat them and spend almost all monnies to get the team back on their feet, I was about to quit since by extrapolating that experience I could see that I was only making progress towards my demise.
However, I'm now 10 hours into the game and counting, with one game load due to wipe and several successful retreats from too strong enemies and/or encounters under unfavorable conditions. Keep going and don't hesitate to retreat if you see that you're close to wipe. You will probably get a chance to become stronger either through leveling up on other enemies, finding something better in loot, or getting a piece of equipment with rare properties at the shop.

Regarding the topic question... Medic can unlock a "heal self by 1 point per 3/2/1 turns" pasive ability at lv3. I still have to understand if it works outside of combat too. I'm also wondering if Medic can be used less carefully as damage sink due to that, but in my opinion Leader with Taunt, Deflect, Parry and Counterattack can do a better job. In case you happen to draw the needed cards, that is. Or someone with a Tech tool that gives passive Shield recovery.
Post edited January 01, 2019 by AgeevAlex89
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AgeevAlex89: You may be having bad time with RNG. The game gave me a brutal welcome as well, almost immediately pitching my lv1 team against two humanoids (maybe robots, I don't quite remember) who were apparently the strongest enemy on that derelict. After I managed to beat them and spend almost all monnies to get the team back on their feet, I was about to quit since by extrapolating that experience I could see that I was only making progress towards my demise.
However, I'm now 10 hours into the game and counting, with one game load due to wipe and several successful retreats from too strong enemies and/or encounters under unfavorable conditions. Keep going and don't hesitate to retreat if you see that you're close to wipe. You will probably get a chance to become stronger either through leveling up on other enemies, finding something better in loot, or getting a piece of equipment with rare properties at the shop.

Regarding the topic question... Medic can unlock a "heal self by 1 point per 3/2/1 turns" pasive ability at lv3. I still have to understand if it works outside of combat too. I'm also wondering if Medic can be used less carefully as damage sink due to that, but in my opinion Leader with Taunt, Deflect, Parry and Counterattack can do a better job. In case you happen to draw the needed cards, that is. Or someone with a Tech tool that gives passive Shield recovery.
It appears that the reason my first encounters were so tough was that the ship I first visited was too high lvl- this is illustrated by an exclamation mark next to the derelict node. It essentially means that enemies are a lot higher lvl than your crew.

If you go to any normal derelict it's actually quite easy. The issue with going to a hard ship is most pronounced at lvl 1, as you don't have enough abilities, synergy or flexibility to offset the higher level encounters. Though at higher levels, it's easily mitigated and mostly a non-issue.

I would not advise anyone to go to the hard ship at lvl 1 as it will just drain your resources. I don;t recall getting any additional xp or better loot there either. In fact I'd say the loot I got from the first hard ship was rather poor- the first encounter against 3 janitor bots returned no loot at all.

Thanks for the info on the Medic class, I have yet to try using one. After lvl 3 I don't see much of a point to a Medic as you rarely take health damage. Prioritizing shield strength and regeneration seems to be the cookie-cutter for any class in this game. My leader doesn't even use mental cards because most of the time it''s better to just lay down fire. The only abilities I'm using are weapon cards and shield regen cards and the game is a cake-walk.
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saladmode: on the Medic class, I have yet to try using one. After lvl 3 I don't see much of a point to a Medic as you rarely take health damage. Prioritizing shield strength and regeneration seems to be the cookie-cutter for any class in this game. My leader doesn't even use mental cards because most of the time it''s better to just lay down fire. The only abilities I'm using are weapon cards and shield regen cards and the game is a cake-walk.
You will change:
. sometimes healing is necessary, as emergeancy against bad luck
. later, mental is often more usefull than plain fire, notably to greatly disturb the big enemies
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saladmode: on the Medic class, I have yet to try using one. After lvl 3 I don't see much of a point to a Medic as you rarely take health damage. Prioritizing shield strength and regeneration seems to be the cookie-cutter for any class in this game. My leader doesn't even use mental cards because most of the time it''s better to just lay down fire. The only abilities I'm using are weapon cards and shield regen cards and the game is a cake-walk.
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ERISS: You will change:
. sometimes healing is necessary, as emergeancy against bad luck
. later, mental is often more usefull than plain fire, notably to greatly disturb the big enemies
So when does it actually get hard ? I stopped playing because there was no challenge anymore. My crew went 6 whole levels without taking health damage and I don't even fully understand the game mechanics.
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saladmode: So when does it actually get hard ? My crew went 6 whole levels without taking health damage
It will begin soon, at last. Yes the game is not very difficult, but that's what i found pleasant: you can play what you want, there is no broken style.
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saladmode: So when does it actually get hard ? My crew went 6 whole levels without taking health damage
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ERISS: It will begin soon, at last. Yes the game is not very difficult, but that's what i found pleasant: you can play what you want, there is no broken style.
I appreciate that DSD is not as unfair as Darkest Dungeon, but I think it needs more options for difficulty. Iron-man mode does not improve the difficulty at all.
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ERISS: It will begin soon, at last. Yes the game is not very difficult, but that's what i found pleasant: you can play what you want, there is no broken style.
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saladmode: I appreciate that DSD is not as unfair as Darkest Dungeon, but I think it needs more options for difficulty. Iron-man mode does not improve the difficulty at all.
We currently consider making Ironman more difficult beyond mere manual save disabling. Thanks for your feedback anyway - we'll try to take it into account.
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Snowhound-DZ: We currently consider making Ironman more difficult beyond mere manual save disabling.
However, last boss battle is the stop, moreover we almost can't grind to take superiority.