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Hi all,

Here's our current GOG version roadmap, for the short term:

- Win7 support
- More controller support
- Performance all around
- Keyboard custom Key Bindings
- Echoes tracker system
- More wells in game
- Bug fixing
- GOG achievements

Feel free add suggestions on the comments.

Sincerely,

The Decay of Logos Team
Post edited September 11, 2019 by amplify_diogo
avatar
amplify_diogo: Hi all,

Here's our current GOG version roadmap, for the short term:

- Win7 support
- More controller support
- Performance all around
- Keyboard custom Key Bindings
- Echoes tracker system
- More wells in game
- Bug fixing
- GOG achievements

Feel free add suggestions on the comments.

Sincerely,

The Decay of Logos Team
Hello, I've played and completed the game and in doing so have seen the majority of the highs and lows regaurding the bugs and story. Without spoiling anything for other readers I felt it hard to care about Elk by the end of the game when I only used it to open 3 gates during my play time, it otherwise served no other gameplay purpose for me. I understand there are alot of issues with the game that no doubt take priority over improving the story bond between the Elk and the protaganist, but it would be nice to see it fleshed out a bit more if possible.

Also just an off hand question I don't recall the protaganist ever being named. Was this intentional, an oversight or maybe I just missed it.

If you need help identifying game play bugs and issues let me know I only want to improve the experience for others and myself.
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Doagatra.909: Without spoiling anything for other readers I felt it hard to care about Elk by the end of the game when I only used it to open 3 gates during my play time, it otherwise served no other gameplay purpose for me.
Not completed the game, or seen this myself, but I did read that if you raised the Elk's friendship, high enough, using food, and cuddles at every opportunity, she would actually fight alongside you in combat.
That's clearly another gameplay purpose, but it doesn't just happen.

For me the Key Rebinds is the most important fix, behind game breaking bugs, which should always come first.
The current keys make the game unplayable for me.

I've put this on hold, and been playing, Control, and GreedFall (Which have the key Rebinding I need), while I wait for this essential fix.
Post edited September 15, 2019 by UhuruNUru
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Doagatra.909: Without spoiling anything for other readers I felt it hard to care about Elk by the end of the game when I only used it to open 3 gates during my play time, it otherwise served no other gameplay purpose for me.
avatar
UhuruNUru: Not completed the game, or seen this myself, but I did read that if you raised the Elk's friendship, high enough, using food, and cuddles at every opportunity, she would actually fight alongside you in combat.
That's clearly another gameplay purpose, but it doesn't just happen.

For me the Key Rebinds is the most important fix, behind game breaking bugs, which should always come first.
The current keys make the game unplayable for me.

I've put this on hold, and been playing, Control, and GreedFall (Which have the key Rebinding I need), while I wait for this essential fix.
I couldn't agree more about the rebindable keys, I hate having to cramp my hand on WASD set ups I much prefere TFGH. I have tried feeding and hugging the Elk as much as I can, but it just runs off when enemies come close. Apprently it can also kick open jammed doors inside ruins, but the few it can enter I found the Elk just gets stuck on the walls.
avatar
Doagatra.909: Hello, I've played and completed the game and in doing so have seen the majority of the highs and lows regaurding the bugs and story. Without spoiling anything for other readers I felt it hard to care about Elk by the end of the game when I only used it to open 3 gates during my play time, it otherwise served no other gameplay purpose for me. I understand there are alot of issues with the game that no doubt take priority over improving the story bond between the Elk and the protaganist, but it would be nice to see it fleshed out a bit more if possible.
Thank you for playing the game to completion! We hope you had a good experience.

The Elk is meant to serve multiple purposes in the game:
- Serves as an extra inventory
- If done carefully, it allows you to speed through or backtrack a bit quicker in some areas
- It helps you in combat in special circumstances (e.g. 3 enemies or more)
- It is central to the story (there's more to this, but won't spoil)
- Helps solve some of the puzzles

Having said that, due to some problems we had with the Elk's navigation and AI, it was harder to rely on the Elk for anything else other than opening doors and inventory. This has now been improved in the latest version of the game (1.02), and the next patch will improve this further.
avatar
Doagatra.909: Also just an off hand question I don't recall the protaganist ever being named. Was this intentional, an oversight or maybe I just missed it.
This is intentional. We named her Ada, however.
avatar
Doagatra.909: If you need help identifying game play bugs and issues let me know I only want to improve the experience for others and myself.
Cheers! We might request some specific feedback in the future, via this forum.
avatar
UhuruNUru: For me the Key Rebinds is the most important fix, behind game breaking bugs, which should always come first.
The current keys make the game unplayable for me.

I've put this on hold, and been playing, Control, and GreedFall (Which have the key Rebinding I need), while I wait for this essential fix.
Thank you for waiting! I will make sure that this is a high priority fix for one of our next patches.
Post edited September 16, 2019 by amplify_diogo
avatar
Doagatra.909: I couldn't agree more about the rebindable keys, I hate having to cramp my hand on WASD set ups I much prefere TFGH. I have tried feeding and hugging the Elk as much as I can, but it just runs off when enemies come close. Apprently it can also kick open jammed doors inside ruins, but the few it can enter I found the Elk just gets stuck on the walls.
WASD is what I always use, for me the worst thing is the crouch, being on Ctrl, my hands are to small to reach that key while using WASD,
I must rebind to C.
Also Shift as sprint, is a must, as Alt is very awkward, but manageable for the rarely used walk, where quick reactions are not as vital.

Now individual users can always use AutoHotKey, but that requires they can write scripts for the program
AutoHotkey
AutoHotKey Guides
Hotkeys - Definition & Usage - AutoHotKey
List of Keys (Keyboard, Mouse and Joystick) - AutoHotKey

Here's a basic script, I wrote
Decay of Logos.AHK

Note I've not got far enough in the game, to test the Mouse Thumb Button 1 Rebind for F+R keys works.
A Semi-colon " ; " is used to make the rest of a line a comment, and can comment out everything if placed at the at the start of a line.

The script ensures the game must have active window focus for the binds to work, allowing Alt Tabbing out to revert to the normal keyboard, adding new binds should be done after the suspend off instruction
The basic Format is {New Key Bind}::{Old Key Bind}
For the WASD to TFGH you mention this would work.
t::w
f::a
g::s
h::d

Though not strictly always necessary, in this instance F needs a rebind if you want it for movement, so adding the reverse binds is good practice, and then if you need to rebind WASD to another function you just replace the other key; also comments will make it much easier to understand what you did, for others, and yourself months later.

t::w ; Rebind Forward (W Key) to No Function (T Key)
w::t ; Rebind No Function (T Key) to Forward (W Key) - No in game function, enables T Key press (Using W, or replace this with desired key eg x::t) if future usage required
f::a ; Rebind Left (A Key) to Guard/Parry (F Key)
j::f ; Rebind Guard/Parry (F Key) to No Function (J Key) - Moves Guard Parry to equivalent location, to the right of movement keys
u::r ; Rebind Magicae (R Key) to No Function (U Key) - Moves Magicae to equivalent location, to the right of movement keys
g::s ; Rebind Backward (S Key) to No Function (G Key)
s::g ; Rebind No Function (G Key) to Backward (S Key) - No in game function, enables G Key press (Using S, or replace this with desired key eg x::g) if future usage required
h::d ; Rebind Right (D Key) to No Function (H Key)
d::h ; Rebind No Function (H Key) to Right (D Key) - No in game function, enables T Key press (Using W, or replace this with desired key eg x::h) if future usage required

So that gives you a shifted layout to cut and paste in, note I used two tab presses (→→) to help in understanding the script, but GOG forum formatting removes them, I recommend you add them back in.

Walk Sprint, and Crouch/Slide, are in the table, and can be easily adjusted if you wish, just remember first key is what you want, second key is what game uses. yyou could also shift the number keys along to "4 to 7" if you wanted.

Well I've virtually written the script, by writing the above, so I've made what seem reasonable key choices, for one handed use around the TFGH setup, and commented out the untested thumb mouse button,
Decay of Logos - TFGH Setup.AHK

You need to install AutoHotKey to use it, obviously, and I'll just point out this is the first AutoHotKey script, I've ever written.
Well my original was, the TFGH setup is technically the second
Post edited September 16, 2019 by UhuruNUru
avatar
Doagatra.909: I couldn't agree more about the rebindable keys, I hate having to cramp my hand on WASD set ups I much prefere TFGH. I have tried feeding and hugging the Elk as much as I can, but it just runs off when enemies come close. Apprently it can also kick open jammed doors inside ruins, but the few it can enter I found the Elk just gets stuck on the walls.
avatar
UhuruNUru: WASD is what I always use, for me the worst thing is the crouch, being on Ctrl, my hands are to small to reach that key while using WASD,
I must rebind to C.
Also Shift as sprint, is a must, as Alt is very awkward, but manageable for the rarely used walk, where quick reactions are not as vital.

Now individual users can always use AutoHotKey, but that requires they can write scripts for the program
AutoHotkey
AutoHotKey Guides
Hotkeys - Definition & Usage - AutoHotKey
List of Keys (Keyboard, Mouse and Joystick) - AutoHotKey

Here's a basic script, I wrote
Decay of Logos.AHK

Note I've not got far enough in the game, to test the Mouse Thumb Button 1 Rebind for F+R keys works.
A Semi-colon " ; " is used to make the rest of a line a comment, and can comment out everything if placed at the at the start of a line.

The script ensures the game must have active window focus for the binds to work, allowing Alt Tabbing out to revert to the normal keyboard, adding new binds should be done after the suspend off instruction
The basic Format is {New Key Bind}::{Old Key Bind}
For the WASD to TFGH you mention this would work.
t::w
f::a
g::s
h::d

Though not strictly always necessary, in this instance F needs a rebind if you want it for movement, so adding the reverse binds is good practice, and then if you need to rebind WASD to another function you just replace the other key; also comments will make it much easier to understand what you did, for others, and yourself months later.

t::w ; Rebind Forward (W Key) to No Function (T Key)
w::t ; Rebind No Function (T Key) to Forward (W Key) - No in game function, enables T Key press (Using W, or replace this with desired key eg x::t) if future usage required
f::a ; Rebind Left (A Key) to Guard/Parry (F Key)
j::f ; Rebind Guard/Parry (F Key) to No Function (J Key) - Moves Guard Parry to equivalent location, to the right of movement keys
u::r ; Rebind Magicae (R Key) to No Function (U Key) - Moves Magicae to equivalent location, to the right of movement keys
g::s ; Rebind Backward (S Key) to No Function (G Key)
s::g ; Rebind No Function (G Key) to Backward (S Key) - No in game function, enables G Key press (Using S, or replace this with desired key eg x::g) if future usage required
h::d ; Rebind Right (D Key) to No Function (H Key)
d::h ; Rebind No Function (H Key) to Right (D Key) - No in game function, enables T Key press (Using W, or replace this with desired key eg x::h) if future usage required

So that gives you a shifted layout to cut and paste in, note I used two tab presses (→→) to help in understanding the script, but GOG forum formatting removes them, I recommend you add them back in.

Walk Sprint, and Crouch/Slide, are in the table, and can be easily adjusted if you wish, just remember first key is what you want, second key is what game uses. yyou could also shift the number keys along to "4 to 7" if you wanted.

Well I've virtually written the script, by writing the above, so I've made what seem reasonable key choices, for one handed use around the TFGH setup, and commented out the untested thumb mouse button,
Decay of Logos - TFGH Setup.AHK

You need to install AutoHotKey to use it, obviously, and I'll just point out this is the first AutoHotKey script, I've ever written.
Well my original was, the TFGH setup is technically the second
I've tried AutoHotKey programs in the past and found they either don't work or are to much trouble to bother with. I tend to just accept the default controls if no other options are presented. Thanks for the guide lines tho, it maybe worth trying it again however.
Well I did test it in game before I uploaded, it, so I know everything does work
Best thing I found was the generic on Focus script, which disables the script unless the game has focus, it even works on multiscreen setups, I have 3 of them.
This is key list, and if you want to use a different key, just replace the first letter with what you want

t::w ; Rebind Forward (W Key) to No Function (T Key)
w::t ; Rebind No Function (T Key) to Forward (W Key) - No in game function, enables T Key press (Using W, or replace this with desired key eg x::t) if future usage required
f::a ; Rebind Left (A Key) to Guard/Parry (F Key)
j::f ; Rebind Guard/Parry (F Key) to No Function (J Key) - Moves Guard Parry to equivalent location, to the right of movement keys
u::r ; Rebind Magicae (R Key) to No Function (U Key) - Moves Magicae to equivalent location, to the right of movement keys
g::s ; Rebind Backward (S Key) to No Function (G Key)
s::g ; Rebind No Function (G Key) to Backward (S Key) - No in game function, enables G Key press (Using S, or replace this with desired key eg x::g) if future usage required
h::d ; Rebind Right (D Key) to No Function (H Key)
y::e ; Rebind Interact/Jump (E Key) to No Function (Y Key)
4::1 ; Rebind Cycle Weapons (1 Key) to Call Companion (4 Key)
5::2 ; Rebind Cycle Items (2 Key) to No Function (5 Key)
6::3 ; Rebind Cycle Magicae (3 Key) to No Function (6 Key)
7::4 ; Rebind Call Companion (4 Key) to No Function (7 Key)
x::LShift ; Rebind Walk (Left Shift Key) to No Function (X Key)
d::LAlt ; Rebind Sprint (Left Alt Key) to Left (D Key)
c::LControl ; Rebind Crouch/Slide (Left Control) to C key

It's up to you try it, or not, It was more a learning exercise for me.
Post edited September 17, 2019 by UhuruNUru
avatar
Doagatra.909: Hello, I've played and completed the game and in doing so have seen the majority of the highs and lows regaurding the bugs and story. Without spoiling anything for other readers I felt it hard to care about Elk by the end of the game when I only used it to open 3 gates during my play time, it otherwise served no other gameplay purpose for me. I understand there are alot of issues with the game that no doubt take priority over improving the story bond between the Elk and the protaganist, but it would be nice to see it fleshed out a bit more if possible.
avatar
amplify_diogo: Thank you for playing the game to completion! We hope you had a good experience.

The Elk is meant to serve multiple purposes in the game:
- Serves as an extra inventory
- If done carefully, it allows you to speed through or backtrack a bit quicker in some areas
- It helps you in combat in special circumstances (e.g. 3 enemies or more)
- It is central to the story (there's more to this, but won't spoil)
- Helps solve some of the puzzles

Having said that, due to some problems we had with the Elk's navigation and AI, it was harder to rely on the Elk for anything else other than opening doors and inventory. This has now been improved in the latest version of the game (1.02), and the next patch will improve this further.
avatar
Doagatra.909: Also just an off hand question I don't recall the protaganist ever being named. Was this intentional, an oversight or maybe I just missed it.
avatar
amplify_diogo: This is intentional. We named her Ada, however.
avatar
Doagatra.909: If you need help identifying game play bugs and issues let me know I only want to improve the experience for others and myself.
avatar
amplify_diogo: Cheers! We might request some specific feedback in the future, via this forum.
avatar
UhuruNUru: For me the Key Rebinds is the most important fix, behind game breaking bugs, which should always come first.
The current keys make the game unplayable for me.

I've put this on hold, and been playing, Control, and GreedFall (Which have the key Rebinding I need), while I wait for this essential fix.
avatar
amplify_diogo: Thank you for waiting! I will make sure that this is a high priority fix for one of our next patches.
I've find the Elk very difficult to control when mounted, its turning circle is very poor and I often just end up face first in a wall even in the wider areas.

I don't think I've ever taken on more than 2 opponents at a time, due to the way combat works in this style of game and the few times I have is during an ambush, but the Elk still just stood and watched.

I gave the Elk as many berries as I could and cuddled it after each use, but I'm yet to see anything but a bigger stress bar come from it. Which doesn't really benifit me because I don't tend to use it for anything but a portable bank.

Thank you for discussing this, it's always nice to find people that understand that criticism isn't a bad thing.
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Doagatra.909: I've find the Elk very difficult to control when mounted, its turning circle is very poor and I often just end up face first in a wall even in the wider areas.
Have you tested the Elk's controls on version 1.02? We have made some improvements to both the steering and AI navigation. There's still work to do but it should be more playable now.
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Doagatra.909: I don't think I've ever taken on more than 2 opponents at a time, due to the way combat works in this style of game and the few times I have is during an ambush, but the Elk still just stood and watched.
You may also get help from the Elk during an ambush, but only after you defeat the first boss. The idea was to get him to help you only when you were in dire need, and 2 enemies is still manageable. At 3 enemies things start to get a bit complicated, that's when we wanted the player to get that surprise help from the Elk.
avatar
Doagatra.909: I gave the Elk as many berries as I could and cuddled it after each use, but I'm yet to see anything but a bigger stress bar come from it. Which doesn't really benifit me because I don't tend to use it for anything but a portable bank.
What the berries and cuddling do is make the stress level bar grow more slowly. However, you can use up the entire length of the bar when mounting the Elk. Once you leave it will return to zero, but if you don't feed the berries and cuddle, you will get less mount time as the bar will grow faster.
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Doagatra.909: Thank you for discussing this, it's always nice to find people that understand that criticism isn't a bad thing.
Thanks for that. We have no problem with criticism, at all. We really only reject suggestions to dramatically change important systems, both because it's way too late for that and also because, at the end of the day, the game still represents our vision. We appreciate the feedback and want to fix all the issues or even little glitches players find.

The reason our iteration times are slow is because we only have one programmer, who is also the game designer, so we're a bit slow. We're doing our best, however.

If you enjoyed the game, please leave us a written review. We could really use a break on the store front page.
Post edited September 18, 2019 by amplify_diogo
I bought the game today but just realised that the version 1.0.4 was released on Steam a month ago while here it is still 1.0.3. I hope it is not abandoned :(
Do you have an ETA for this update ?
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Kryornis: I bought the game today but just realised that the version 1.0.4 was released on Steam a month ago while here it is still 1.0.3. I hope it is not abandoned :(
Do you have an ETA for this update ?
Not abandoned, Steam had a few platform specific fixes and improvements, GOG will be updated as well.
avatar
Kryornis: I bought the game today but just realised that the version 1.0.4 was released on Steam a month ago while here it is still 1.0.3. I hope it is not abandoned :(
Do you have an ETA for this update ?
avatar
amplify_ricardo: Not abandoned, Steam had a few platform specific fixes and improvements, GOG will be updated as well.
Good to know. Thank you :)