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high rated
This is a large content update focusing on combat, aiming to make it more balanced, realistic and fun to play.
This version introduces new elements like Shields and Platforms that fundamentally change how combat will play out.
Raider AI has also been overhauled, and the existing defense structures have been rebalanced.

New Resources

Round Shield
A basic shield that can be used with one handed weapons to block incoming attacks.
1 Leather + 1 Log = 2 Round Shields.
Has 200 HP and a 50% chance of blocking incoming attacks.
Available from the Bronze Age onward.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767918287

Oval Shield
A large shield that can be used with one handed weapons to block incoming attacks.
1 Iron + 1 Log = 2 Oval Shields.
Has 400 HP and a 66% chance of blocking incoming attacks.
Available at the Iron Age.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767918647

New Structures

Wooden Platform
A structure, built inside the settlement's walls, so your people can shoot at raiders from it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767915177

Reinforced Platform
A sturdier version of the Wooden Platform, can hold more people in it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767912104

Deep Iron Mine
An upgraded Iron Mine, that increases the amount of ore that can be extracted from it.
A few people from the community asked for this, as they were running out of Iron in late game.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767919838

New Techs

Shieldmaking
Allows the crafting of Shields in the Workshop.

Deep Mining
Allows the construction of Deep Iron Mines.

New Music
3 new music tracks.

Quality of Life
- New Structures panel, that allows you to locate any structures you have built (especially useful for mines).
- New Megaliths panel, that allows you locate megaliths and megalithic transports.
- Management panels are now split between "Standard" and "Advanced".
- New default resource limits: Wool: 50, Dry Skin: 20, Leather: 20.

Balance Changes
- Increased the amount of Raiders that attack your settlement from the Copper Age onward, since it is easier to defend your town now.
- Watchtowers and Guard Towers are more expensive now, but also more resistant.
- Increased amount of skins produced by domestic animals, as Leather is now in higher demand in late game.
- Slightly reduced the cost of techs in the Ancient Warriors scenario (but they are still more expensive than normal).
- Changed express evolution achievement to 6 hours instead of 5.
- Reduced Reinforced Gate cost to 1 unit of Iron.
- Slightly increased hit points of Gate, Reinforced Gate, Palisade and Wall.
- Moved netting tech to Bronze Age.
- Reduced trader prices of all animals.

Misc
- Fix issue with raiders bringing outdated weapons in hardcore mode sometimes.
- Tweaked main menu UI.
- People will now abort capture tasks if very hungry, or if the animal has run too far away.
- Towers and Platforms can now be toggled off, which will cause AI to ignore them.
- Raiders now gather near the town and attack in a more coordinated manner.
- Improved Wall and Palisade selection boxes.
- Optimized rendering of small objects.
- Properly snapping materials to terrain when building a structure.
- Improvements to milestone cameras to make sure they show more relevant scenes.
- Preventing people from changing outfit when the alert is on.
- Fixed exploit where the player could save the game just before a trader arrived to get better resources.
- Fixed issues with milestones on community scenarios with uppercase names.
- Improved shadows for palisade
Post edited July 15, 2019 by mwmartino
Deep iron mine is a welcomed addition. I was looking forward to it. I will try it out in the future, in order to see how much resources it will provide. The combat update looks interesting and more immersive. Especially the wall platforms. Keep the updates coming. Thanks.
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Wishmaster777: Deep iron mine is a welcomed addition. I was looking forward to it. I will try it out in the future, in order to see how much resources it will provide. The combat update looks interesting and more immersive. Especially the wall platforms. Keep the updates coming. Thanks.
The update sounds great. Just wondering when it will become available on gog.com. Thanks
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Wishmaster777: Deep iron mine is a welcomed addition. I was looking forward to it. I will try it out in the future, in order to see how much resources it will provide. The combat update looks interesting and more immersive. Especially the wall platforms. Keep the updates coming. Thanks.
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SigridM: The update sounds great. Just wondering when it will become available on gog.com. Thanks
It is available. Launch the Gog Galaxy, and let the update roll.
Please, if possible, introduce a wall element that can be placed on the riverbank so that raiders can't go around the wall. I don't mind the cost or anything. Maybe some kind of tower. I would like it to be possible to build a walled city with river through it, not to have to build a wall along the riverbank. Also, the possibility of having a water source for the animals that is not the river so that a settlement not directly on river is possible. For now, you can't build too far away from river if you have domestic animals. People get water from wells, maybe animals can have something similar? Some structure that needs water from the well or similar, doesn't matter as long as it makes possible building more inland.

Thank You.

P.S. Enjoying the game very much.