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I did not create this. It is a work around I found on the ASCARON forums a few years back and it works very well, almost to well for folks that like the Flak Mission challenge as is.
1. Go to your DARK STAR ONE installation folder.
2. Go to folder -- lua\mission.
3. Use notepad or any text editor to open BattleLib.lua. Change “.lua” to “.txt” first. Then use NOTEPAD to edit the file. When done, change “.txt” back to “.lua”.
4. Search for -- "BattleLib.CreateWing = function( BG, Data )". (USE “<Ctrl>+<F>” to find this)
5. Scroll down a little bit until you see the following section:
if def.Position then
temp.Position = NVector.Add( {
Vector1 = BG.Center,
Vector2 = def.Position } ).Vector
End
temp.Number = 1 :add this line here.
6. Add "temp.Number = 1"(without the double quotes) right below this section as shown in red. It should also right above the line "if use_define then".
7. Save the change and go back to game and load the Flak mission.
8. You should now always be facing only 1 enemy in each attack wave.
It is highly recommend that you undo this change (remove the additional line) after you pass through the Flak mission as the story arc could get broke later on . Especially when you go to visit the hidden system to meet with Jack at a burned out trade station. (Save the game after the mission, exit the game, undo the change and go back to your save).
You don’t need to do all that, just download and install the Mesa MOD and run the Fix bat file and it will do the rest, instead of large groups of attacking droids you get one per group. Nice.
I agree that the mesa mod has a lot of good stuff in it. I have known about the mod from the time it first came out. However, I have found that I can play DS1 quite nicely without all the extra "benefits" the mesa mod gives you. I actually used it for a while at one time and then reverted back to playing the game straight. I only put this up because it allowed a player to get through the Flack missions if they looked like they were becoming a show stopper, but other wise could build up a perfectly decent DS1 fighter with out a mod like mesa. Which is what I do. To do the changes is not really all that hard to do actually. If one is not so inclined to delve into a minor hack then, yes, the mesa mod is a good way to go. Lets face it, who would not want to take on the enemy with a tricked out ship at least once.
Post edited May 29, 2010 by playedout
Thanks, That is exactly what I needed.

Just so that all things are equal ...in reading here and elsewhere I believe that that is exactly what the MESA MOD is meant to do but it wasn't working for me.

This did.
avatar
playedout: I did not create this. It is a work around I found on the ASCARON forums a few years back and it works very well, almost to well for folks that like the Flak Mission challenge as is.

1. Go to your DARK STAR ONE installation folder.

2. Go to folder -- lua\mission.

3. Use notepad or any text editor to open BattleLib.lua. Change “.lua” to “.txt” first. Then use NOTEPAD to edit the file. When done, change “.txt” back to “.lua”.

4. Search for -- "BattleLib.CreateWing = function( BG, Data )". (USE “<Ctrl>+<F>” to find this)

5. Scroll down a little bit until you see the following section:

if def.Position then
temp.Position = NVector.Add( {
Vector1 = BG.Center,
Vector2 = def.Position } ).Vector
End
temp.Number = 1 :add this line here.

6. Add "temp.Number = 1"(without the double quotes) right below this section as shown in red. It should also right above the line "if use_define then".

7. Save the change and go back to game and load the Flak mission.

8. You should now always be facing only 1 enemy in each attack wave.

It is highly recommend that you undo this change (remove the additional line) after you pass through the Flak mission as the story arc could get broke later on . Especially when you go to visit the hidden system to meet with Jack at a burned out trade station. (Save the game after the mission, exit the game, undo the change and go back to your save).
Just for the record, you can install the Mesa mod and play the normal game, just use the batch file from the mod to change that lua file for the Flak missions (and back again afterward).
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Thank you so much for this. Man.. I would have never beat that flac2 mission.. I thought maybe I was close, but not even... Thank God for this hack! Put the game back the way it was as soon as I passed the mission.