Posted September 05, 2016
Hey guys, bought this game now when it was in sale to be able to return to my yought. Now I play this game and its so fun.
However I am a bit frustrated of multiple issues I need to solve every now and then in my city.
As far as I see, its a result of a missing features which newer games (played Zeus) have. Road block specifically.
So with this in mind is there any way to design a great city?
I am creating a house colonies and building the education/supplies/entertainment and desirability around them. This seems to be a most effiecient method and allows to get houses to high level very fast. And I have farms and industry a bit behind them, enought to get employees but farther to not decrease desirability.
As long as I keep houses at casa level (the first level of nice house with brickes) this works nicely.
However, if I allow the house colony to growth further I am having4 issues:
1) unemployment
2) low level of food
3) houses level constantly changing up and down because they didn't get pottery, food, furniture, oil etc. despite the resource is sitting in granarx/warehouse close to marketplace
4) new building to fix the problems 1 and 2 are not getting workers because they aretoo far away
If I build more building, soon I end up with need to crate another colony to get workers for those building because it seems, that not only the building must be connected to the house but that house must have employees available. I mean if I make 10 buildings at farthest distance from one single house, it will not fill them all with workers!
And new colony = again unemployment and low on food.
Im currently solving this by deleting some of the houses in middle of the long colony or better designing the colony to have markes and other basic buildings in middle of it, so sides can fill industry/farms. But its still not 100% fix.
And I found simple trick to workaround high unemployment. I build multiple fountains around reservoair. Each fountain will take 3 workers from the global pool of workes, they do not need to be around houses at all. And it also allows flexibility, can delete /rebuild fountains as needed. However, I would like to be able to make it work without it.
It seems to me that making a low level houses around the industry/farms creates a criminality as the peoples inside them are not happy they must live in worse houses than rest of the city and so they start riots, also they tend to die on disease a lot...
I wish I could be able to use road block, I wish I could be able to prevent markets from taking goods from specific warehouse, I wish to be able to prevent markers to distribute goods to houses that doesn't need it and I wish I could manually edit/write AI for each building and its worker(s). Yea that would be awesome :)
Any advices? How are you creating your city in C3?
However I am a bit frustrated of multiple issues I need to solve every now and then in my city.
As far as I see, its a result of a missing features which newer games (played Zeus) have. Road block specifically.
So with this in mind is there any way to design a great city?
I am creating a house colonies and building the education/supplies/entertainment and desirability around them. This seems to be a most effiecient method and allows to get houses to high level very fast. And I have farms and industry a bit behind them, enought to get employees but farther to not decrease desirability.
As long as I keep houses at casa level (the first level of nice house with brickes) this works nicely.
However, if I allow the house colony to growth further I am having4 issues:
1) unemployment
2) low level of food
3) houses level constantly changing up and down because they didn't get pottery, food, furniture, oil etc. despite the resource is sitting in granarx/warehouse close to marketplace
4) new building to fix the problems 1 and 2 are not getting workers because they aretoo far away
If I build more building, soon I end up with need to crate another colony to get workers for those building because it seems, that not only the building must be connected to the house but that house must have employees available. I mean if I make 10 buildings at farthest distance from one single house, it will not fill them all with workers!
And new colony = again unemployment and low on food.
Im currently solving this by deleting some of the houses in middle of the long colony or better designing the colony to have markes and other basic buildings in middle of it, so sides can fill industry/farms. But its still not 100% fix.
And I found simple trick to workaround high unemployment. I build multiple fountains around reservoair. Each fountain will take 3 workers from the global pool of workes, they do not need to be around houses at all. And it also allows flexibility, can delete /rebuild fountains as needed. However, I would like to be able to make it work without it.
It seems to me that making a low level houses around the industry/farms creates a criminality as the peoples inside them are not happy they must live in worse houses than rest of the city and so they start riots, also they tend to die on disease a lot...
I wish I could be able to use road block, I wish I could be able to prevent markets from taking goods from specific warehouse, I wish to be able to prevent markers to distribute goods to houses that doesn't need it and I wish I could manually edit/write AI for each building and its worker(s). Yea that would be awesome :)
Any advices? How are you creating your city in C3?