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I think it is kind of bad news for Barony fans on GOG, thought still worth sharing, if you are still considering buying this game on GOG (which I, myself, did):

SheridanR, one of Barony devs, on the topic of delayed updates on DRM storefronts:
(source: https://steamcommunity.com/app/371970/discussions/0/1290691308591078754/#c1290691308593327318)
I totally acknowledge this as a problem, and you can blame me personally for not being punctual about updating our DRM-free storefronts. Nobody else on the team currently has access to that (maybe they should?!)

The bad thing is, there's no way we can make these updates more convenient to manage for DRM-free customers. Unlike steam, where pushing out updates on all three platforms happens more-or-less instantly and at the push of a button, on DRM-free platforms we have to manually login to each online portal, upload the entire package for each platform one by one, and repeat for every DRM-free storefront out there.

Frankly, it is not even financially worth it to us to go through the hassle of updating every storefront, because the only front that brings us any money on a consistent basis is Steam. Even if we combine the lifetime earnings from every other storefront out there, they hardly make up a month's paycheck that we get from Steam.

Overall, it is quite tedious to manage, and it feels rather unimportant when the only things that have been changing between releases lately are bug-fix type things.

Still, as I said, I accept personal responsibility for being tardy about the updates. You paid money for our game. I respect that. I'm actually really grateful for it.

When I get home tonight, I will update all the DRM-free storefronts with the latest patch.

That being said, for our next game: I'm not sure I want to target a DRM-free release again (outside of GPL source code releases, that is). It's just too tedious and costly to support.
...and some reasoning why, in their opinion, GOG sux for relly indie-indie developers (some valid points, to be honest):
(source: https://steamcommunity.com/app/371970/discussions/0/1290691308591078754/#c1290691937706215260)
When Barony came out a couple years ago it was about 1000x easier to get a Humble widget than to get on GOG. Actually, it's still way easier to get on Humble, and although GOG has a really nice community, the fact is, Humble is much easier to work with than GOG, for a few reasons:

1) GOG is headquartered in Cyprus and their only other international office is in Poland. They have no American presence, and do not use mediums such as paypal or dwolla, so the only way to collect royalties from them is by sending an email to one of their financial officers requesting an international bank transfer, which is a huge pain in the♥♥♥♥♥

2) The only way to get your game files updated is by logging into an ftp server, transferring the files (this is not a fast transfer, btw), then emailing a representative to publish the files to the storefront. The whole process typically takes several days, compared to several minutes for Humble and mere seconds for Steam.

3) The only way to get your game on GOG to begin with is to fill out a lengthy form and letter explaining why your game is so great and hope that they will descend from the heavens to begin months long negotiations and email correspondences to setup a storefront. If they are not interested in you, you will never hear anything back from them. Matter of fact, we had to submit our game three times before it got on their site, and they only finally accepted us because I explained that every other storefront had already had our game for months.
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As for me, I have mixed feelings about this. On one hand, I think that - slow transfer and PITA GOG management or not - they should maintain consistent update timing on all platforms where they sell it for money, like every other decent developer does, indie or not.
On the other hand, thought, it is hard to not agree that some of GOG mechanics and practices are straight from distributing stone age, especially for really independent, FOSS-operating systems friendly games. Galaxy isn't officially available for Linux and doesn't seems to be really planned at all (I got a feeling that whole Linux support thing was hasty decision out of SteamOS fear on GOG's management side, and lost any momentum when SteamOS took an arrow to the knee; sadly, because Free software and DRM freedom naturally comes hand-to-hand, something that CD Projekt seems to be absolutely unable to grasp since Jesus was a lad,), and there is more effort done on easy regional pricing schemes for big studios than making publishing friendly for totally independent developers.

/Estel
The Devs said on Steam that the Barony expansion (Blessed Addition) will still be coming to Humble and GoG, just a bit later. So Barony fans on GoG should not worry for the continuity of this game.

Source:
http://steamcommunity.com/games/371970/announcements/detail/1674650439747573756

mistersneak [developer] 18 hours ago said:
[...]we've not abandoned our other storefronts, Steam is just by far our biggest userbase. Sorry for the delay, we'll get to GOG and Humble as soon as we can.
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Hollyhock: The Devs said on Steam that the Barony expansion (Blessed Addition) will still be coming to Humble and GoG, just a bit later. So Barony fans on GoG should not worry for the continuity of this game.

Source:
http://steamcommunity.com/games/371970/announcements/detail/1674650439747573756

mistersneak [developer] 18 hours ago said:
[...]we've not abandoned our other storefronts, Steam is just by far our biggest userbase. Sorry for the delay, we'll get to GOG and Humble as soon as we can.
And the Blessed Addition is finally arrived to Gog .
Yeah, Blessed edition on GOG ! The game is still named Cursed Edition but it's really the blessed edition avaialble at download.

For OpenBSD users, there is an upcoming port that should be available in 6.4 (or -current) which requires the assets from the linux versions, one can use unzip to get the data from the sh file. :)
The new update is here as well.
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Estel_: If they are not interested in you, you will never hear anything back from them. Matter of fact, we had to submit our game three times before it got on their site, and they only finally accepted us because I explained that every other storefront had already had our game for months.
Every time I read stuff like this, I cringe... makes me regret putting so many eggs in the GOG basket
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Estel_: 1) GOG ... do[es] not use mediums such as paypal or dwolla, so the only way to collect royalties from them is by sending an email to one of their financial officers requesting an international bank transfer
True? That seems weird. I buy with Paypal, and I'm pretty sure I'm not the only one. Rather than turn it into cash at 3.75% (last I looked), then pay extra for a wire transfer, why don't they send royalties using Paypal and let the devs take the 3.75% hit?
The developer of Tooth and Tail instantly updates TnT on GoG along with the Steam update, there's no delay. I wonder what the difference is.
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Flesh420.613: The developer of Tooth and Tail instantly updates TnT on GoG along with the Steam update, there's no delay. I wonder what the difference is.
Read this for context (the first post from the developer):

https://www.gog.com/forum/a_hat_in_time/a_hat_in_time_on_gog_galaxy_now_has_achievements

That is why... some developers have access to that build system while others don't... my guess is it's still in development, so GOG rolls it out slowly to more and more developers until it's thoroughly tested

After reading that statement from the A Hat in Time developer... I'm confident things are going to turn around big time once that feature is released into the wild
I hope so. Albeit, I am quite certain that such platform for devs publishing on GOG should have been higher priority than all the Galaxy stuff that never gained true (pun intended) steam. Not to mention still not being supported on Linux, which - as a tool created in-house - is a real flop on GOG's side.

Not surprised thought, given the parent company corporate culture towards non-windows systems (yes, I still remember how CDP blamed linux customers for the drop of shres value after their half-baked Witcher 2 linux release...)