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Hi all,

Been a while since I've posted here again, but I'm interested in modding a certain portion of Baldur's Gate TOTSC, but after looking through all the data files and analyzing the content, I have no idea where to begin. It seems a lot more experienced than even I.

Now before you go off at me for not playing it vanilla (:P), yes I've already completed the game about ten times over and at the moment I'm really just playing around with console commands etc.
But then I came up with an idea and I'm wondering if it's possible. So here it is.

Is anyone here familiar with the 'cheat keys' that you can enable via the console? There's ones like CTRL+R, which heals any selected character, and CTRL+Y, which kills any selected character. And seeing as CTRL+Q (which adds the selected NPC to your party) doesn't work (it just crashes the game - for me, anyway), what if you could add one which sorta does? I'm not saying literally add them to your party, but instead 'charm' them.

Anyone familiar with Algernon's Cloak? I was thinking - what if you could somehow create another command key that uses the script that Algernon's Cloak uses, and remove the time delay so it doesn't take 2-3 seconds to charm the selected NPC, so it is able to charm even when it's paused? Because I know you can use some command keys from when the game is paused.

So Algernon's Cloak basically charms almost anyone or anything, as long as there isn't a Save vs Breath Weapon or Magic Resistance, and it lasts for a whole day. If you could somehow make that script compatible with a new command key... imagine what you could do? Spawn an army of Flaming Fist Mercenaries, charm them using a simple command key, and face them against the Gnoll Stronghold!

I'm suggesting this so it makes it easier to charm NPC's if there are any Algernon's Cloak users out there who are frustrated with how long it takes to do said things with it. But I was mainly wondering if that would be even possible, and where to begin. Any pro modders here, or anyone who knows what they're doing like to lend a hand please?

Other than that, post what you think below and let me know if you have any intelligence in the modding field of gaming. And sorry if this post didn't make any sense lol - I tried to sum it up as best I could.

Thanks for your time!

- cjhrjone54


P.S; Also, does anyone know if there's a 'spell command' for the CLUACONSOLE? I know there's one that spawns 'Creatures', and one that spawns 'Items', but is there one that 'spawns' Spells? Like you mouse over a 'creature' and type in the command with the spell resource, and it applies the spell to the creature? Could be another mod idea, if not already available.
Post edited October 22, 2013 by cjhrjone54
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The cheat keys are hard coded. You cannot do what you want via a script.

You can add spells to a character with the console, but that character must be able to use/access them -- there's no point in giving Magic Missile to a Ranger, or Entangle to a Bard. Hold your cursor over the character you wish to give the spell to, and type in:

CLUAConsole:AddSpell("<RESOURCE NAME>")

For example, to give Magic Missile to your mage, type:

CLUAConsole:AddSpell("SPWI112")