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Hello. I'm wondering if you can somehow monitor the in game time while playing? it would be nice to be able to keep track of time when you have some summoned units up that lasts for several in game hours.

The only thing I can think of that show time is when you save and check up the time when you last saved but that is way too bothersome in my opinion.

I'm pretty certain it is possible to see the current in game time somehow it's just that I can't manage to find out how. And oddly enough I haven't found anything about it googling or searching these forums.

Also two more questions, how long is an in game hour in real time? and if I increase the FPS of the game from like 30 to 60 thus increasing the overall speed, the duration of spells and such increases as well, right? (so if 1 round which is 6 seconds with 30 fps 1 round becomes 3 seconds with 60 fps?)
Post edited May 02, 2013 by vaggan
This question / problem has been solved by Hickoryimage
The time can be seen in the tooltip over the clock in the bottom left corner of the screen.

Baldur's Gate uses six seconds of real time to represent one in-game minute -- that six seconds equals one combat round. So, one in-game hour equals 60*6 (360 seconds, or 6 minutes real time).

Turning up the timers in BG can cause problems, because it speeds up EVERYTHING in the game -- not recommended.
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Hickory: The time can be seen in the tooltip over the clock in the bottom left corner of the screen.

Baldur's Gate uses six seconds of real time to represent one in-game minute -- that six seconds equals one combat round. So, one in-game hour equals 60*6 (360 seconds, or 6 minutes real time).

Turning up the timers in BG can cause problems, because it speeds up EVERYTHING in the game -- not recommended.
Aah thank you. You had to hold down tab also while moving the mouse over the tooltip.

What kind of problem can happen if you run the game at higher speed? I've been playing around 80h of in game time with 60fps and I haven't encountered any major problems.
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Hickory: The time can be seen in the tooltip over the clock in the bottom left corner of the screen.

Baldur's Gate uses six seconds of real time to represent one in-game minute -- that six seconds equals one combat round. So, one in-game hour equals 60*6 (360 seconds, or 6 minutes real time).

Turning up the timers in BG can cause problems, because it speeds up EVERYTHING in the game -- not recommended.
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vaggan: Aah thank you. You had to hold down tab also while moving the mouse over the tooltip.

What kind of problem can happen if you run the game at higher speed? I've been playing around 80h of in game time with 60fps and I haven't encountered any major problems.
You don't have to hold the TAB key. It sounds like you have a long tooltip delay. You can change this in baldur.ini. Look for 'tooltips='. I believe the default is 60 -- I have mine set at 30.

As for problems with speeds, the most obvious is that it unbalances the game. You do not experience the game as it is meant to be experienced. The most serious, obviously, would be in multiplayer. But there are other issues, which Bioware failed to spell out in the manual or readme, but point out that it is not a supported feature. Just be aware that if odd things happen, this could be one of the reasons.
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vaggan: Aah thank you. You had to hold down tab also while moving the mouse over the tooltip.

What kind of problem can happen if you run the game at higher speed? I've been playing around 80h of in game time with 60fps and I haven't encountered any major problems.
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Hickory: You don't have to hold the TAB key. It sounds like you have a long tooltip delay. You can change this in baldur.ini. Look for 'tooltips='. I believe the default is 60 -- I have mine set at 30.

As for problems with speeds, the most obvious is that it unbalances the game. You do not experience the game as it is meant to be experienced. The most serious, obviously, would be in multiplayer. But there are other issues, which Bioware failed to spell out in the manual or readme, but point out that it is not a supported feature. Just be aware that if odd things happen, this could be one of the reasons.
Oh wow my tooltip was set at 2147483647 for whatever reason so it was practically disabled. Weird. That makes me wonder if any more settings in my baldur.ini is broken like that. I hope not. Do you know of any way to check out if your baldur.ini is ok? I can't remember that i have been editing my .ini at all. I doubt this can be because of running the game at 60fps? I would really not have to decrease the fps now that I'm used to the fast speed. It runs way to slow at 30 in my opinion.
Post edited May 03, 2013 by vaggan
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Hickory: You don't have to hold the TAB key. It sounds like you have a long tooltip delay. You can change this in baldur.ini. Look for 'tooltips='. I believe the default is 60 -- I have mine set at 30.

As for problems with speeds, the most obvious is that it unbalances the game. You do not experience the game as it is meant to be experienced. The most serious, obviously, would be in multiplayer. But there are other issues, which Bioware failed to spell out in the manual or readme, but point out that it is not a supported feature. Just be aware that if odd things happen, this could be one of the reasons.
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vaggan: Oh wow my tooltip was set at 2147483647 for whatever reason so it was practically disabled. Weird. That makes me wonder if any more settings in my baldur.ini is broken like that. I hope not. Do you know of any way to check out if your baldur.ini is ok? I can't remember that i have been editing my .ini at all. I doubt this can be because of running the game at 60fps? I would really not have to decrease the fps now that I'm used to the fast speed. It runs way to slow at 30 in my opinion.
As I said, changing the timers speeds up *everything* in the game, and logically that would include a compensation for the now overzealous tooltip delay -- so the game probably set it to that very high figure. The game writes to the ini file every time you play. Best practice for Baldur's Gate is to create a 'clean install' folder when you first install the game, and before ANY fixes, tweaks or mods have been installed. I know it's a little late in your particular case, but the clean install folder should consist of:

[Override] ***folder***
Baldur.exe
BGMain.exe
BGMain2.exe
Chitin.key
Dialog.tlk
Keymap.ini
Baldur.ini
WeiDU.log ***only a clean one!***

Bioware didn't opt not to support tweaking timers for nothing. :)
Ah well I can't be arsed to do a clean install for now, I'll just keep on playing and see how it goes. Anyways thanks a lot for your help, it was much appreciated :)
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vaggan: I'm wondering if you can somehow monitor the in game time while playing? it would be nice to be able to keep track of time when you have some summoned units up that lasts for several in game hours.
Unfortunately no way to monitor how long summons have left, but in general play is not really a big deal. You get used to it.
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vaggan: if I increase the FPS of the game from like 30 to 60 thus increasing the overall speed, the duration of spells and such increases as well, right? (so if 1 round which is 6 seconds with 30 fps 1 round becomes 3 seconds with 60 fps?)
Not that I've tried it, but no, I would think the duration of spells would decrease - relatively speaking. Spell effects last for X rounds, not real time seconds. So a spell that lasts for 1 round (6 seconds @30fps) would still only last for 1 round (3 seconds @60fps).

And IMO, that would suck balls in big battles, because you would be rushed trying to react, even pausing it frequently. BG was designed to be a game of well considered tactical combat, not a fast paced action RPG the likes of Diablo (which is also fun, because it was designed that way).

Although I have seen some people on this forum say they prefer it @60 fps, but no way I would recommend it. (As Hickory said, too many possible issues).