very true, especially at low levels in BG1.
I played through durlags tower mostly with melee weapons, because my tank (khalid) had such a good AC that enemies hit him only with a crit. Because you can only have ammo stacks of 20, I had to retreat to town for buying more ammo although I filled most of my inventory with ammo. (This happened in cloakwood forest +mines)
I think you have stacks up to 99 in bg2 (I am not 100% sure) what makes ranged combat much better.
This is why I always use the infinite ammo feature from BG2Tweaks or some such named mod. It's not supposed to be BG:Inventory Management, and being able to carry 500+ arrows around makes things so much easier. Of course, it also strengthens the strategy of kiting and ranged fighting.
Good tips you mention there btw.
Another one, which is handy against spell casters. Always have plenty of magic missiles (or that feather-looking thing). It fires instantly and always hits, so it's an effective way to mess up the spells of enemy mages and clerics.
Sorry, but your infinite ammo and the "ring mod" is nothing but cheating.
So the dicussion goes like this:
q: First try- What do you wish you knew?
a: The game is easier when you cheat (like giving yourself infinite amme or stack AC like crazy)
This is true, but it is not my idea of fun.
But why stop there? The game is much easier when you kill everything via console and give yourself tons of exp for it.
lets be serious again.
I finished the vanilla game (BG1 and 2) without any mods or cheats several times. I just finished BGT which improves some things but adds some new bugs. BGT removed the exp cap of BG1 (though I never wanted this) and there were 2 enemies that were so bugged that I had to kill them via console to continue. This was the first time I had to cheat and I hated it.
- When you play it the first time, use the vanilla game without any mods or cheats. It is possible. Get a party of 6 as soon as possible and give everyone a ranged weapon+ammo and a melee weapon. safe often and in different slots. You may die a lot, but the best way to learn is to try out different things until you succeed. Sometimes you learn that the enemy is too strong and you have to come back later.
Three more things not mentioned until now.
- Better armor does NOT reduce the damage you take. It reduces your chance of being hit. So when 2 chars (one naked, the other one in a full plate, everything else is the same) fight the same type of enemy, the naked char will be hit more often, but when they get hit both take the same damage.
- There is also a 5%chance that you hit and also a 5%chance that you miss, no matter what your equipment is or against what you fight. Same goes for the enemy. So there is a chance that your super equipped fighter misses a goblin and the goblin hits you. Most things in this game are determined by throwing a dice (a virtual one, its a random number generator i guess) and if you throw a 1 your action always fails and with a 20 it always succeeds.
This applies not only to physical attacs but also to several other things.
-When you do a critical hit you do double damage unless the target wears a helmet or is immune to crits because of other reasons. Same goes for enemies so WEAR HELMETS!
- Do not think that the game rules make any sense.
Just imagine the following situations in the real world:
- There is a machine that throws stones at people. All stones have the same wight and the same speed. There are two people: One is naked and the other one wears a full plate mail. For the armored person it is much easier to evade the stones, but when a stone hits the armor, the person inside gets the same injuries as the naked person being hit.
- Two naked people fight each other with swords. One wears a helmet, the other one not. Both manage to hit some vital organs of the other one (like stabbing each other into the heart). But the one without helmet gets twice as much injured as the other one.