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Hi,
I finaly decided to continue with my evil playthrough and I am about to start BG II soon. Unfortunately there is not enough evil characters in BG II and I don't want to use any neutral characters. This party is really evil and I can't really imagine any of BG 2 neutral characters in evil party. In BG 1 I can imagine several of them in evil party (Branwen as she only cares for fighting, Safana as she doesn't care for people lives, Faldorn as she hates humans), but there is enough evil characters to choose from (I had Xzar, Montanor, Edwin, Viconia, Shar-Teel + PC assassin).
So are there some well-written evil fan-made NPC I could use? I tried to search for some, but almost every I found were good aligned, several neutral ones and few evil I found were unfinished. I am not particulary picky, but I would like the character to be at least somewhat believable in writing and not with über-stats, although I could tone them down with Shadow Keeper.
Well, if you have BGT installed, Viconia and Edwin will seamlessly cross over with their extant stats, then you have Korgan in BG2. So that's 3.

You could also try Mod For The Wicked. I haven't used it, so don't know how good it is.
As for vanilla NPCs in BG2, Haer Dails wouldn't be that off in an evil party, same with a "corrupted" chaotic neutral Anomen, so that's 2 more. I'd say Yoshimo would fit in as well, and so would Imoen, as she is loyal to the main character and doesn't care much if s/he is evil. Then you'll also have Sarevok in TOB, so you don't necessarily need NPC mods to put together a party for an evil playthrough.

you can find two evil thief NPCs (I haven't tried them), and [url=http://www.spellholdstudios.net/ie/ninde]and here you can find an evil necromancer. I personally didn't like her from what I've seen but NPC mods are really not my cup of tea in general so maybe you'll enjoy it.
I was playing Tutu, but yeah, I plan to get Korgan and Viconia ASAP and Edwin as well. I like to play with full party, though, and this is not enough by far. I want to get
I took a look at Mod for the Wicked and it is unfinished and abandoned. There are 2 evil NPC available separately there, though, and I think I'll give them a shot. I remember I even installed one of them some time in the past on the old game install. I never tried it, but maybe I will this time. I have to read more about them.

@szablev; It is my personal opinion, but I see Hear'Dalias more as leaning good than evil and I don't think he would fit in. I considered Anmoen and he still is option, but I had him in last playthrough (as LG), and there is only limited amount of Anomen one can endure. :-) Imoean may be devoted to PC, but she is still good and would suffer and not fit in such party. I dumped her quickly in BG 1 and she is still sore about it and about the monster I became. Yoshimo has the disadvantage that he is thief and my PC can handle most thieving stuff, even if she is just assassin. Another problem is his Spellhold accident that renders him unusable and he is not evil either. He is good example of neutral as he actually doesn't want to harm. He only values his own life than anyone's else and is trying to survie by any means possible.

I checked those thieves, but I am kind of sceptical toward one-day NPC. They are also thieves and I am not interested in thieves too much. I will maybe try them out anyway. I actually looked at that necromancer earlier today, but I haven't read it all and missed that she is evil. I think I will try her. I will bear in mind you didn't like it, but who knows, maybe I will. I need someone to replace Xzar to keep my morale high by saying me that my voice is ambrosia. :-)
I am not fan of NPC mods myself, but there is not really choice for evil party without them. I mean, 1 warrior, 1 wizard and 1 cleric in SoA? What is it? Joke? There are 8 evil NPC in BG 1, the same amount as neutral-aligned ones. For sequel they cut down 2 good characters, 2 neutral ones and 5(!) evil ones.

Thank you guys and if you or someone else will find or knows more, please share them here.
Post edited April 25, 2013 by Vitek
If you really want more evil-leaning NPCs, you have (yes it's the one from BG 1), the [url=http://www.spellholdstudios.net/ie/mftw]Mod for the Wicked contains Ariena, an evil fighter and Kido, an evil bard (it's also supposed to give more evil options to solve quests in the game but that's not in yet and probably never will be) and there's also Ninde who's an evil necromancer.
I haven't tried any of those so I don't know how good they are.

There are a few neutral NPCs from mods who should be pretty tolerant of evil PCs too.

But frankly you don't really need additional NPCs for an evil playthrough, provided your PC has thief levels. Korgan, Viconia and Edwin are among the most powerful NPCs in the game and you can easily finish the game with just them.
If you're just missing a thief, then there is , but she's chaotic neutral. [url=http://www.gibberlings3.net/amber/#]Amber is chaotic good so she's right out.
I'll admit it's a bit weird that modders haven't bothered much to try to fill the obvious lack of a real thief that's not Yoshimo, especially not an evil one. It shouldn't be that hard to write an assassin NPC into the game, imo.

If all else fails you can just use Shadowkeeper to modify Korgan into a fighter/thief or add thief levels to Edwin.
Post edited April 25, 2013 by mystral
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mystral: If all else fails you can just use Shadowkeeper to modify Korgan into a fighter/thief or add thief levels to Edwin.
That's not a bad idea actually, but I think he'd be better off modifying Viconia into a cleric/thief as she has 19 DEX, might as well take advantage of it.
Post edited April 26, 2013 by szablev
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szablev: but I think he'd be better off modifying Viconia into a cleric/thief as she has 19 DEX, might as well take advantage of it.
That's not a good idea, really. Viconia gets 'Find Traps', and any lock (well the vast majority) can be bashed by the stronger fighters. It's a waste of experience, when she should be maximising her cleric status to keep the party alive.
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szablev: That's not a bad idea actually, but I think he'd be better off modifying Viconia into a cleric/thief as she has 19 DEX, might as well take advantage of it.
As Hickory said, Viconia is better off staying as a single-class cleric, because you typically want your cleric to get their spells asap. And cleric/thief isn't a valid elven multiclass anyway, while you could legally make Edwin have taken a few thief levels before dualling to mage like Imoen, and I think Fighter/Thief is a valid multiclass for dwarves.

Personally, I'd favor the Korgan as fighter/thief, since I think thief has more synergy with the fighter class, and it fits better with his personality than with the other 2 NPCs.


And yes, you can use find traps and bash locks, but I don't think find traps actually disables traps (which is the important part) and not all locks can be bashed even with Korgan's high strength. Plus you'd miss out on a lot of xp.
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mystral: but I don't think find traps actually disables traps (which is the important part)
Not really. The important part is not to step on them -- they can be, in most cases, avoided. :-)
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mystral: As Hickory said, Viconia is better off staying as a single-class cleric, because you typically want your cleric to get their spells asap. And cleric/thief isn't a valid elven multiclass anyway, while you could legally make Edwin have taken a few thief levels before dualling to mage like Imoen, and I think Fighter/Thief is a valid multiclass for dwarves.

Personally, I'd favor the Korgan as fighter/thief, since I think thief has more synergy with the fighter class, and it fits better with his personality than with the other 2 NPCs.
I see where you are coming from, but I would like to add my two cents as well:

I don't think Korgan would make a very effective fighter/thief, as he is mainly a tank stat wise, and he already has 5* in axe proficiency, a weapon which you can't use for backstabbing, and that would be the only advantage he could gain from thief levels. Since he is probably going to wear heavier armor than leather, you'd have to take off his armor to use thieving skills, and then equip it again, and in BG2 you can't even change armor during combat which could become problematic in a few situations. Personally I see this as too much pain in the arse gameplay wise.

It's true that cleric/thief for an elf - I think it's only for gnomes - is not a valid class in 2nd edition ADnD, but I don't see it as an overpowered cheat. If you're using Shadowkeeper you're already "cheating" so you might as well take a few small liberties while you're at it. Also, Viconia is too weak to wear anything better than chain, so you might as well equip her with a good leather armor, and then you don't have to worry about removing it for thieving. (although she won't be a backstabber either, but at least it saves you the trouble of constantly switching the armor) If Vitek is going to run a 4 man party it will help with the split XP and level progression for Viconia as a cleric/thief.

And as for how it fits the personality, that is entirely up to subjective taste; I personally think that with her backstory involving fleeing from the Underdark and living on the surface as a lone survivor and all that jazz she is the best candidate for a thief multiclass.
Post edited April 26, 2013 by szablev
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mystral: If you really want more evil-leaning NPCs, you have (yes it's the one from BG 1), the [url=http://www.spellholdstudios.net/ie/mftw]Mod for the Wicked contains Ariena, an evil fighter and Kido, an evil bard (it's also supposed to give more evil options to solve quests in the game but that's not in yet and probably never will be) and there's also Ninde who's an evil necromancer.
I haven't tried any of those so I don't know how good they are.
I was considering Angelo before but I am not fan of people returrning from grave. Still, in the end I think I'll take him.
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mystral: But frankly you don't really need additional NPCs for an evil playthrough, provided your PC has thief levels. Korgan, Viconia and Edwin are among the most powerful NPCs in the game and you can easily finish the game with just them.
I know they would probably suffice from gameplay-wise but as I said I like to have my party complete, even if some of them are redundant in combats.
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mystral: If you're just missing a thief...
Actually that's not what I am missing at all. My PC is assassin and she is capable in most fields already. I would need to improve Find trap skill (I had Montanor for this in BG 1) but it should be quite quick and I could use Yoshimo until then.
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mystral: Personally, I'd favor the Korgan as fighter/thief, since I think thief has more synergy with the fighter class, and it fits better with his personality than with the other 2 NPCs.
It fits his personality? I don't know I always pictured him as someone who charges into battle head on without much thinking and it doesn't fits thief well, IMO. I think personality-wise it fits Viconia more but if I was to do it, I would change probably Korgan as Viconia will be my only cleric and will need her spells.
I don't like to change existing chracters, though, so I don't plan on doing that. I don't usually even like to dual class NPC.


Right now I think I will probably try Kido as bard should complement my party most and then either Angelo or that Ariene gal and I will likely dump him/her in ToB.

Thanks again, guys.
Uh, why does Minsc have 800 000 XP points at the beginning of the BG 2 when I import character? My char got some boost (almost 70k) as well. From 160 000 to 230 000.
Eh, I understand it's because my PC starts at lvl 10. But why is he not just at lowest possible number of XP for lvl 10 and why I got boost as well?
Post edited April 27, 2013 by Vitek