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I read that the gold box games which use 2nd edition d and d rules, all have something saying that if you have 16 into a stat you get a 10% exp bonus for each one of those you have.

I read that this might apply for all. Does anyone know if you have a 16 into all stats you get a 60% bonus to experience.

If that is true that this might just apply to all the gold box games which is awesome.
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deathknight1728: I read that the gold box games which use 2nd edition d and d rules, all have something saying that if you have 16 into a stat you get a 10% exp bonus for each one of those you have.

I read that this might apply for all. Does anyone know if you have a 16 into all stats you get a 60% bonus to experience.

If that is true that this might just apply to all the gold box games which is awesome.
BG and BG2 already give you the 10% bonus to XP on the assumption that you have 16 in your prime requisite, and never bothers to actually check. Multiple 16s do not change that.
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deathknight1728: I read that the gold box games which use 2nd edition d and d rules, all have something saying that if you have 16 into a stat you get a 10% exp bonus for each one of those you have.
No, it's a single +10% bonus if you've 16 in your "prime requisite" attribute(s) which depend of the class; it's a single one for basic class (Strength for fighters, Wisdom for clerics, Dexterity for thieves and Intelligence for wizards) and more than one for "special" classes (paladins, rangers, bards, ...). But either you qualify and you get the 10% bonus, or you don't qualify and don't get it, you never get it more than once.
Interesting to know. In the BG games, is the 10% also automatically given to playable NPCs as well, or can they lose it? NPCs with low prime requisites are rare (I doubt there are any in BG2), but Khalid only has 15 STR, for instance.
Quayle (Cleric/ Illusionist) has 17 int but only 10 wisdom.
All characters get the same XP, XP bonus doesn't depend on stats in the BG games.
In 2 e your main attributes should be maxed, usually 18. Some races like elves, and dexterity, have a bonus, so 19 for them, instead, or a minus, like halflings and strenth, so 17 for them. Charisma is totally useless unless you roll druid or paladin, so it should always be the dump stat. Constitution, unless being a fighter, the maximum useful is 16. With 15 strength you can wear full plate mail, so if you are a character who needs heavy armor but cannot afford max to strength, this is enough. 9 intelligence is ok for clerics etc, because it allows you to use scrolls and wands. Dexterity should always be maxed, it gives bonuses to all classes.
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KiNgBrAdLeY7: Constitution, unless being a fighter, the maximum useful is 16.
This is the one point I would disagree with (in some cases). Starting with 18 CON (or 19, which I think Dwarves can get?) is a stepping stone to 20+ CON, which lets you regenerate hit points. You can get one point from the Tome of Constitution in BG1, and one point from the Machine of Lum the Mad or potentially from the Deck of Many Things. Pointless for any class that isn't on the front line, but it's great for something like a Monk or Kensai that has to rely on damage avoidance rather than higher HP and armor--granted, you can only get high enough CON with either of those classes if you're playing BGT. So in most cases, the extra CON probably won't help, but it's something to keep in mind.
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KiNgBrAdLeY7: Constitution, unless being a fighter, the maximum useful is 16.
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NotJabba: This is the one point I would disagree with (in some cases). Starting with 18 CON (or 19, which I think Dwarves can get?) is a stepping stone to 20+ CON, which lets you regenerate hit points. You can get one point from the Tome of Constitution in BG1, and one point from the Machine of Lum the Mad or potentially from the Deck of Many Things. Pointless for any class that isn't on the front line, but it's great for something like a Monk or Kensai that has to rely on damage avoidance rather than higher HP and armor--granted, you can only get high enough CON with either of those classes if you're playing BGT. So in most cases, the extra CON probably won't help, but it's something to keep in mind.
But of course. At the end, anyone decides what stats he/she wants. Some people even give themselves lower stats on purpose than their super ludicrous lucky roll allows.
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KiNgBrAdLeY7: Some people even give themselves lower stats on purpose than their super ludicrous lucky roll allows.
My general rule for rolling is to roll until my character's primary stat is 15 or above (the sweet spot for bonus vs non-bonus), and then ALL other stats have to remain as they are; no reallocating of points, no matter what they are. It's much more fun to play with handicaps than to play as Übermensch, even if your main character is the weak link in the party. I hate power gaming.

[Edit for typo.]
Post edited December 03, 2014 by Hickory
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kmonster: All characters get the same XP, XP bonus doesn't depend on stats in the BG games.
This is correct. This is what I remember.
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KiNgBrAdLeY7: Some people even give themselves lower stats on purpose than their super ludicrous lucky roll allows.
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Hickory: My general rule for rolling is to roll until my character's primary stat is 15 or above (the sweet spot for bonus vs non-bonus), and then ALL other stats have to remain as they are; no reallocating of points, no matter what they are. It's much more fun to play with handicaps than to play as Übermensch, even if your main character is the weak link in the party. I hate power gaming.

[Edit for typo.]
Man i like your style! And your help on gameplay and technical game issues is always appreciated!