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The Baldur's Gate series is pretty masochistic from start to finish. It's the kind of game that can be incredibly easy if you know what you need to be doing in any given situation, and outright cruel if you do not. Where the original game and SoA generally allow you to go somewhere else and level up first, Throne of Bhaal forces you along the main storyline so there's not much opportunity to (legitimately) be over-levelled. You're just left to bang your head against the same encounter over and over again until you beat it or give up.

I remember encountering Throne of Bhaal as a kid and being completely curb-stomped by it. I then return as an adult (with the patience to read through the entire spell list and learn the game's intricate combos) and waltz through the entire campaign in three rest cycles. No time to set up sequencers or contignencies, just memorize spells and try to stretch them across an absurd number of encounters.

Baldur's Gate is definitely one of those titles that exemplifies old-school masochism. It presents a wall of difficulty that appears insurmountable, but with the proper care and consideration there are ways to overcome each of its challenges quite easily. Heck, there are mods that vastly increase the difficulty. Shocking, but true.
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Darvin: The Baldur's Gate series is pretty masochistic from start to finish. It's the kind of game that can be incredibly easy if you know what you need to be doing in any given situation, and outright cruel if you do not. Where the original game and SoA generally allow you to go somewhere else and level up first, Throne of Bhaal forces you along the main storyline so there's not much opportunity to (legitimately) be over-levelled. You're just left to bang your head against the same encounter over and over again until you beat it or give up.

I remember encountering Throne of Bhaal as a kid and being completely curb-stomped by it. I then return as an adult (with the patience to read through the entire spell list and learn the game's intricate combos) and waltz through the entire campaign in three rest cycles. No time to set up sequencers or contignencies, just memorize spells and try to stretch them across an absurd number of encounters.

Baldur's Gate is definitely one of those titles that exemplifies old-school masochism. It presents a wall of difficulty that appears insurmountable, but with the proper care and consideration there are ways to overcome each of its challenges quite easily. Heck, there are mods that vastly increase the difficulty. Shocking, but true.
Not that difficult, really. You can check my cheese guide for it! I am not a hardcore D&D fan, familiar with rules/rulesets/dices, yet my playthroughs have been a breeze up to now (i am almost finishing ToB for the first time like today or tomorrow). I create 3 players of my own, throw in 3 npcs, and wreak havoc. In 1, a fighter, paladin and mage are potent enough to beat anything. In 2, i copy that fighter 3 times, turn them all into berserkers, and dual 1 to mage, 2 to cleric, 3 to thief. Exploiting the max xp glitches (one of many), helps you export-import-begin new game at maximum level. Nothing can stand against you. Even Demogorgon and the Demi-Liches, were nothing more than a few seconds of combat.
Post edited August 09, 2013 by KiNgBrAdLeY7
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DProject: snip...
Viconia is pretty useless in this fight (only good for healing afterwards), so that's a minus one. That, or I don't know how to use her here properly.
Fyi DProject you really didn’t use Viconia to her best forte.

IMO popping into the item is ok for killing peons but as an evil Cleric of high level her goto ability is ‘Turn’ un-dead;
1. With your Mages, pick the weakest Wisdom (below 11) and ‘Wish’ for un-dead protection… the result will be 6 vampires which she can then ‘Turn’ to your advantage.
2. Unlike that other annoying NPC Cleric you can safely summon Skeleton Warriors without her blowing them up.
3. Any Un-dead (non- Lich) the enemy brings to the fight is pure gravy.

Sometimes having one great fighter is better than having two mediocre ones… the level 5 ‘Champion's Strength’ will add enough THAC0 to your Warrior that s/he CAN hit every time and can done after the combat starts*.

* For best results, I like to cloak my Cleric after casting this spell if there is a risk of her being attacked… the Gin from the “Efreeti Bottle” has a good supply of ‘Invisible’ spells and works well for this task.
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KiNgBrAdLeY7: Not that difficult, really. You can check my cheese guide for it! I am not a hardcore D&D fan, familiar with rules/rulesets/dices, yet my playthroughs have been a breeze up to now
Note I didn't use the word "difficult". Baldur's Gate is a game that can be very punishing, but there's always an easy way of doing things, provided you can figure it out.
Even Demogorgon and the Demi-Liches, were nothing more than a few seconds of combat.
Demiliches are a perfect example of Baldur's Gate in a nutshell. They have exactly two attacks, both of which are instant-kill abilities. If you have the right counter-measures you can be completely immune to these attacks and can walk all over them (berserker, anyone?), if you don't they'll just insta-kill your party.

The only "hard" part about demiliches is that you need a +4 or better weapon to harm them. If you tackle the Kangaxx quest early enough you won't have one yet.
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KiNgBrAdLeY7: Not that difficult, really. You can check my cheese guide for it! I am not a hardcore D&D fan, familiar with rules/rulesets/dices, yet my playthroughs have been a breeze up to now
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Darvin: Note I didn't use the word "difficult". Baldur's Gate is a game that can be very punishing, but there's always an easy way of doing things, provided you can figure it out.

Even Demogorgon and the Demi-Liches, were nothing more than a few seconds of combat.
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Darvin: Demiliches are a perfect example of Baldur's Gate in a nutshell. They have exactly two attacks, both of which are instant-kill abilities. If you have the right counter-measures you can be completely immune to these attacks and can walk all over them (berserker, anyone?), if you don't they'll just insta-kill your party.

The only "hard" part about demiliches is that you need a +4 or better weapon to harm them. If you tackle the Kangaxx quest early enough you won't have one yet.
Kangaxx early is very easy. Exploit the endless xp glitch. Have a cleric created and maxed, or even better, like me, fighter dual cleric. Kangaxx can turn to dust by being next to him with turn undead (or a sunray/false dawn, because you have some seconds before he starts his instant kills). Next demilich is in Watcher's Keep. You can do watcher's keep in ToB, do not rush to tackle it in 2. When you meet it, you have both spell protections and a nice, +5 or +6 weapon. Fighter mage killed it alone, without even simulacrum/summons tactics. But you have to be cheesy and have maxed xp.

Melissan... I beat her today. The 3 pantaloons (golden, bronze, silver), when turned into the right npc, will result in some crazy items. Target Melissan alone with Sarevok, 2 characters of your creation and your main wearing the robo suit/launcher, and she falls like a cow. Ignore her summoned creatures. Real problem is the fallen solar in there. Nothing else.
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KiNgBrAdLeY7: Exploit the endless xp glitch
Well, then you're not tackling him early. You've used an exploit (no different from cheating IMO) to become an end-game character. Of course he's going to be easy if you do that, but kinda defeats the point of playing the game and becoming stronger by overcoming challenges.
Real problem is the fallen solar in there
Agreed; that Solar is far more powerful than anything else Melissan throws at you.
This thread has degenerated into 'how to achieve... nothing'.