It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
RyaReisender: (I get bored from reading too much).
You must be young.
Nope not really, I'm 30. But I never enjoyed reading much.
avatar
RyaReisender: Nope not really, I'm 30. But I never enjoyed reading much.
An 80's child. You're young.
The answer to this: none of them.

Neverwinter night's 2 and Planescape: torment are the best RPG around that uses BG's engine.

Now, if I must ABSOLUTELY choose between Icewind Dale and Baldur's Gate... Well, my heart goes to Baldur's Gate.

As said before, less linear, more roleplay. But what most posts seemed to forgot entirely, is the possiblity, in BG 1 & 2, to play an evil caracter.

With an evil agenda on its own. With an evil-oriented ending. With evil-related dialogue options which are completely different from the good- or neutral-aligned. With evil-related powers gained. With evil cutscenes.

Playing an evil caracter is harder, especially since most companions (minions?) you pick are good or neutral. Most, but not all - in both BG1 ang BG2, you can create a balanced party of evil-only caracters - and it's super fun, and super different.

Try it. Play an evil caracter in Icewind dale? Pfffttt. The only thing that changes are a couple dialogues lines oriented toward mercenary attitude - which is quite poor, compared to what BG 1 & 2 have to offer.

After that, try an evil caracter in neverwinter night 2: mask of the betrayer expansion, devourer-oriented. It's even more epic.
I like Baldur's Gate a bit more. It's more RPGy, while Icewind Dale is more action RPGy. They focus on different things, and Baldur's Gate just scratches my itch just a tiny bit better. But I enjoyed both series.

There might be a nostalgia component - I played all these games within year or two of their release, but BG1 was the first of them.
I remember that I hated it - my characters were weaklings dying in every fight. But then I spend around 10 hours playing it nevertheless - still old good times. Boxes, CDs, pocket money (small at that). I just felt that I must try, because I've spent a fair amount of cash, and besides friends in school enjoyed this game.

After above said ten hours I got some feeling about mechanics of the game, I knew that sometimes it's better to run and so on. No internet then so no walk-troughs or guides. Figuring all by myself. And then I got completely sucked in.
Icewind Dale was simpler now that I knew engine, and it was easier, so maybe there's no component of hating it at first. It wasn't as much story driven and was more linear too. And I don't like linear that much.

There's at least one game missing and that's Planescape:Torment. It's even more story driven that BG, and it's so different that I can't compare them. I love both Baldur's Gate series and Torment but that's just asking if I like raspberries or pears more. Depends on day.

Now I remember that I haven't beaten IWD2. I got to last fight but wasn't strong enough. I must finish it one of these days.
avatar
spektroskopista: Now I remember that I haven't beaten IWD2. I got to last fight but wasn't strong enough. I must finish it one of these days.
...or maybe your dice rolls were not in your favor.

:)
avatar
spektroskopista: There might be a nostalgia component - I played all these games within year or two of their release, but BG1 was the first of them.
I remember that I hated it - my characters were weaklings dying in every fight. But then I spend around 10 hours playing it nevertheless - still old good times. Boxes, CDs, pocket money (small at that). I just felt that I must try, because I've spent a fair amount of cash, and besides friends in school enjoyed this game.
Level 1 characters in BG1 were squishy as hell, even fighters but once you leveled up, you essentially doubled your hit points which made continuing the game a lot easier. You just had to get over that hump

avatar
spektroskopista: After above said ten hours I got some feeling about mechanics of the game, I knew that sometimes it's better to run and so on. No internet then so no walk-troughs or guides. Figuring all by myself. And then I got completely sucked in.
Icewind Dale was simpler now that I knew engine, and it was easier, so maybe there's no component of hating it at first. It wasn't as much story driven and was more linear too. And I don't like linear that much.
Errrrr, BG is also linear, especially BG2, unless the nigh empty wilderness areas in BG1 counts as open.

avatar
spektroskopista: Now I remember that I haven't beaten IWD2. I got to last fight but wasn't strong enough. I must finish it one of these days.
One thing you can do when the final fight starts is use a scroll of "Protection from Magic" on Isair and just start hammering him. He goes down pretty quick, even with a gimped party :D
I really need to start reading these forums more with all the good comments and information.
I had always thought Icewind Dale wouldn't be my type of game (while BG definitely is) but reading thru this thread, I've completely changed my mind and will be getting it next time it goes on sale.

Lots of passion in this thread! Thanks to everyone who commented here.
avatar
IwubCheeze: Errrrr, BG is also linear, especially BG2, unless the nigh empty wilderness areas in BG1 counts as open.
Well, yes. That's what I had in mind - in BG1 you can explore almost whole map without following main quest. And then when you finally get to Baldur's Gate it's all accessible. It's less possible in BG2, but in IWD you have to visit new locations in specific order (If I remember correctly). BG2 restricts somewhat which locations you can access but still there is plenty of choices within what's accessible. Throne of Baal is mostly linear. And in IWD2 this is again certain order that is enforced. But as in this case this makes sense I don't mind (that much).

Thanks for advice, but I lost my saves ages ago, and I have to replay from scratch.

Besides this is one of problems I got starting with BG1. In my play-troughs I stuck with default team that is my mage, Imoen, Jaheira and Khalid, Minsc and Dynaheir. No cleric here. Jaheira is druid, but this does not give her full set of clerical magic. My knowledge of clerical magic was lacking. I later learned how useful can it be, but it was quite late in the process.
avatar
spektroskopista: Well, yes. That's what I had in mind - in BG1 you can explore almost whole map without following main quest. And then when you finally get to Baldur's Gate it's all accessible. It's less possible in BG2, but in IWD you have to visit new locations in specific order (If I remember correctly). BG2 restricts somewhat which locations you can access but still there is plenty of choices within what's accessible. Throne of Baal is mostly linear. And in IWD2 this is again certain order that is enforced. But as in this case this makes sense I don't mind (that much).
In BG2, the areas outside of Athkatla were just for side quests. You are right that you can choose which order to do them in but the end result will still be the same as you would be doing them all anyways, that is unless you wanted to be underleveled when leaving for Spellhold. In IWD, you did indeed have to visit locations in a specific order except for when you wanted to start the expansion areas and skipping parts of Wyrms Tooth in favour of starting Lower Dorn's Deep.


avatar
spektroskopista: Besides this is one of problems I got starting with BG1. In my play-troughs I stuck with default team that is my mage, Imoen, Jaheira and Khalid, Minsc and Dynaheir. No cleric here. Jaheira is druid, but this does not give her full set of clerical magic. My knowledge of clerical magic was lacking. I later learned how useful can it be, but it was quite late in the process.
Same, in my 3 playthroughs of BG1, I only ever had Jaheria for divine magic, I never bothered with any of the other divine magic using NPCs. That's why when I start my 4th run on BG1, I'm going to play a Ranger/Cleric and actually try using divine magic this time around. But, before I do that, I want to clear a few more games from my backlog :P
Baldur's Gate: Boring overall. No good story really, gameplay is meh, you are restricted to quite low level spells throughout the game IIRC (keep casting those low level healing spells to get HP back up).

Baldur's Gate 2: Much more engaging that the first BG, interesting characters, better story etc. My main complaint is how many of the encounters are of the rock-paper-scissors variety. If you didn't happen to have exactly the right protective spells, equipment etc. on, you'd be done for.

I recall having that problem especially with some demi-liches, but e.g. vampires were quite irritating too. If I faced vampires, I usually needed to reload the game, rearrange the spells (to get some "anti-vampiric" spells), and retry. It became more tedious than fun. Selection of spells was much more interesting in BG2 than in BG, as you had access to higher level spells now.

Dragons were pretty interesting adversaries. I had massive problems with the first dragon encounter (I was finally able to beat it by sheer luck, when I retracted into a small room and he teleported himself into there too, getting stuck to the furniture or something. So I just kept hitting him with arrows and spells until he was dead). I got so much more powerful with that encounter and good equipment too that the rest of the dragon encounters were quite easy IIRC.

In BG2, Minsc was able to crack me up several times with his "insightful" comments, more so than in BG1 with its simple "Go for the eyes, Boo!" yelps over and over again. Minsc was a bit meh in BG1, but hilarious in BG2.

Icewind Dale: I think I enjoyed it the most overall. It is a simpler game than BG2 and not much of a story (then again I felt the same about the first BG), but combat is more fulfilling, and none of that rock/papers/scissors crap either. The challenge in IWD became more of trying to control hordes of monsters, rather than one stupid demi-lich having some instant-death spell and you being unlucky enough to get hit by it.

I also liked the spells in IWD, I really liked casting some area damage druid and mage spells at incoming enemies.

Icewind Dale 2: Yet to play it properly. I'm still stuck in trying to make a "perfect" party. I thought I had it figured out based on the IWD party, but the ruleset seems quite different so I don't understand the importance of many skills or attributes.
Post edited February 23, 2015 by timppu
avatar
PsychoWedge: I don't understand what's supposed to be epic about BG1... BG2 maybe, but it's more convinience epicness then something reasonable.

But then again, I don't understand why an RPG has to be epic either, just so that it can be considered great. PST, Bloodlines, Fallout, NWN2 MotB and Arcanum aren't epic in any way, shape or form. Quite the contrary actually and they're gloriously great.
avatar
HEF2011: I believe you make a great point.

I wouldn't use the word 'epic' to describe games like Fallout, Fallout 2, Baldur's Gate, Baldur's Gate II: Shadows of Amn, and all the like, either. I certainly didn't believe those games were 'epic' at the time they were brand new. I just felt that they were extremely well-designed. I thought ALL games were going to be like this...

...little did I know there would be games like diablo |||, or starcraft 2 monetizing games on-line.

:(
I hear you, but I respectfully disagree! When I found Baldur's Gate,it was a White Label budget title in the dungeon of a HMV in Dublin-it was an impulse purchase and when I played it, completely ignorant of the game beforehand, I was blown away by how epic it truly was - but then again, that was TO ME-rather subjective, I guess, but isn't all of this? :) I think the options for multiple paths along with the expansive dialogue in a recognisable world with a very solid and to some, familiar ruleset made the entire game appear more epic than we would apply in a modern sense. I remember thinking it was a little ugly before getting absorbed in the real meat and potatoes of the game.

I loved BG2 and both IWDs too, but Baldur's Gate was epic for me because it opened my eyes to what RPGs could be, and as the scales fell away, I was hooked to the genre ever after. If i had come across IWD first however, I may have needed more substance to get to the same place as fast.
avatar
frostytaz: I hear you, but I respectfully disagree! When I found Baldur's Gate,it was a White Label budget title in the dungeon of a HMV in Dublin-it was an impulse purchase and when I played it, completely ignorant of the game beforehand, I was blown away by how epic it truly was - but then again, that was TO ME-rather subjective, I guess, but isn't all of this? :) I think the options for multiple paths along with the expansive dialogue in a recognisable world with a very solid and to some, familiar ruleset made the entire game appear more epic than we would apply in a modern sense. I remember thinking it was a little ugly before getting absorbed in the real meat and potatoes of the game.

I loved BG2 and both IWDs too, but Baldur's Gate was epic for me because it opened my eyes to what RPGs could be, and as the scales fell away, I was hooked to the genre ever after. If i had come across IWD first however, I may have needed more substance to get to the same place as fast.
I plan on picking up my first Dungeons & Dragons starter set very soon just for recreational reading purposes. Also, for 'flavor text' as a companion to the many video game versions of D&D I've played throughout the years.

:)
Post edited May 20, 2015 by HEF2011
prefer Baldur's gate. and although bg2 is a more robust game bg1 is still awesome. it's a great balance of combat and story.

iwd1 is mostly combat. it's a grind but the music is amazing. I enjoyed the environment but man it's too much of a grind and walking back and forth if you're a loot hoarder is a pain.

iwd2 was more like bg games with balance. the combat is the best here imo. some of the boss battles were a blast with how the map was set up. I think they thought more about map layout in regards to strategic combat here. but the puzzles in the forest, jungle and MORE were just too ridiculous for me. I'm still in awe of people getting past certain parts without a walkthrough. for this reason I will never play iwd2 again and never recommend it.
avatar
JLH: iwd2 was more like bg games with balance. the combat is the best here imo. some of the boss battles were a blast with how the map was set up. I think they thought more about map layout in regards to strategic combat here. but the puzzles in the forest, jungle and MORE were just too ridiculous for me. I'm still in awe of people getting past certain parts without a walkthrough. for this reason I will never play iwd2 again and never recommend it.
The forest wasn't that bad and I thought the jungle area was okay. However, if you want rediculous, I'm surprised you didn't mention the ice temple battle squares or the monastary trials. Those two areas were tedious beyond all human comprehension. I just activate the cheat keys and insta kill those things so I can get on with the game.

Regarding the ice temple battle squares, to this day, I still wonder how the idea of making the player go through 250 1v1 fights for loot even got past the brainstorming stage. Like......just...........how?