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Corr: It used to be rare for a game to have professional voice actors, and those that did were usually terrible because they blew their development budget on the talent.
*CoughCough*Oblivion*CoughCough*Fallout 3*Cough*Cough*
Post edited January 03, 2011 by DeadYorick
Except that Oblivion and Fallout 3 are actually pretty awesome.
Post edited January 04, 2011 by MountainMan
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MountainMan: Except that Oblivion and Fallout 3 are actually pretty awesome.
Except both games had voice acting that suffered, Oblivion moreso then Fallout 3. Whereas with Fallout 3 you could tell a lot of voice actors were reused constantly. Like with how all the Ghouls sounded the same.

Oblivion however had only a few voice actors, which becomes extremely prevelant when you hear two characters talk to each other.
Post edited January 04, 2011 by DeadYorick
My favorite in Oblivion was when they'd give a sound file to the wrong character. You'd have things like:

(feeble old man's voice) "I'm just a beggar trying to get by. Can you spare some coin?"
Player selects "Rumors"
(strong soldier's voice) "I hear there are Oblivion gates popping up all over, but Martin Septim will save us!"
Post edited January 04, 2011 by MountainMan
The major point that seems to be missed is that arx fatalis actually has an excellent and memorable story. The world outside is frozen, you cannot go outside. You have to survive, if you dont eat you die. The world actually feels alive. The leveling system is great too. As for those that say that the voice acting sucks, that is a hardcore cynics way of looking at it as I cant tell the difference between the two games voice acting.

Unlike in morrowind where the leveling system sucks. You swing your sword fifteen times and so your character can go fight mudcrabs or some other scum. The game gets boring really fast too as there is too much openendedness. Theres a big difference between openended and too openended. Their game daggerfall is recorded to have taken 2 days of non stop walking in game to get to the other side of the map. Who the fuck would want to play that. The story in each elder scrolls is terrible too. You are a no name and now you have the whole world to get lost in. I hate to break it to you, but i like to play games that i can finish in this lifetime. Morrowind and oblivion in my opinion, dont deserve to be placed in any competition as a roleplaying game. They are action rpgs and as such cannot be placed in the same category as bg1 and 2, planescape torment. I would say that they can be in the same category as d2.
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MountainMan: Except that Oblivion and Fallout 3 are actually pretty awesome.
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DeadYorick: Except both games had voice acting that suffered, Oblivion moreso then Fallout 3. Whereas with Fallout 3 you could tell a lot of voice actors were reused constantly. Like with how all the Ghouls sounded the same.

Oblivion however had only a few voice actors, which becomes extremely prevelant when you hear two characters talk to each other.
That was problematic, yeah, but at least the voice actor delivered good performances.

And that was less problematic in Fallout 3. Except for Ghouls and random enemies (raiders and mercenaries) I rarely encountered two NPCs with the exact same voice (the lack of a rumor function which meant that all NPC shared lines allowed a bit more range).