Posted October 13, 2012
about the game:
install high res patch.
-if you have charisma=9, you can add more companions (so you can add Sodd Mead Mug at the beginning.)
-charisma ALLOWS you to increase persuasion
formula is cha/4 = number of followers (+1 if you are persuasion expert.)
-you can use points navigaion on map view. (buttons on on the right, on the map screen. use 'w' for map.)
-to go to another town, head out of town, till map becomes blue.
-to open locked items, unequip weapons from followers, aim at locked chest, and press f2. press f5 to stop.
-f7 quicksave, f8 quickload
-to use item, put it in your hand, then click on enemy. you can use explosive this way.
-press 'r' to start fight
-space will switch between realtime/turn based
-in realtime mode you can run without using stamina!
magic guide:
explanation for magic:
-the more magical aptitude you have, the more powerful your spells are (well, harm spell, anyway.)
-you can increase MA by choosing history for your char, choosing specific race, and adding more spells (later).
TO increase increase MA at the beginning of the game:
-pick elf (+15%)
-and "day mage" history (+20% during day, -20% during night).
if encounter enemy during travels when it is nigth (after 6pm or before 6am), reload, and try again, hoping for the 'day encounter'.
-(if you use "only child" it will lover your "Charisma by 4 and your Persuasion and Haggle Skills by 2 each", which is bad,
so I don't want to use it. you wont be able to add followers easily.)
-choose just harm spell (this will also add +5% to MA). it will be enough for now.
-use "rest for one hour" when depleted mana.
-main stats are there to increase derived stats
for example, "constitution" and "will power" increase mana.
-and to allow to select more powerful spells. (depends on wp)
-LATER you can add time magic spells, or teleport, or fireflash... etc.
quick game guide tips:
-Crash Site:
pick chest at south on crash site
go inside cave on north east
-arbalah house:
-shrouded site:
-increase charisma to 9*. pick up Sodd Mead Mug at the inn.
-go to at the inn room, pick up message, and things from thugs.
-house in front of tunnel, go to tunel west, pick up stuff.
-bring boot to ritzo. DO NOT give him camera.
-then deal with bandits at the bridge. first with lukan.
-In Durnholm: you need +1 persuasion* for Archibald.
-in sewers, you can destroy mechanical arachnid without entering the room, using harm spell.
look up steve's guide to arcanum, and also tips. (here in forum)
and arcanum guide on gamebanshee site.
install high res patch.
-if you have charisma=9, you can add more companions (so you can add Sodd Mead Mug at the beginning.)
-charisma ALLOWS you to increase persuasion
formula is cha/4 = number of followers (+1 if you are persuasion expert.)
-you can use points navigaion on map view. (buttons on on the right, on the map screen. use 'w' for map.)
-to go to another town, head out of town, till map becomes blue.
-to open locked items, unequip weapons from followers, aim at locked chest, and press f2. press f5 to stop.
-f7 quicksave, f8 quickload
-to use item, put it in your hand, then click on enemy. you can use explosive this way.
-press 'r' to start fight
-space will switch between realtime/turn based
-in realtime mode you can run without using stamina!
magic guide:
explanation for magic:
-the more magical aptitude you have, the more powerful your spells are (well, harm spell, anyway.)
-you can increase MA by choosing history for your char, choosing specific race, and adding more spells (later).
TO increase increase MA at the beginning of the game:
-pick elf (+15%)
-and "day mage" history (+20% during day, -20% during night).
if encounter enemy during travels when it is nigth (after 6pm or before 6am), reload, and try again, hoping for the 'day encounter'.
-(if you use "only child" it will lover your "Charisma by 4 and your Persuasion and Haggle Skills by 2 each", which is bad,
so I don't want to use it. you wont be able to add followers easily.)
-choose just harm spell (this will also add +5% to MA). it will be enough for now.
-use "rest for one hour" when depleted mana.
-main stats are there to increase derived stats
for example, "constitution" and "will power" increase mana.
-and to allow to select more powerful spells. (depends on wp)
-LATER you can add time magic spells, or teleport, or fireflash... etc.
quick game guide tips:
-Crash Site:
pick chest at south on crash site
go inside cave on north east
-arbalah house:
-shrouded site:
-increase charisma to 9*. pick up Sodd Mead Mug at the inn.
-go to at the inn room, pick up message, and things from thugs.
-house in front of tunnel, go to tunel west, pick up stuff.
-bring boot to ritzo. DO NOT give him camera.
-then deal with bandits at the bridge. first with lukan.
-In Durnholm: you need +1 persuasion* for Archibald.
-in sewers, you can destroy mechanical arachnid without entering the room, using harm spell.
look up steve's guide to arcanum, and also tips. (here in forum)
and arcanum guide on gamebanshee site.
Post edited October 14, 2012 by dbojan