Posted May 29, 2013
So I'm finally going to play Arcanum. I have heard so many good things about it, and it's been on my list of games to play for years. I just never seemed to get to it somehow. But before I begin I had a few questions, I read the full 180 page manual but some things were not too clear.
Are Character Points really rare or what? Looking through the skills and tech tree I see a lot of neat stuff that I would like. In looking for answers I found all sorts of warnings that you can only max out one or maybe two stats/skills, but everything else would suffer if you do. If the level cap is 50 I would imagine that equates to 50 CP for the whole game. Is that not a lot of CP? Or is it that reaching level 50 would takes an insanely long time?
Is having low Beauty, like 2, really detrimental? I was eyeing the Hit by an Ugly Stick background but that -6 Beauty just sounds bad. Having a +1 to Dodge, Melee and Throwing right away sounds awfully tempting though. Especially because I was planning to put my first few points in these skills anyway.
I looked at the tech trees and that is definitely the way I want to go. But again I see the warnings; "don't waste CP on X because you can get follower Y who has that skill". I haven't really paid close attention because I don't want any spoilers. It does make me wonder though, what with all the talk about followers, if this game can be played solo or is it designed around group mechanics?
I normally don't over analyze this much in games, but I know these older RPGs had a bad habit of punishing the player for specializing too much, or not enough. I'd hate to get to the end of the game and find that some item/skill/option that I really wanted is now unattainable because I foolishly "wasted" a point to try out Gambling at level 3.
Are Character Points really rare or what? Looking through the skills and tech tree I see a lot of neat stuff that I would like. In looking for answers I found all sorts of warnings that you can only max out one or maybe two stats/skills, but everything else would suffer if you do. If the level cap is 50 I would imagine that equates to 50 CP for the whole game. Is that not a lot of CP? Or is it that reaching level 50 would takes an insanely long time?
Is having low Beauty, like 2, really detrimental? I was eyeing the Hit by an Ugly Stick background but that -6 Beauty just sounds bad. Having a +1 to Dodge, Melee and Throwing right away sounds awfully tempting though. Especially because I was planning to put my first few points in these skills anyway.
I looked at the tech trees and that is definitely the way I want to go. But again I see the warnings; "don't waste CP on X because you can get follower Y who has that skill". I haven't really paid close attention because I don't want any spoilers. It does make me wonder though, what with all the talk about followers, if this game can be played solo or is it designed around group mechanics?
I normally don't over analyze this much in games, but I know these older RPGs had a bad habit of punishing the player for specializing too much, or not enough. I'd hate to get to the end of the game and find that some item/skill/option that I really wanted is now unattainable because I foolishly "wasted" a point to try out Gambling at level 3.