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If you have Magnus in your party and ask Torian Kel to join (including returning from a wait) [or ask Magnus to join with TK in the party], Magnus will pitch a fit, asking you to choose one. With sufficient CHA/persuasion, you can get him to make an exception for you . . . but whenever I do, the game immediately crashes.

I was able to get them in the party together at one point, but I dropped off TK briefly and I can't get him back! Anyone know a workaround to either skip the dialog or prevent the crash?


. . . . Errr, is there a way to retroactively mark this as a question? *oops*
Post edited November 06, 2010 by Curunauth
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Curunauth: . . . . Errr, is there a way to retroactively mark this as a question? *oops*
Interesting crash, but the quote above is all I can help you with. The answer is...

No.

:-)
The simple answer would be to not have them both in your party. One is evil, one is good. They will clash no matter what.
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Aignur: The simple answer would be to not have them both in your party. One is evil, one is good. They will clash no matter what.
Yeah, I know, but that's fun! And that's part of the joy of Persuasion Master and CHA20, I can have anyone I want. There is a route to keep both of them at any time, it just crashes.

At the moment, I *do* have both in my party, but I can't leave them anywhere. This just means I have to be much sneakier to rob the Caladon palace, and I may not be able to meet Vollinger to kill him. Other than that, I think I'll be fine.

I'm trying to collect all the most interesting characters story-wise in my ridiculous party.

Along the way, I've discovered that Jormund, although not very useful, does not count towards your maximum companion limit (and unlike all others of that type, he *does* have an inventory)! So, he carries my hundreds of pounds of various grenades. :-)
it just means I can't go anywhere alone; this will be an issue if I want to off Vollinger, but I think
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Curunauth: I'm trying to collect all the most interesting characters story-wise in my ridiculous party.
+1 for intentionally putting together a band of misfits!
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Post edited November 07, 2010 by ChaunceyK
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Curunauth: I'm trying to collect all the most interesting characters story-wise in my ridiculous party.
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ChaunceyK: +1 for intentionally putting together a band of misfits!
:-P I like playing games MY way, where MY way is usually defined as "however I'm not supposed to :-P".

I wonder if I get some nice interaction between Raven and Z'an Al'urin . . .


Also, Sogg is special: Everyone else that I've collected and dropped off so far seems to wait for me (in Tarant) indefinitely, but Sogg warped home to Shady hills after I was away for a few days.

Also plan to get a Medical Arachnid and maybe use that familiar scroll I found (although it'll take a lot of babysitting while I train it from level 5 (I'm at 30). Big party for no reason other than I can! :-D

. . . I'm gonna complete some major quest only to realize I lost an ally half-way through and didn't even notice in the mob, heh.
Necropost, but whatever, I'm going to post the likely solution anyway.

Some characters object to other characters' presence in the party. They are sometimes called "righteous", but the term is also used for characters who object to the PC doing "evil" deeds, so I'm going to call them bitchy instead (because that's what they are if they object to a person they don't like assisting the person they presumably do like in achieving goals they presumably approve of - it's not like they have shared history where one murdered the other's girlfriend or something).

Each bitchy character hates another character who I'm going to call "calm".

At a point during the joining dialogue (I forget the exact order), if you have one character of the pair and try to invite another one, the bitchy character will bitch. None of the replies do anything unless you are particularly persuasive.

Particularly persuasive, in this case, means having 18 Persuasion (4.5 levels) and Persuasion Mastery (but note that Persuasion Mastery is the only skill Mastery that requires the whole 20 skill points - 5.0 levels - to receive the quest).

If you have all that, an extra dialog option appears ("Dear sir or madam, please stop bitching, we're saving a world here"). You pick it, and the game makes the bitchy character join the party...
...no matter if you were inviting him or his calm counterpart.

Now, in my game (UAP122509) this just causes the bitchy character to move to the bottom of the party list, but I don't see why it couldn't crash another installation on another machine. And the solution is to kick out the bitchy character, invite the calm character, then invite the bitchy character back.
Sorry I missed your reply Starmaker, I somehow didn't get the alert.

You have accurately described the situation, but alas, as noted in my first post, the crash occurs no matter which character is in the party already and which is invited. Further testing showed that order of dismissal and presence or absence of other members is similarly irrelevant; the issue seems to be that (after the first time you do it, apparently) whatever trigger is attached to the persuasion dialog option (which appears unavoidable, since it's always "bitchy" that you have to convince) just crashes the game.

My solution thus far has been to revert to a save with both characters in the party and never go solo; I abuse a cursed invisibility ring when I need them to be stealthy.
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Post edited September 25, 2023 by coffeecatttt