Where do I start?
1. Fire elementals. Attacking them damages your weapons. Getting hit damages your armor. The XP they give isn't great and they can kill you if you're not prepared. This is especially trying when you're going through a whole cave of big ones when you're hunting for a certain magic weapon.
2. Rock elementals. Not as bad as fire, but much more common and therefore annoying.
3. Technology/magic imbalance. The vast majority of the powerful enemies you fight in the game are magic-based, so a guy specializing in guns or other techno-wizardry is at a disadvantage. This makes sense, story wise, but it's still annoying.
4. Guns aren't worth it. Besides the problem in #3, the best guns still don't do as much damage as you can do with a sword and a good strength score. AND you need to have a constant supply of ammo.
5. Grenades are broken. 1 AP to throw, good damage, and apparently no friendly fire damage. Enough molotov cocktails and a high dex score can take on the world.
6. Nobody makes ogre-sized armor, except for a few leather suits that you can only get off another ogre's corpse.
7. NPC AI is garbage, especially for spellcasters. Don't give your guys any expensive healing items.
8. Most of the NPCs have little or no personality after they join the party.
9. Without good combat skills, the game is virtually unwinnable. Without good diplomatic skills, much of the game's content is inaccessible. Good luck, antisocial thief types...
10. Random encounters with crazy things, as mentioned above.
11. Level cap of 50. Why? By 50, you're already probably strong enough to solo the final boss and everything else, so why prevent further development?
12. Black mountain mines, partly because they're so long, partly because they're linear, and partly because their longevity and linearity makes shipping loot out of there arbitrarily hard.
Post edited February 20, 2010 by Prator