A lot of this is wrong. You can sneak up on things - tell your non-sneaky dudes to wait. You can coordinate the attack, tell them to attack a specific monster, to back off, etc. (Spell and equipment management unfortunately actually suck.) In a certain location, I ordered the dog to eat enemies while I distracted them and Virgil to heal us but otherwise not to engage in combat. Everyone else just waited outside because I didn't want the weapons damaged and Virgil couldn't heal the unarmed attack backlash fast enough.
As for the dialogue - GTA wets his pants upon encountering actual necromancy,
Im still doing early game here. In the Black Mountain mines, Magnus charged the very last (lava) golem. He's got a magical plate mail, decent 70 health so I let him do that.He got stomped and yelled for help, I told him to back off (F5), next combat round he died nevertheless :( oh well its quickload to the beginning of the map.
Same thing happened to Virgil and the "Swamp Thing" creatures lurking in the sewers. By the time he yelled for help, he was doomed. Must press F5 sooner I guess.
This game needs a #GoStandInThatCorner NPC command. Pressing F1 to move them to a safe plce will make them run there but they come back.
Would be nice if we have an F button for #Wait and #Come
I haven't completed the game, and when I linked that I was referring more to the combat system rather than the NPC dialogue content (or the lack of it as that page suggests).