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Being too lazy to sit down and do a formal analysis of the dice game, and because I like writing in Python, I extended my favourite toy project, a general-purpose RPG dice script, to roll it out with fair dice.

Techie people can get the script on GitHub. It's Public Domain so do what you like, but contributions and fixes are of course welcomed.

With fair dice I got an expected loss of 12% of the stake & a std deviation of 99% of the stake. I have no idea how points in Gambling skew that.
Post edited December 15, 2010 by sailmaker
So you rewrote how the dice game works for Arcanum? Or you wrote a script of how it should work in the real world? Either way, that is cool. I wonder what the actual stats are on the in-game dice game, because once you have high enough gambling you win, probably, 95% of the time.
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SheBear: So you rewrote how the dice game works for Arcanum? Or you wrote a script of how it should work in the real world?
The latter, the script evaluates how it would work in the real world with fair dice and no cheating.

The script also evaluates other common RPG dice rules, such as "roll 4d6 discarding the lowest", the White Wolf d10 dice pool system, and the game of Risk.
Post edited December 16, 2010 by sailmaker
You made a dice rolling program completely unrelated to Arcanum and have no information whatsoever regarding the actual game.

Glad I looked.
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themendios: Glad I looked.
I'm glad you looked too.
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themendios: You made a dice rolling program completely unrelated to Arcanum and have no information whatsoever regarding the actual game.

Glad I looked.
It isn't completely unrelated, it is the game which you play in Arcanum when you gamble.