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Zorgfin: I don't want tech/melee, I want a build that's more balanced, but just not too weak. Also, bullets are expensive as hell.
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Gazoinks: True. Easiest solution to that is to put a point into explosives early on and then camp outside (it has to be offscreen) of the gun shop until the bullet schematic shows up. Bullet parts are really cheap.

Maybe try throwing? You've got boomerangs and stuff so you don't have to worry about ammo, and then you could focus on crafting support stuff.
It's a bit weird though, and I think it only works with Sickly. Trust me, I've tried it with Idiot Savant and I've even tried raising his intelligence, but they all failed, except Sickly. Or, maybe my version of the game's a bit modified, but that's an unlikely possibility.

EDIT:Sorry, I meant to reply to your other comment about the Half-Ogre's dialogue.
Post edited September 02, 2012 by Zorgfin
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Zorgfin: It's a bit weird though, and I think it only works with Sickly. Trust me, I've tried it with Idiot Savant and I've even tried raising his intelligence, but they all failed, except Sickly. Or, maybe my version of the game's a bit modified, but that's an unlikely possibility.

EDIT:Sorry, I meant to reply to your other comment about the Half-Ogre's dialogue.
Well Idiot Savant is special actually in that it raises intelligence but forces the character (no matter the actual intelligence level) to use the "dumb" dialogue. So that isn't a good one to test with.

I'm not sure if there are any other backgrounds that give half-ogres more intelligence though, but they start with what, four normally? If you put all your starting points in intelligence that would give you enough to not have the dumb dialogue (which begins at 5 or 6 intelligence maybe?)
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Zorgfin: It's a bit weird though, and I think it only works with Sickly. Trust me, I've tried it with Idiot Savant and I've even tried raising his intelligence, but they all failed, except Sickly. Or, maybe my version of the game's a bit modified, but that's an unlikely possibility.

EDIT:Sorry, I meant to reply to your other comment about the Half-Ogre's dialogue.
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SheBear: Well Idiot Savant is special actually in that it raises intelligence but forces the character (no matter the actual intelligence level) to use the "dumb" dialogue. So that isn't a good one to test with.

I'm not sure if there are any other backgrounds that give half-ogres more intelligence though, but they start with what, four normally? If you put all your starting points in intelligence that would give you enough to not have the dumb dialogue (which begins at 5 or 6 intelligence maybe?)
I tested it a bit more and you're actually right about the Half-Ogre dialogue. Just one last question though, I really wanna play as a gunslinger, but playing as a Half-Orc, all that racist dialogue has been giving me a headache lately, are there any other races I could play a gunslinger with?
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SheBear: Well Idiot Savant is special actually in that it raises intelligence but forces the character (no matter the actual intelligence level) to use the "dumb" dialogue. So that isn't a good one to test with.

I'm not sure if there are any other backgrounds that give half-ogres more intelligence though, but they start with what, four normally? If you put all your starting points in intelligence that would give you enough to not have the dumb dialogue (which begins at 5 or 6 intelligence maybe?)
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Zorgfin: I tested it a bit more and you're actually right about the Half-Ogre dialogue. Just one last question though, I really wanna play as a gunslinger, but playing as a Half-Orc, all that racist dialogue has been giving me a headache lately, are there any other races I could play a gunslinger with?
Yeah. The Half-orc was mainly for roleplaying. Don't play an Elf, obviously, and Dwarves aren't well-suited to it (Dex penalty) but are workable. Other than that it's all good, Halflings and Gnomes would both be good choices.
Post edited September 03, 2012 by Gazoinks
Enjoy.

barbarian rampage - barbarian fighter character wearing barbarian clothes/dread armor who never talks to people and just kills everyone on sight

mind control takeover - evil genius who takes over the world by using the mind control device to control everyone

evil doer - evil necromancer who uses others as he must but betrays everyone. kill important npcs and raise them using conjure spirit necromancy, to enable quest dialogue.

politician - intelligent charismatic beatuiful persuasive, uses diplomacy to get through the game

priest/healer/buffer - magic user who buffs party members and heals only, never fights the enemy himself. Ressurrect spell to revive fallen comrades!

charming lass - charismatic beautiful persuasive girl who uses looks to get through the game and avoids all conflict. possibly low intelligence. charm spell!

lone wolf theif - backstabbing high dex average strength neutral/evil character. steals whatever you can, cheat whoever you can

gang leader - intelligent, charismatic, persuasive, technical backstabber/theif who uses tech instead of magic. guns at range, daggers in melee. lot of followers.

little people - only gnomes, dwarves, etc.

ranger/druid - summoning and elemental using character who is all about nature and animals and possibly no use of metal items. dog companion, bodokan lizardman companion

merchant adventurer - weak gnome uses guns, intelligent, persuasive, high haggle! ogre party member bodyguards, possibly other body guards.

archaeologist/safari english style adventure explorer - human using guns and swords, medium armor and below, with similar companions exploring for archaeology and exploration.

vampire - necromantic evil elf or human. Only dark armors (studded leather or dark robes). Possibly only hand to hand, maybe backstabbing with swords. Possibly active only at night.

powerful wizard - robe and staff/dagger only. intelligent, willpower, magic proficient, bad combat skills.

soldier - average tanky fighter wandering the world with a sense of duty but allegiance to few

knight/crusader - noble tank fighter with a personal code of honor. only good party members.

elven archer - noble/dark elf archer (possibly female) using only bows.

arsonist - explosives expert using only bombs in combat

machinist - intelligent tech user who creates his mechanical companions to fight for him

trapper - tech user fights using only traps.
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Zorgfin: Just one last question though, I really wanna play as a gunslinger, but playing as a Half-Orc, all that racist dialogue has been giving me a headache lately, are there any other races I could play a gunslinger with?
I mean, a human is always a viable option. You could do a half-elf as well. That isn't too hard - they get a bit of a magical aptitude bonus, but it isn't major like with elves. You get some flack for being a half-elf too, but not as much as a half-orc or half-ogre.
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Zorgfin: Just one last question though, I really wanna play as a gunslinger, but playing as a Half-Orc, all that racist dialogue has been giving me a headache lately, are there any other races I could play a gunslinger with?
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SheBear: I mean, a human is always a viable option. You could do a half-elf as well. That isn't too hard - they get a bit of a magical aptitude bonus, but it isn't major like with elves. You get some flack for being a half-elf too, but not as much as a half-orc or half-ogre.
I think human or dwarf are best option for gunslinger. With dwarf you will have less dex, but it's only one or two points. Nothing really bad. You could think about halfling too. His low strength is a problem, bit he has quite good dexterity at start. It is really doesnt matter which race you will pick, you must only have in mind, that strength 12 is optimal for some guns. Dwarves has great bonus to tech schematics, it may be a really helpful bonus, if you are going to create some stuff (for example ammo).

And about ewmarch's ideas:
Trapper and mechanic aren't super cool option. I was playing as mechanic thief, with traps and automaton, and he sucks :) At the very beggining using traps is really fun, but later in the game, you will forget about it. Not recomended for begginers in my opinion.
Well, I've just completed the game as halfling thrower. The game was a bit tricky, when I didn't feel like getting a new weapon, but in the end my character felt really overpowered. First I maxed my dex, (while picking throwing as often as I could), then I maxed dodge, lockpicking... and had no idea what to do. I decided to try temporal magic. Well it felt like I've hit the jackpot. Azram's star + hasten on self + tempus fugit, and the game became just too easy...
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ewmarch: Enjoy.

barbarian rampage - barbarian fighter character wearing barbarian clothes/dread armor who never talks to people and just kills everyone on sight
Is it possible to finish the game without ever talking to anyone?
Some dialogues start automatically when you gat close to someone.

Anyway, this would be a somewhat boring playthrough.
You can kill everyone and raise their spirit to still activate quest dialogue. If i remember right, you can kill literally everyone in the game and still complete the story except Edward Teach, whom you need to take you to the Isle of Despair.

There is actually a way to abuse a bug to reach the island without teleport or ship, but it's technically cheating. You can also use this to reach the mysterious unused island to the south, or getting to Thanatos, or crossing mountain ranges.

You go outside a city which has a train or dock and set a waypoint on your map for fast traveling, but don't actually fast travel or use it. Then you go back inside the city and use the train or dock to travel to another location. When you go outside and try to fast travel, it will move you along the original direction of your waypoint from when you first set it, not from where your new position is.

For example, if you are in Tarant and can use trains, then go just outside of Tarant enough so that you can press W and get the wolrd map. Click a waypoint that goes right through the bridge (the one towards Blackroot) and is farther than it (like a waypoint from Tarant down to almost near Durnholm). Then go to the train in Tarant and take it to Blackroot. Exit blackroot and then don't change your waypoint, just click the button to travel. It will move you at the angle from your original waypoint (very South with a little bit of West) and you should reach the unused island of Cattan. There's nothing on there, but it is rather interesting.